Where are you stuck?

  • Biome 1

    Votes: 243 13.4%
  • Biome 2

    Votes: 186 10.3%
  • Biome 3

    Votes: 283 15.6%
  • Biome 4

    Votes: 53 2.9%
  • Biome 5

    Votes: 115 6.3%
  • Biome 6

    Votes: 51 2.8%
  • I have beaten the game/Playing on NG+!

    Votes: 881 48.6%

  • Total voters
    1,812

JoelStinty

Member
Aug 15, 2019
1,315
The lack of save states as me bummed out a bit. My gaming session tend to be only 45mins-1hr long. Don't think I'll have the time to spare for those longer runs. That Kotaku article hasn't really elevated those fears. Think I'll cancel my pre-order and way wait to see what reviewers and people end up saying over the course of the next couple of weeks.

I know from previous rouge likes I tend to end up not playing those with longer run times or lack of save states. Hopefully HM will introduce a end of biome auto save or something.
 

m4st4

Banned
Oct 28, 2017
5,505
'The Save State Controversy'

The game is clearly designed a certain way and it's weird to me seeing how prominent these complaints are. Maybe don't buy the game right now, decide later on if it's something for you? Reviews hit later today.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
The lack of save states as me bummed out a bit. My gaming session tend to be only 45mins-1hr long. Don't think I'll have the time to spare for those longer runs. That Kotaku article hasn't really elevated those fears. Think I'll cancel my pre-order and way wait to see what reviewers and people end up saying over the course of the next couple of weeks.

I know from previous rouge likes I tend to end up not playing those with longer run times or lack of save states. Hopefully HM will introduce a end of biome auto save or something.
I thought I read somewhere there was save states? Probably on Twitter so take it with a grain of salt. If not save states ways to advance further without repeating as much every run.
 

Blablurn

Member
Oct 26, 2017
3,960
Germany
Does the game have an easy mode? I would like to buy it but comparisons with Dark Souls and stories about how hard it is, scared me a little.
 
Jun 3, 2018
502
London
'The Save State Controversy'

The game is clearly designed a certain way and it's weird to me seeing how prominent these complaints are. Maybe don't buy the game right now, decide later on if it's something for you? Reviews hit later today.

I get that they don't want you to save whenever and wherever and however often you like in such a game. That's absolutely fine. I remember a little debate from about ten years ago when consoles realy started to be the lead development platforms and PC players started to condemn every game that did not have a fully free save system on PC. The argument was purely technical: "Why should we suffer from the technical limitations of your less capable platform?" It was the usual entitlement and ignorant blah.

These days, I feel that independent of platform and intended difficulty, games should just make a bit more of an effort to be accessible. This will never be the majority of players, but there are enough people who maybe live in areas that suffer from occasional blackouts. Or there is one console that is shared within the family, and people play different games on it. Or people who still have echnical problems with the suspend feature. Generally, in 2021, it should be possible to turn off your console and continue your game later on where you left off.
 

PS9

Banned
Oct 28, 2017
5,066
Bets on how many hours after reviews go live that someone makes a thread with an inflammatory title blowing a perceived negative aspect of the game out of proportion? I say two hours.
 

TsuWave

Member
Oct 27, 2017
7,118
today is review day right?

(not going to lie, I was a bit down about the lack of save state but let's see)
 

Knuf

Member
Oct 28, 2017
45
My copy has shipped yesterday, here's hoping tonight I'll be playing it.

raw
 

PS9

Banned
Oct 28, 2017
5,066
Do we have a confirmation for Aus launch time? Countdown says 4 hours at 10PM but I'm thinking it's gonna be midnight.
 

FFNB

Associate Game Designer
Verified
Oct 25, 2017
6,280
Los Angeles, CA
Still no early copies? 👀

The game store across the street from my old place got it in Wednesday, but since it was so close to release, I didn't bother to go get it, and am counting the hours until my preorder unlocks. But, man, I was so, so tempted to call a Lyft and pick up a physical copy!

