Jan 3, 2019
3,219
Remaster was always a dumb word to me. Just call them what they are: ports. Yes, enhanced ports, but you get enhanced ports on PC all the time and no one calls them remasters.
 
Feb 8, 2018
2,571
I think the difference between Remake and Remaster is clearer with examples. I'm more interested in new games and would rather play them for the 1st time, antything that is far from a remaster.
 
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EarthPainting

Member
Oct 26, 2017
3,920
Town adjacent to Silent Hill
I've always gone by the following:
  • If it's a new release on a different platform with little more than an increase in resolution, some engine tweaks, sometimes some cleaned up textures, it's a port. (Okami HD, Last of Us Remastered, etc)
  • If it has shiny new assets for its presentation layer, building on top of the same old game design and direction, it's a remaster. (Ex: Shadow of the Colossus, Xenoblade Definitive Edition, Crash N. Sane Trilogy, etc.)
  • If it completely overhauls everything, from aesthetics to game design, it's a remake. (Ex: Resident Evil remakes, Metroid: Zero Mission, FF7 Remake, etc.)
Some games within the same categories have more money pumped into them than others, but that changes very little in my eyes. The game's design and direction are what constitute the blueprint of what that game is to me. Without remaking those parts from scratch, you're basically still working off the same master copy.

I'm well aware that a lot of "remasters" are downgraded to ports, and "remakes" to remasters under these guidelines, but I don't really care. Marketing is always going to try to convince us the thing they're selling is more premium than what it is.
 

Alienous

Member
Oct 25, 2017
9,703
Tomb Raider 1

Remaster - Tomb Raider 1 on Steam
Remake - Tomb Raider Anniversary
Reboot / Reimagining - Tomb Raider (2013)
 

GenTask

Member
Nov 15, 2017
2,729
Enhanced Edition Remasters with a button press or menu option to play a game the way it originally looked.
 

Baccus

Banned
Dec 4, 2018
5,307
After some deliberation I agree with OPs qualifiers and advocate for them to become standards.
 
Oct 20, 2018
1,281
Brazil
For me it's always been:

Remaster: Same game, improved textures, resolution, sometimes improved models: Grim Fandango, Wind Waker HD, Twilight Princess HD, etc.
Some ports may count as remasters depending on how much they improve the visuals.

Remake: Exact same game, mechanics, etc, but with completely redone assets: Crash, Spyro, Ocarina of Time 3D, Xenoblade Chronicles DE, etc.
May have smaller QoL features or new/previously cut content as well.

Reimagining: A different take on an existing game, most likely changing the gameplay, artstyle, etc: REmake 2, Final Fantasy 7R.

Reboot: Similar to a reimagining, but tries to be a new starting point to a series, usually ignoring previous entries: Tomb Raider 2013.
 
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Gaia Lanzer

Member
Oct 25, 2017
7,766
Don't forget the dreaded Requel. Requel (reboot-sequel), or soft reboots, tend to come after a series is rebooted, and keeps a sorta spiritual feel of a reboot (new characters and being more friendly to a newer audience) but take place in the same canon of the ORIGINAL series, disregards the previous attempt (or attempts) at rebooting the series and sometimes disregards previous sequels.

Though that's mainly, right now, a movie thing. I don't know if it's been done in video games yet.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,978
Don't forget the dreaded Requel. Requel (reboot-sequel), or soft reboots, tend to come after a series is rebooted, and keeps a sorta spiritual feel of a reboot (new characters and being more friendly to a newer audience) but take place in the same canon of the ORIGINAL series, disregards the previous attempt (or attempts) at rebooting the series and sometimes disregards previous sequels.

Though that's mainly, right now, a movie thing. I don't know if it's been done in video games yet.

I was just about to ask. What you're describing is The Force Awakens or something. It's not the same, but Breath of the Wild is a debatable example.
 

Nateo

Member
Oct 27, 2017
7,996
How? Why is it not a remake?
0g0jsv0tunk31.png
Huh? Do you guys consider Crash Bandicoot a remaster too? You've literally "remade" the game.
Yes those are new assets. Upgrading assests but keeping the same base game and engine(or slightly updated) is a REMASTER.

Crash is remade from the ground up to mimic old gameplay.

Remaster = Take something old and give it a new coat of paint. Underneath is the same it just looks newer

Remake = Build it from the ground up with new materials. So its all new

Its really fucking simple not sure whats hard to get.
 

