Yet I've managed to sink a combined hundreds of hours into FFVII Rebirth, Elden Ring, Stellar Blade, Persona 3 Reload, Horizon: Forbidden West, Spider-Man 2, Dragons Dogma 2, Rise of the Ronin, No Man's Sky, Vampire Survivors, Prince of Persia: TLC, etc, just in the past 12 months for example.
I feel like I'm doing my best to support this industry that I love and work in, but it's not enough. I can't buy everything. I can't play everything. There's just too much to play.
And, in a bit of ironic hypocrisy, I'm also going to be adding to the pot in the future because I'm developing my own game. lol. Is it going to sell? I have no idea. That'd be wonderful, but it's not something any of us can really predict. With that said, my focus is just on making a cool game that I think the gamers that give it a shot will enjoy. I still have my industry job at the moment, but we're still investing our time and money into building our own game and studio, and there are no guarantees at how it will be received once released.
Hearing about Surgent Studio's struggles is certainly not encouraging, though.
I'm torn, because I love video games, and I get excited to see all the amazing games that talented studios are pouring their blood, sweat, and tears into, but I also think there are simply too many games being released, and I'm not sure that the current gaming community is large enough to support it all.
We got PC, PlayStation, Xbox, Nintendo, mobile platforms, VR platforms, many boasting incredibly large libraries of titles available to play now, let alone the hundred or so new games that get released every month.
Younger audiences that may love to game either stick to a single game they're addicted to (like a Fortnite or Minecraft), and naturally, they don't really have the money to spend on games, so that falls to their parents, who have other priorities to manage if they aren't gamers (ie, keeping a roof over the family's heads, food in their stomachs, and the bills paid), so while I don't think the industry is shrinking, and while I do think it has the capacity to grow, I also think that it boils down to people simply not spending as much money on a bunch of different types of games.
If a parent sees that little Johnny and Kimmy are content with playing just one game for hundreds of hours, and maybe they'll ask for a few bucks to buy some kind of extra content for a game (like a character or character skin), as opposed to them bugging them every week to drop $60-70USD on whatever latest game is releasing from Sony, MS, or Nintendo, I can't say I blame them.
My buddy has 6 kids, 5 of them not at an age to have their own job. He's a huge gamer, and makes more than enough money to buy whatever games tickle his fancy, but he's not buying a ton of games for his kids, and, thanks to his own gaming library, he doesn't really have to. They'll play what he's playing, and for the really young ones, they're obsessed with shit like Roblox or some random iOS game they discovered that they love.
As someone who works in the industry, and could be let go if my job decides to reduce costs, it's all so terrifying.
As someone who is in the process of developing a game of my own for commercial release, it's additionally terrifying.
Shit is just so bleak right now. But I don't think it's hopeless. I think the industry will recover. Unfortunately, like I've mentioned somewhere else on this forum (at least I think it's on this forum), it's not going to be without great loss to some truly talented individuals who could do some wonderful things and create some great experiences for gamers.
The industry has always been brutal. It's just that now we have more visibility compared to in generation's past, when coverage wasn't nearly as constant.