Good. I hate handhelds but want to play the games released on them. The Switch setup is perfect, I'll never play my Switch off the dock but I can play all those games I would missed otherwise on my big ass tv instead of some 6 inch screen.
I can never seem to get hooked on my Switch(es) as much as I did (and still do) with my other handhelds. I was just playing Timespinner on Vita, and I have to finish DQ6 on my brand new (used) DSi LL.
If you tell me the Switch is great, I'll take your word for it. It just isn't the same for me. It's a compromised console experience on the go. It's not a dedicated handheld, with games created with handheld hardware in mind. How many unique, exclusive games did we have in previous Nintendo handhelds, and how many do we have now on the Switch?
I just don't like digital. Rather have the cart but oh well.I have 70+ digital games all on one SD card, it's great. :) Cartridges make me nervous, so easy to lose them fiddling around.
Nah, even included, the point stands. I think the post I quoted above your captures it pretty well.
Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
There were tons of unique titles specifically for handhelds that required a bit of creativity or use of system features. Some were shit, others were amazing.
But the Switch is really just "and by the way, you can also play this anywhere."
I don't see much difference from late 3ds to the Switch. The DS had many unique experiences, but most of those franchises didn't carry over or had much less successful entries on the 3ds, with most of the later software being very traditional. The mobile explosion didn't kill handheld gaming, but it seemed to kill the market for that kind of game.Nah, even included, the point stands. I think the post I quoted above your captures it pretty well.
Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
There were tons of unique titles specifically for handhelds that required a bit of creativity or use of system features. Some were shit, others were amazing.
But the Switch is really just "and by the way, you can also play this anywhere."
Would you mind listing some of the handheld-only games you're talking about? Looking at the both of the DS' libraries... there's not a huge difference in terms of variety of games?Nah, even included, the point stands. I think the post I quoted above your captures it pretty well.
Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
There were tons of unique titles specifically for handhelds that required a bit of creativity or use of system features. Some were shit, others were amazing.
But the Switch is really just "and by the way, you can also play this anywhere."
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Retro Portables are Neat Retro - Tech
I got my RG351P today as well. Have Ark OS running on it and it seems to run everything. Only problem I have run into ist that CPS2 games won't launch. Throws me directly back into the menu. Anyone know what the problem might be?www.resetera.com
Nah, even included, the point stands. I think the post I quoted above your captures it pretty well.
Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
We've come full circle. It used to be "handheld games are not real console games" and now it seems it has become "console games cannot be real handheld games."
I still play handhelds for 90% or more of my game time. I play mostly Vita, 3DS, and PSP Go (and now an iphone with a Backbone controller and a Retroid Pocket 2). However, I also play a ton of Switch, almost exclusively in handheld mode.
I also work with kids, many of which have Switches and the vast majority of them are playing them out and about.
I do live in Asia, so I think things are somewhat different here.
Regarding the "nothing meant to be on a handheld" comment. As someone who has always played handhelds, I can say that all I ever cared about was playing games. Furthermore, the games that did seem like they were trying to be "handheld games" in this way were also the ones that I didn't care for. It seems like those experiences went on to become mobile games, and good riddance. Again, maybe I'm the weirdo, but I feel that what we've got now is exactly what I'd always hoped for, and the kids I see playing Switches seem to think the same.
I disagree with this... The reason why is, there are various games I personally don't play in portable mode because I feel like they're more "console" games... But it's such a small part of the Switch library.Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
Not that it matters much in quarantine right now, but I so wish the Switch had Streetpass functionality.
...The Switch (wisely) accepts that most people have smartphones now...
are you complaining that handheld games no longer have to compromise and can provide a full console experience on the go? What system features did the GameBoy, GBA or DS provide that the NES, SNES or Wii/Wii U couldn't match? 3DS's autostereoscopic 3D is the only handheld feature I can think of that cannot translate to a home console experience.Nah, even included, the point stands. I think the post I quoted above your captures it pretty well.
Switch really just provides "console experiences" on the go. Nothing is really meant to be on a handheld - it just happens to be on a portable console.
There were tons of unique titles specifically for handhelds that required a bit of creativity or use of system features. Some were shit, others were amazing.
But the Switch is really just "and by the way, you can also play this anywhere."
Nah, phones really haven't done anything with that. There are people looking at traditional RPGs sideways now because of cost (hi Octopath), where they would have thrived on a handheld.
If you want to prove a point here, this is the wrong example. Octopath Traveler sold over 1,5 million units before the Steam version was released. I'm not sure how much more you want it to "thrive" when it sold better than the team's previous JRPGs (Bravely Default and Second) on a dedicated handheld.