You really just came into the thread to say you're not buying it and that Selene is ugly lol?I think I'll play it when the price gets lower than stupid 80 fucking euros.
Gotta say though the main character is the one of the ugliest protagonists in gaming.
It also works afterwards, I did it afterwards and it was fine.
Really struggling to make it through the 3rd biome.
Any tips making it past the last batch of encounters leading up to the boss
Go in the ship and go to sleep.wait, how do you restore health at the ship?? You can go back without ending a run? What?
Yeah I always have one astronaut and 125+% but the third Biome still destroys me, today I went to the final room with an astronaut, great carbine, 4 healing items and even a regen when low on HP...
The room went on lockdown, 5 Kamikazes and 2 giants appeared, all my items were gone :(
If you are in Biome 1 you can do it over and over again. It restores nearly all of your hp each time, if it doesn't, sleep again and it will.
Nice.Biome 1:
Use the ship to restore health, don't use Silphium for this. It will increase your HP pool if you are max health.
Do not open chests till the end of your run. Increase Weapon proficiency to 4 before you open chests, that way you can get a ilvl 6 gun.
If you are in Biome 1 you can do it over and over again. It restores nearly all of your hp each time, if it doesn't, sleep again and it will.
After many failed attempts, I managed to not get any dmg. The key is to keep the big guy out of range and and kite/slowly kill those guys that have no legs and cant attack you when you are not in the ground with them.Really struggling to make it through the 3rd biome.
Any tips making it past the last batch of encounters leading up to the boss
I made it back to the first boss, did better but died.
Next play thru I get no teleport pad back to the ship...and a lockdown room that I couldn't avoid and it was early. Almost made it but my mistakes did me in. lol
This game at times just decided to say fuck you.
Nice.
My hunch about this was right. I was also gonna start doing the free fabricating near the end in case I had maglinants that needed to be fixed. Finally got 6 Ether again, trying to save them as best I can.
Anyone had an item appear near them out of thin air? I thought it was a trap at first.
Agree with this about parasites, malignants.When I hit the third stage I usually have 200% hp or more. I think your early game decision making is off.
Crucially, every time there is a risk/reward scenario that enables me to sacrifice something for a chance to get HP, I take it. It's almost always worth it.
Folks who are saying to avoid malignancies and parasites are shooting themselves in the foot (will go into detail in another post, because I wanted to talk about this separately). But in general, most risks are worth it in Returnal, the net positive is there, you just have to see the bigger picture.
For instance, and this is a fairly big factor in boosting your HP over the course, I take every single malignant resin that I can because the damage dealt is something like 10%, for the potential benefit of a long-term gain.
Another example, I just had a run where I took 6 paracites on the first floor. Various disadvantages, most of them were managable, things like enemies drop a pool of acid on death, take damage from falls etc. I managed to boost my HP up to 140% ish by taking them, and gain a vast array of benefits such as increased repair effiency. Then I found an artificat where attaching and detaching paracites repairs integrity, so I took all 6 off with a consumable that I found on the floor which detaches all paracites.
In the end of that exchange, I have 145% HP and 11 artifacts at the end of the first floor. No parasites, I used the parasites and their interaction with other items to gain a huge net positive. I could have kept the parasites too, it wouldn't have been an issue for survivability because as I say, the effects are pretty meaningless on the ones I chose to take. Critically the parasites that I take do not affect me in boss fights.
Fall damage? Not a factor in boss fights. Damage while standing still reduced? Okay, whatever.
At the end of the first floor of this run the artififacts I have are
Blade Balancer - Enables a more powerful melee attack
Emergency Repairs - At low integrity, suit auto repairs
Integrity Circuit - Gaining Malfunctions increases max integrity
Progenitor Egg - Attaching parasites repairs integrity
Reactive stabilisers - 85% chance to avoid being knocked down
Recharging overload - Successful overload reduces alt fire cd by 3s
Pulsating mass - Attaching or detaching paracites improves your max integrity
Execution rush - Melee kills briefly increase speed and protection
Obelite stabiliser - Dropped obelites last 3s longer
Adrenaline Stimulants - Gain 5% weapon damage per adrenaline level
Murmuring cocoon - Increase the positive effects of parasites
I highlighted those items because they're either powerful, or have cool synergy. Anyway, I can already tell by taking risks early, this run is going to snowball into something completely unstoppable. Whenever I get any paracites or malignancies, my max integrity increases. Murmuring cocoon means that the paracites I do take will be stronger, with clear net positives overall. Adrenaline stimulants will allow me to tear through regular mobs without much issue. Obelites last longer on the ground which means I'll be able to collect almost every obelite from an enemy I kill, and ensure I can buy whatever I want to snowball further.