I'm marginally proud of myself for showing restraint, as this has been one of my most anticipated titles of the year next to Ratchet and Clank. The old me would have gone and bought it in a heartbeat!
 

Cmc

Member
Nov 1, 2017
213
My copy shipped yesterday, was hoping maybe it would come today but doesn't look like it (Amazon UK)
 

Dphex

Member
Oct 27, 2017
12,811
Cologne, Germany
This will be the time I either buy or wait. The decision is nigh lol. I never wait for reviews but since I'm kinda new to this genre I want reassurance that this will be my thing.

Buy the game physically, play it, if you don´t like sell it for 10 bucks less. much better than thinking reviews could tell you if you like it or not...

if my copy arrives today i will give some impressions here, i love bullet hell, Housemarque, roguelikes/lites and difficult games, i hope this game is as good as i am expecting.
 

Rodelero

Member
Oct 27, 2017
11,874
Working from home but eagerly watching for the postie out the window. Pretty much every game I've got recently has arrived several days after dispatch but... who knows maybe this will be the exception.
 

PS9

Banned
Oct 28, 2017
5,066
TLDR

  • Returnal is finally soon out after over 4 years in the development, almost six years after the initial concept was born.
  • We are incredibly proud of what we have accomplished. Despite these challenging times the team has been able to ship a unique and intriguing game.
  • Kudos and huge thanks to the Housemarque team, external studios helping us out and our publishing partner Sony, who took a chance on us and gave us an opportunity to create something new and unique.

Returnal is going to be out tomorrow and we are so proud and happy to finally release the game to the world. The wait is soon over, and our work has now been completed and it's now time for us to wait for you fans, reviewers and influencers to tell your opinion of the game. Before you have your hands on the game, I want to share a few thoughts with you and reveal some things that might not be so obvious to everyone following the games industry.


We have just wrapped up development and are taking a deep breath here at Housemarque. Even though we announced that Returnal went gold a few weeks back, our team has not stopped working on the game to further balance and polish. This might probably be hard to believe if you aren't the insider in the game development scene and haven't been part of shipping a game yourself. There is always something you think you could improve, add, or polish. I think it is not even possible to develop a "perfect" game with everyone in the team thinking that we have now accomplished everything we ever dreamed of, when finally setting the game free out to the world. And therefore, we've worked on the first day patch trying to make the game even a little bit better up until the last moment.


When we started our pre-production of the game almost exactly four years ago in March 2017, we never would have imagined how big a production we eventually would be making. Looking back, it's almost incomprehensive to think that we were working on four (!) different projects and we only had 50 people in-house at the time! We were finalizing two different projects, Nex Machina and Matterfall, prototyping and experimenting with a multiplayer project we later named Stormdivers and were starting a small pre-production of a totally new game.


At the time it was very hard to see which, if any, of the projects would be moving us forward in the years to come. Our multiplayer PvP prototype seemed at the time as a necessary experiment as the industry seemed to have moved on from single-player games towards multiplayer games. We were thinking that if we don't have anything to show on that front, we might be out of the business very soon as we wouldn't be able to sell any projects to publishers anymore.


We were hoping that our self-published Nex Machina would allow us to have at least a bit of financial freedom to enable us to continue developing great arcade, fast paced shoot-em-up experiences. During the years preceding the release of the game, publishers had been less and less keen on talking about funding arcade inspired games and we wanted to prove that there's still life in the genre. After all, we were working with our hero and one of the most legendary arcade game developers of all time Eugene Jarvis best known for games like Defender, Robotron 2084 and Cruis'n USA. We'd also noticed that companies developing shmups like Japanese masters of the genre Cave and Treasure hadn't been releasing anything new in years, so we certainly had seen the writing on the wall.


