I did already have that one. Had everything you guys listed as easy to miss. I figured knowing me it was something super easy to find. Sure enough it was...If you're like me, you could be missing the very last file in the game:
The one on the floor to the left of the door after you climb the ladder once you've blown Nemesis up with the railgun. I ran past it on two playthroughs since the area's covered with blood and I was always making a beeline for Nicholai.
Yeah they get away safe on the morning of the 30th. The events of the Raccoon City Incident basically goes like this.
Ignore this one the formatting is fuckedNight of the 28th September
Jill encounters Nemesis and RE3 begins
Morning of the 29th September
Jill is infected and Carlos finds a cure for her
Night of the 29th of September
Leon and Claire arrive in the City and RE2 begins
Morning of the 30th September
Leon, Claire and Sherry escape from Raccoon City, as does Ada, and RE2 ends
Night of the 30th September
HUNK successfully evacuates the City
Morning of the 1st October
Jill wakes up and escapes the City with Carlos, the City is nuked and RE3 ends
Is Revelations 2 anything like it? Still didn't play it, but I do own the game.
Ahh, I see. Bummer, but it's good to have the right expectations.very different. I personally hate the gun play in the Rev titles. Story is good though. The second character being a item spotter is completely pointless as well imo and feels tossed in for some reason. I think most are pretty positive on them and outside the scenario, I'm just not that big a fan of it personally.
Game is kinda weird for me,(absolutely love it and more than REmake2)
Clearly feels like they cut content and corners but then you have stuff that feels like it has way more thought and effort put in than RE2.
Lack of Jill costumes is downright criminal though.
Its funny, it feels like it could have been,
1. RE2 DLC that they painstakingly went back through over the last year and punched up
or
2. A way over ambitious game(like an MGS4 situation) that really got chopped down to its current state
It is not just the clocktower, there is a lot more stuff that was taken out. But to answer the question:
-Choices and randomization. Each time you play some items might not be in the same room (some puzzles solution change as well). You also have a choice system that could lead to different endings (it is kind of similiar to Teltale Games in a way). This made the game very replayable.
-A lot of locations were taken out. Clocktower is one of them and it was like a smaller RE1 experience which made for a nice change of pace. There was also the park which is a short location but it had a boss fight with a huge worm called the Grave Digger. Then there is the final area which is the Dead Factory. It has a very similiar purpose to the final area of the game but had a very different more "rusty" asthetic. I prefer it to the final area in the remake cause it is way unique and had a cool aftermath of a battle with some tyrants. Also the city section was much bigger than it is in this game and Nemesis was way more presistent.
-Some guns never returned like the mini gun, a pistol similiar to the one arnold uses in Terminator, a repeater shotgun, a magnum revolver and a minethrower (which is replaced by mine rounds for the grenade launcher). The grenade launcher also had freeze rounds.
-Operation Mad Jackal Mercenary mode. It was way different from the one in RE4. You choose one of three mercenaries like Nikolai, Mikhail and Carlos where you have to go through the city saving civilians for loot and before the time runs out. You could regain time by killing enemies and saving civilians.
-Enemies like the spiders, worms, crows and brain suckers were cut. Brain sucker is basically a more dangerous drain demo and would have been great if they brought them back as is cause the drain demos are very different in this game and much weaker.
-A shirtless more dangerous version of Nemesis.
-Epilogue cutscenes that shows what happened to the characters from the trilogy and what they were doing after the trilogy.
-A bunch more skins for Jill were cut.
That's pretty much it.
Yeah I was disapointed it never returned.
It is especially dissapointing cause both this and the mini gun are already done in REmake 2 so it shouldn't be that hard to transfer it in if the games share the same engine build.
Considering its RE3 at the very least throw in a Regina costume and a new version of the RPD Officer uniform.Yeah not many costumes, would have loved to see the RE5 Jill costume in RE engine goodness.
I wish the two teams had collaborated more to maintain continuity better. Then again, RE2 has its own glaring internal continuity problems.In Resident Evil 2 playing as Leon, around the alligator encounter you hear the occasional loud explosion above. I can only surmise that takes place when Nemesis is chasing Jill with the rocket launcher. Though that doesn't make sense since it's raining when Leon and Ada leave the parking garage, meet Kendo, and make their way to the sewer. Now that I think about it, I don't think it ever rains during Resident Evil 3.