Taking many risks early can create a run that's absolutely insane in this game. I think if you're getting to the third stage with 125% ish hp then you need to re-think the decisions you are making early. If I don't mess up this run (because there's always that potential) i'm confident I will end it with over 200% HP and some really insane buffs.
Just died to the third boss. Please tell me there's a shortcut back here 😩. Can't deal with the dual wielding machine gun robots again
OMG this answer is like receiving a malignancy 😭Yes, and no.
You won't be happy with the answer.
The tower unlocks so you can reach it earlier.
But you have to climb it all again.
When I hit the third stage I usually have 200% hp or more. I think your early game decision making is off.
Crucially, every time there is a risk/reward scenario that enables me to sacrifice something for a chance to get HP, I take it. It's almost always worth it.
Folks who are saying to avoid malignancies and parasites are shooting themselves in the foot (will go into detail in another post, because I wanted to talk about this separately). But in general, most risks are worth it in Returnal, the net positive is there, you just have to see the bigger picture.
For instance, and this is a fairly big factor in boosting your HP over the course, I take every single malignant resin that I can because the damage dealt is something like 10%, for the potential benefit of a long-term gain.
Another example, I just had a run where I took 6 paracites on the first floor. Various disadvantages, most of them were managable, things like enemies drop a pool of acid on death, take damage from falls etc. I managed to boost my HP up to 140% ish by taking them, and gain a vast array of benefits such as increased repair effiency. Then I found an artificat where attaching and detaching paracites repairs integrity, so I took all 6 off with a consumable that I found on the floor which detaches all paracites.
In the end of that exchange, I have 145% HP and 11 artifacts at the end of the first floor. No parasites, I used the parasites and their interaction with other items to gain a huge net positive. I could have kept the parasites too, it wouldn't have been an issue for survivability because as I say, the effects are pretty meaningless on the ones I chose to take. Critically the parasites that I take do not affect me in boss fights.
Fall damage? Not a factor in boss fights. Damage while standing still reduced? Okay, whatever.
At the end of the first floor of this run the artififacts I have are
Blade Balancer - Enables a more powerful melee attack
Emergency Repairs - At low integrity, suit auto repairs
Integrity Circuit - Gaining Malfunctions increases max integrity
Progenitor Egg - Attaching parasites repairs integrity
Reactive stabilisers - 85% chance to avoid being knocked down
Recharging overload - Successful overload reduces alt fire cd by 3s
Pulsating mass - Attaching or detaching paracites improves your max integrity
Execution rush - Melee kills briefly increase speed and protection
Obelite stabiliser - Dropped obelites last 3s longer
Adrenaline Stimulants - Gain 5% weapon damage per adrenaline level
Murmuring cocoon - Increase the positive effects of parasites
I highlighted those items because they're either powerful, or have cool synergy. Anyway, I can already tell by taking risks early, this run is going to snowball into something completely unstoppable. Whenever I get any paracites or malignancies, my max integrity increases. Murmuring cocoon means that the paracites I do take will be stronger, with clear net positives overall. Adrenaline stimulants will allow me to tear through regular mobs without much issue. Obelites last longer on the ground which means I'll be able to collect almost every obelite from an enemy I kill, and ensure I can buy whatever I want to snowball further.
Taking many risks early can create a run that's absolutely insane in this game. I think if you're getting to the third stage with 125% ish hp then you need to re-think the decisions you are making early. If I don't mess up this run (because there's always that potential) i'm confident I will end it with over 200% HP and some really insane buffs.
Agree with this about parasites, malignants.