Although we managed to release one of the best reviewed new game of 2017 according to metacritic, we were certainly left disappointed with the sales leading me to declare #arcadeisdead and ending our long standing commitment to the arcade genre. Giving up on the genre didn't mean that we'd be giving up on our deep commitment to fast-twitch action gameplay. Instead, we wanted to take on the challenge to figure out how we could translate our arcade 2D gameplay expertise into a 3rd person action game. On the other hand, it was still very uncertain, if we'd be able to move past the prototype phase and convince Sony to keep on funding a new, unproved concept. The concept was ridiculously ambitious and looking back we as a company really weren't totally appreciating the challenge ahead of us and how hard it could be to tackle it.


In the age when game publishers are taking less and less creative risks, we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity.


Shipping games is hard, shipping games that are bigger, more ambitious than the company has ever delivered before featuring things that we've never done in our previous games, like translating Housemarque arcade gameplay from 2D to 3rd person action and adding substantial storytelling elements, is even harder. We also added quite a few new wonderful people in the team growing up to 75 game developers internally at the same time and tried to figure out how to produce a game of this scope. We also have been working with great external partners helping us out to create the best possible game and delivering the game on a new platform, which has some ground-breaking features to consider. Then adding a total new challenge in a form of COVID-19 pandemic forcing us mostly to work remotely, we can start talking about some additional challenges to game development, which is never easy in the first place!


Finally, huge thanks to our team, which has overcome many challenges during the development of the game and many key team members have pushed themselves beyond any expectations to bring a unique game to the markets for our fans to enjoy. Getting a game out does not happen every day and it's always a big moment and worth celebrating. Game development is really like magic as things are created out of thin air, starting from a small idea and eventually those ideas start to cluster together to form a game concept. Very few concepts come to fruition. In our case, the first pitch deck of the game was put together in August 2015 and now many years later we are witnessing the release of the most ambitious and daring game of our history. This is truly miraculous!


We'll be partying, online unfortunately, on the release date and the whole team at Housemarque is super proud of what we accomplished. Thanks for supporting and being with us for all these years. There are great things ahead, but let's first start with the release of Returnal! We hope many of you enjoy your adventures on Atropos starting 30th of April, 2021!



Cheers!

Ilari
 

Scarface

Member
Oct 27, 2017
5,179
Canada
Buy the game physically, play it, if you don´t like sell it for 10 bucks less. much better than thinking reviews could tell you if you like it or not...

if my copy arrives today i will give some impressions here, i love bullet hell, Housemarque, roguelikes/lites and difficult games, i hope this game is as good as i am expecting.

This is why physical rules.

Sell it within the first month or two for $5-10 cheaper. I do it all the time.
 
Oct 27, 2017
6,302
'The Save State Controversy'

The game is clearly designed a certain way and it's weird to me seeing how prominent these complaints are. Maybe don't buy the game right now, decide later on if it's something for you? Reviews hit later today.

Accessibility is important and this game looks extremely cool. It would be a real shame if the only solution for those with full time study, jobs, family commitments etc is "just don't buy it yet".

FWIW I work full time with a wife and 3 kids, but I've still bought the game and am extremely excited about it. Hopefully there is a solution in the game for anyone in the same boat who can't get excited because of time limitations, and that this isn't something that is just hand waved away by the community.
 

Gero

Member
Oct 28, 2017
10,410

Wonder if 1.02 is the actual day 1 patch since its out last week or a new one coming today
 

Gero

Member
Oct 28, 2017
10,410
"In the age when game publishers are taking less and less creative risks, we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity."

This is why sony games are the best
 

CortexVortex

Banned
Oct 30, 2017
4,074
The lack of save states as me bummed out a bit. My gaming session tend to be only 45mins-1hr long. Don't think I'll have the time to spare for those longer runs. That Kotaku article hasn't really elevated those fears. Think I'll cancel my pre-order and way wait to see what reviewers and people end up saying over the course of the next couple of weeks.

I know from previous rouge likes I tend to end up not playing those with longer run times or lack of save states. Hopefully HM will introduce a end of biome auto save or something.
Oof that is good to know. Was about to buy it today but that might have changed my mind.