I wish the two teams had collaborated more to maintain continuity better. Then again, RE2 has its own glaring internal continuity problems.In Resident Evil 2 playing as Leon, around the alligator encounter you hear the occasional loud explosion above. I can only surmise that takes place when Nemesis is chasing Jill with the rocket launcher. Though that doesn't make sense since it's raining when Leon and Ada leave the parking garage, meet Kendo, and make their way to the sewer. Now that I think about it, I don't think it ever rains during Resident Evil 3.
Nah, Jill is unconscious during the entirety of RE2, so it wouldn't happen like that.
Ultimately the easiest way to remember the timeline is:
1. Start of RE3 through the point where Carlos administers the vaccine to Jill.
2. All of RE2 happens (Jill is unconscious the whole time, Carlos is watching her and presumably sleeping a bit himself)
3. Jill wakes up and does the rest of RE3.
Obviously there's finer points to it and you can follow the days/hours, etc, but that's the quickest explanation.
Also, another point I see people confused about a lot is why RE2, in both the original and remake, never mentions that Raccoon City is obliterated/bombed at the end of the outbreak. The first reason is that Leon, Claire, and Sherry escape about a full day before it happens, and by all accounts they got out of dodge pretty quickly. The other reason is, of course, that RE2 came out first and that plot point didn't exist til RE3. I assume the RE2 remake just kept things consistent and didn't get into it.
Fighting Hunter Betas is so much fun! That Horde part was incredible, too.
This game really feels like the closest we've got to RE5, and I'm all over it.
Is Revelations 2 anything like it? Still didn't play it, but I do own the game.
I need this version of Jill to carry over into future games. I'm hoping that post credits tease ties into a future game set post VII.Jill in RE3 is the most badass entity in the Resident Evil universe.
I don't think so. It can be a bit frustrating because almost every mistake is certain death, but all his attacks can be predicted and dodged accordingly. It's a fair boss.
A quick note on Nemesis, I remember seeing in the initial reveals and whatnot some complaints about his 'STAAAAAARS' vs the original. I'm glad to see those mostly gone because I thought he ended up sounding great and using it plenty.
Just watching the Easy Allies playthrough, there's a few cutscene ones and he says it a few times while chasing too. TheI feel like I never heard him say it during my playthrough. To be fair, I also didn't recall Jill sayingher iconic STARS line in my playthrough till I looked it up.
Goddamn I didn't think you'd get it that early lol. Guess we really need it.It's in that room with the first item box, right after when you leave the subway.
Also, someone is a big fan of Terminator and Aliens on the dev team because this game was full of references to those films. Does make me smile.
Just finished the game on Nightmare and wow the final boss is some real bullshit. I take it it's even worse on Inferno?
Also, where are everyone using their 5 saves on Inferno? I was thinking:
Power Plant
First boss fight
Hospital
Underground Warehouse
Final boss
Yeah, the cut content is a bummer, but what's there is still pretty solid.I'm a sucker for games that can be replayed over and over, and this is just that -- not just because of the short campaign/tight pacing, but also because you're always improving your skills at dodging/countering.
I know that, objectively, RE2 might be the better game all around, and I know RE3 is a remake that gutted a lot from the original, but... game design-wise, this does the right things to me.
Nah, Jill is unconscious during the entirety of RE2, so it wouldn't happen like that.
Ultimately the easiest way to remember the timeline is:
1. Start of RE3 through the point where Carlos administers the vaccine to Jill.
2. All of RE2 happens (Jill is unconscious the whole time, Carlos is watching her and presumably sleeping a bit himself)
3. Jill wakes up and does the rest of RE3.
Obviously there's finer points to it and you can follow the days/hours, etc, but that's the quickest explanation.
Yeah I think that's exactly how things are goingThis is definitely the type of game that a lot of people disliked at first for multiple reasons, like being more actiony then RE2 Remake, shorter and such.
But as time goes on, more and more people will change their mind and say it was a great game after all. Kind of like another RE3..
Thanks. Yeah, I'm planning on using the infinite rocket launcher as well. From everything I've heard, it really does sound like Inferno was balanced around it.Context: I used infinite launcher for my run (I feel the dev/designers intended for this personally)
The worst part of the game on Inferno is easily the beginning, after that it's cake city.
I only used 4 saves here:
- Reaching Kendo (this is pretty sketch because of the Nemesis sequences which are straight trash, since Nemesis gets a ridiculous speed + damage boost - so feel free to use one prior or during this whole series of events)
- Before Nemesis Dog fight (honestly not needed, launcher makes this fight a joke - like every Nemesis fight really)
- Before Nemesis chemical fight (at the very least you should have 2 saves left when you reach NEST)
- Before final fight (for obvious reasons)
About Nicholai..
He was definitely working for Wesker, right ?