Terandle

Member
Oct 27, 2017
391
Yes those are new assets. Upgrading assests but keeping the same base game and engine is a REMASTER.

Crash is remade from the ground up with new engine to mimic old gameplay.

Remaster = Take something old and give it a new coat of paint. Underneath is the same it just looks newer

Remake = Build it from the ground up with new materials(engine etc). So its all new

Its really fucking simple not sure whats hard to get.
So... which side you are on with Xenoblade. It has a new engine, much of the assets have been completely remade from scratch. A lot of the terrain has been significantly redone.
 

Nateo

Member
Oct 27, 2017
7,996
So... which side you are on with Xenoblade. It has a new engine, much of the assets have been completely remade from scratch. A lot of the terrain has been significantly redone.
It has an updated version of the previous engine and it certainly wasnt made from the ground up so its a remaster. Simple.
 

night814

One Winged Slayer
Member
Oct 29, 2017
15,342
Pennsylvania
Xenoblade is definitely a remaster. Yeah they took the assets and improved them but it's the same exact base game, just with some new features. SotC, Crash, Spyro, those are remakes. Entirely remade from the ground up, just made to emulate the originals as close as possible. Resident Evil 2 and Final Fantasy 7s are also remakes, they just play much more loose with the source material. We dont need a thousand terms for things. That's how we got these weird game genres.
Re2 and FF7R should be considered Reimaginings in my opinion, particularly 7r since it is so extremely different from it's original.
 

Rendering...

Member
Oct 30, 2017
19,089
Remaster was always a dumb word to me. Just call them what they are: ports. Yes, enhanced ports, but you get enhanced ports on PC all the time and no one calls them remasters.
Remaster is more specific and descriptive because enhancements are part of the definition. A port could mean anything from a straight 1:1 port with stone age graphics to a 4K remaster.
 

ika

Member
Oct 27, 2017
1,154
MAD, Spain
For me it's always been:

Remaster: Same game, improved textures, resolution, sometimes improved models: Grim Fandango, Wind Waker HD, Twilight Princess HD, etc.
Some ports may count as remasters depending on how much they improve the visuals.

Remake: Exact same game, mechanics, etc, but with completely redone assets: Crash, Spyro, Ocarina of Time 3D, Xenoblade Chronicles DE, etc.
May have smaller QoL features or new/previously cut content as well.

Reimagining: A different take on an existing game, most likely changing the gameplay, artstyle, etc: REmake 2, Final Fantasy 7R.

Reboot: Similar to a reimagining, but tries to be a new starting point to a series, usually ignoring previous entries: Tomb Raider 2013.
That's the best definition for me, yeah.
 

Gold Arsene

Banned
Oct 27, 2017
30,757
Like if reusing assists and engines disqualifies a game as a "remake" then what the fuck are sequels that reuses those kinds of assets?

I fully admit I'm not a programmer but from my understanding that's not an uncommon practice. So should those games be called something besides sequels then?
 
Oct 27, 2017
9,370
Don't forget the dreaded Requel. Requel (reboot-sequel), or soft reboots, tend to come after a series is rebooted, and keeps a sorta spiritual feel of a reboot (new characters and being more friendly to a newer audience) but take place in the same canon of the ORIGINAL series, disregards the previous attempt (or attempts) at rebooting the series and sometimes disregards previous sequels.

Though that's mainly, right now, a movie thing. I don't know if it's been done in video games yet.
Doesnt this happen with DOOM 2016 and God of War (2018)?
DOOM 2016 was marked as a reboot but heavily suggests that it takes place after Doom 64 and GOW 2018 straight up is God of war 4
 

Terandle

Member
Oct 27, 2017
391
Even with the terrible quality of these compressed images this is very clearly not a remaster.

GJrJfrG.jpg
 

Nateo

Member
Oct 27, 2017
7,996
Like if reusing assists and engines disqualifies a game as a "remake" then what the fuck are sequels that reuses those kinds of assets?

I fully admit I'm not a programmer but from my understanding that's not an uncommon practice. So should those games be called something besides sequels then?
They are sequels... you said it yourself.

Nope. Original XC and the group consisting of XCX-XC-Torna and probably XCDE have completely different engines.
From everything Ive read its a modified version of Tornas engine with an updated rendering pipeline. Not a completely new engine.
 