My last few runs the negatives were:
damage opening doors with some key (I dont have any more of those or they are so few it didnt matter)
damage from long falls (rarely happens)
while in air gun damage -50% (easy to deal with)
All basically harmless.
One time I just had to fabricate 1 thing to clean one.
I say got for it, especially the ones where you can see the negatives before taking it. Those you can decide if its worth the risk.
Although I'm really enjoying the game, I just feel like it would be more enjoyable with slightly more permanent progression. I know that flies in the face of the genre, but...
Having to start all over and find better weapons and health kits (don't use one on the hard ass room that might pop up right before the boss!) just feels a little like a chore. Maybe let us buy two large kits.
But the core gameplay is just so good.
If you are sprinting during a boss you are doing positioning terribly wrong, you should just be slowly moving into position for the next dash whilst constantly firing
The reload is a rhythm that you will get used too that turns it into an auto sniper.It wanted to use it more but that reload messes me up. It is strong tho.
I did.
A lot of these benefits you mentioned can be gotten without getting malfunctions pretty early on but I guess it depends on luck. I didn't take on any malfunctions without a way to wipe them and had over 200% health pretty much through my entire run with great parasites and artifacts.When I hit the third stage I usually have 200% hp or more. I think your early game decision making is off.
Crucially, every time there is a risk/reward scenario that enables me to sacrifice something for a chance to get HP, I take it. It's almost always worth it.
Folks who are saying to avoid malignancies and parasites are shooting themselves in the foot (will go into detail in another post, because I wanted to talk about this separately). But in general, most risks are worth it in Returnal, the net positive is there, you just have to see the bigger picture.
For instance, and this is a fairly big factor in boosting your HP over the course, I take every single malignant resin that I can because the damage dealt is something like 10%, for the potential benefit of a long-term gain.
Another example, I just had a run where I took 6 paracites on the first floor. Various disadvantages, most of them were managable, things like enemies drop a pool of acid on death, take damage from falls etc. I managed to boost my HP up to 140% ish by taking them, and gain a vast array of benefits such as increased repair effiency. Then I found an artificat where attaching and detaching paracites repairs integrity, so I took all 6 off with a consumable that I found on the floor which detaches all paracites.
In the end of that exchange, I have 145% HP and 11 artifacts at the end of the first floor. No parasites, I used the parasites and their interaction with other items to gain a huge net positive. I could have kept the parasites too, it wouldn't have been an issue for survivability because as I say, the effects are pretty meaningless on the ones I chose to take. Critically the parasites that I take do not affect me in boss fights.
Fall damage? Not a factor in boss fights. Damage while standing still reduced? Okay, whatever.
At the end of the first floor of this run the artififacts I have are
Blade Balancer - Enables a more powerful melee attack
Emergency Repairs - At low integrity, suit auto repairs
Integrity Circuit - Gaining Malfunctions increases max integrity
Progenitor Egg - Attaching parasites repairs integrity
Reactive stabilisers - 85% chance to avoid being knocked down
Recharging overload - Successful overload reduces alt fire cd by 3s
Pulsating mass - Attaching or detaching paracites improves your max integrity
Execution rush - Melee kills briefly increase speed and protection
Obelite stabiliser - Dropped obelites last 3s longer
Adrenaline Stimulants - Gain 5% weapon damage per adrenaline level
Murmuring cocoon - Increase the positive effects of parasites
I highlighted those items because they're either powerful, or have cool synergy. Anyway, I can already tell by taking risks early, this run is going to snowball into something completely unstoppable. Whenever I get any paracites or malignancies, my max integrity increases. Murmuring cocoon means that the paracites I do take will be stronger, with clear net positives overall. Adrenaline stimulants will allow me to tear through regular mobs without much issue. Obelites last longer on the ground which means I'll be able to collect almost every obelite from an enemy I kill, and ensure I can buy whatever I want to snowball further.
Taking many risks early can create a run that's absolutely insane in this game. I think if you're getting to the third stage with 125% ish hp then you need to re-think the decisions you are making early. If I don't mess up this run (because there's always that potential) i'm confident I will end it with over 200% HP and some really insane buffs.