Ughhhhhh
also, this simple redesign is a marked improvement over what the actual one is
I don't mind the chest piece dou... and maybe a few large vessels sticking out wouldn't be bad either.
I see a lot of people laughing off the nose complaint and I'm glad y'all are not detracted by that.
To me personally the nose just kills it... I have lost sleep as a child because of og nemesis and now this nose is laughable to me. Luckily in certain quick shots the nose is hard to notice but the moment Nemesis pauses... its just pure hilarious distraction, always reminding me of the nobodies from devil may cry, ironically a disturbing enemy in the game.
I get that this redesign is supposed to channel the nemesis creation of a prototype that is yet to be "tested" with the caution tapes, holding back its future forms and the crooked nose to portray this abomination as a wounded animal perverted beyond human recognition... like I get that.... but this nemesis is not going to leave any impressions with me. This "humanizing" of Nemesis with the nose definitely weakens the scare factor to me.
With the edit above, the deleted nose and subtlety goes a long way imo. Without the nose, Nemesis looks like a corpse, a skull rather, which purely personifies death and I think that is a wayyy better intimidation factor than the crooked, slasher flick vibe, nose.
At least the sound design will be on point and the looming presence of a tyrant is sure to keep me in the edge of my seat during first walkthrough.