Wise

Member
Oct 27, 2017
6,228
Reboot - God of war, Tomb raider etc

Remaster - TLOU Remaster, Dark souls etc

Remake - FF7, RE2, RE3, pokemon ORAS, spyro, Shadow of the colossus etc
 
Oct 29, 2017
14,236
There isn't a percentage of asset utilization in which it goes from remaster to remake, you are either updating an existing game or making a new one.
Remakes are intended to be a new games, like film remakes, which use a new script.
 
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Galactor

Banned
Nov 11, 2017
619
I dont understand the obsession with tagging everything into boxes (OP, are you from USA?). What matters is how much effort the developer put in relation to price, technical and artist quality and addressing fans complaints. This is not peer review science where you need technical terms. You can explain Crash being a new game engine, etc, actually that needs to be explained in the review, every time, in every specific case.
 

-Le Monde-

Avenger
Dec 8, 2017
12,706
Remastered , and remakes is all that's needed. Adding more terms for the same thing just makes things needlessly murkier.
 

RedSwirl

Member
Oct 25, 2017
10,299
It's just marketing terminology.

Modern Warfare Remastered and Shadow of the Colossus PS4 are technically the same kind -- they both replace all the graphics and art assets but play identically to their original versions under the hood. Yet, one is marketed as a remaster and the other is marketed as a remake.
 

Dlanor A. Knox

▲ Legend ▲
Member
Apr 6, 2018
4,204
A remaster for me is simply, take the base game, put everything in HD, kind of like the blu-ray of a movie, maybe increase the framerate, minor stuff like that.

Xenoblade is a remake. It uses a new engine, making it look like Xenoblade 2 / Torna visually, it's not just the original game in HD. And on top of that we have completely new character models, reorchestrated music, remade menus, new content, etc.

The last of us on PS4 is a remaster. XC DE is a remake.
 

justiceiro

Banned
Oct 30, 2017
6,664
Lol, op was sick of the discussion on Reddit, so he bought it to here.

I have a simpler definition. Remaster reuse assets, and adds from that, while remakes take full advantage of the new hardware capabilities to expand the original game.

Companies have a even simpler definition: remaster cost up to 50$, remakes are 60$
 

ArkhamFantasy

Member
Oct 25, 2017
13,756
Remaster-Foundation of the game is the same with upgraded resolutions/textures (SOTC PS3)

Remake-Remade from the ground up, doesn't reuse anything. (SOTC PS4)

There's no need to make a new term for something like FF7R because it's not common enough, that's a straight up different game.
 

Jakenbakin

"This guy are sick" and Corrupted by Vengeance
Member
Jun 17, 2018
12,643
A new engine does not a new game make, people. The Last Remnant was remastered to be on Unreal Engine 4 instead of UE3, but nobody's going to try to claim that's a remake.

Xenoblade Chronicles is clearly built upon the original. It is updated, significantly more than probably any other remaster ever has been, but is implicitly the exact same base game. As another user said, there's no percentage of asset changes that flips it from remaster to remake, a remake makes an entirely new game. It's not built on the same code, same assets, same vocal tracks, etc, but rather made from the ground up as a new game.

I appreciate XC is a unique example, but despite the huge QoL, graphic, audio updates, it is still what it is. The work put in clearly justifies it's price as a full fledged title, but not the moniker of something it isn't.
 

Shoshi

Banned
Jan 9, 2018
1,661
I've always gone by the following:
  • If it's a new release on a different platform with little more than an increase in resolution, some engine tweaks, sometimes some cleaned up textures, it's a port. (Okami HD, Last of Us Remastered, etc)
  • If it has shiny new assets for its presentation layer, building on top of the same old game design and direction, it's a remaster. (Ex: Shadow of the Colossus, Xenoblade Definitive Edition, Crash N. Sane Trilogy, etc.)
  • If it completely overhauls everything, from aesthetics to game design, it's a remake. (Ex: Resident Evil remakes, Metroid: Zero Mission, FF7 Remake, etc.)
Some games within the same categories have more money pumped into them than others, but that changes very little in my eyes. The game's design and direction are what constitute the blueprint of what that game is to me. Without remaking those parts from scratch, you're basically still working off the same master copy.

I'm well aware that a lot of "remasters" are downgraded to ports, and "remakes" to remasters under these guidelines, but I don't really care. Marketing is always going to try to convince us the thing they're selling is more premium than what it is.
Yes this sounds very good!
Port: Last of Us (PS4)
Remaster: SotC (PS4), Xenoblade (Switch)
Remake: FF7 Remake, RE123 Remakes
 
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