Remaster was always a dumb word to me. Just call them what they are: ports. Yes, enhanced ports, but you get enhanced ports on PC all the time and no one calls them remasters.
Don't forget the dreaded Requel. Requel (reboot-sequel), or soft reboots, tend to come after a series is rebooted, and keeps a sorta spiritual feel of a reboot (new characters and being more friendly to a newer audience) but take place in the same canon of the ORIGINAL series, disregards the previous attempt (or attempts) at rebooting the series and sometimes disregards previous sequels.
Though that's mainly, right now, a movie thing. I don't know if it's been done in video games yet.
Yes those are new assets. Upgrading assests but keeping the same base game and engine(or slightly updated) is a REMASTER.Huh? Do you guys consider Crash Bandicoot a remaster too? You've literally "remade" the game.
So... which side you are on with Xenoblade. It has a new engine, much of the assets have been completely remade from scratch. A lot of the terrain has been significantly redone.Yes those are new assets. Upgrading assests but keeping the same base game and engine is a REMASTER.
Crash is remade from the ground up with new engine to mimic old gameplay.
Remaster = Take something old and give it a new coat of paint. Underneath is the same it just looks newer
Remake = Build it from the ground up with new materials(engine etc). So its all new
Its really fucking simple not sure whats hard to get.
It has an updated version of the previous engine and it certainly wasnt made from the ground up so its a remaster. Simple.So... which side you are on with Xenoblade. It has a new engine, much of the assets have been completely remade from scratch. A lot of the terrain has been significantly redone.
......yeah I'm just gonna keep calling it a remake buy you do whatever makes you happy.It has an updated version of the previous engine and it certainly wasnt made from the ground up so its a remaster. Simple.
Its ok to be wrong as long as you arent telling people its right.......yeah I'm just gonna keep calling it a remake buy you do whatever makes you happy.
So who died and made you in charge of determining what qualifies as a remake?Its ok to be wrong as long as you arent telling people its right.
Re2 and FF7R should be considered Reimaginings in my opinion, particularly 7r since it is so extremely different from it's original.Xenoblade is definitely a remaster. Yeah they took the assets and improved them but it's the same exact base game, just with some new features. SotC, Crash, Spyro, those are remakes. Entirely remade from the ground up, just made to emulate the originals as close as possible. Resident Evil 2 and Final Fantasy 7s are also remakes, they just play much more loose with the source material. We dont need a thousand terms for things. That's how we got these weird game genres.
Its the way its defined. This game wasnt remade it was updated for a new console.So who died and made you in charge of determining what qualifies as a remake?
Remaster is more specific and descriptive because enhancements are part of the definition. A port could mean anything from a straight 1:1 port with stone age graphics to a 4K remaster.Remaster was always a dumb word to me. Just call them what they are: ports. Yes, enhanced ports, but you get enhanced ports on PC all the time and no one calls them remasters.
That's the best definition for me, yeah.For me it's always been:
Remaster: Same game, improved textures, resolution, sometimes improved models: Grim Fandango, Wind Waker HD, Twilight Princess HD, etc.
Some ports may count as remasters depending on how much they improve the visuals.
Remake: Exact same game, mechanics, etc, but with completely redone assets: Crash, Spyro, Ocarina of Time 3D, Xenoblade Chronicles DE, etc.
May have smaller QoL features or new/previously cut content as well.
Reimagining: A different take on an existing game, most likely changing the gameplay, artstyle, etc: REmake 2, Final Fantasy 7R.
Reboot: Similar to a reimagining, but tries to be a new starting point to a series, usually ignoring previous entries: Tomb Raider 2013.
Nope. Original XC and the group consisting of XCX-XC-Torna and probably XCDE have completely different engines.It has an updated version of the previous engine and it certainly wasnt made from the ground up so its a remaster. Simple.
Doesnt this happen with DOOM 2016 and God of War (2018)?Don't forget the dreaded Requel. Requel (reboot-sequel), or soft reboots, tend to come after a series is rebooted, and keeps a sorta spiritual feel of a reboot (new characters and being more friendly to a newer audience) but take place in the same canon of the ORIGINAL series, disregards the previous attempt (or attempts) at rebooting the series and sometimes disregards previous sequels.
Though that's mainly, right now, a movie thing. I don't know if it's been done in video games yet.
It's actually a whole new engine from the other version. This engine is a modified version of the xenoblade x engine.It has an updated version of the previous engine and it certainly wasnt made from the ground up so its a remaster. Simple.
They are sequels... you said it yourself.Like if reusing assists and engines disqualifies a game as a "remake" then what the fuck are sequels that reuses those kinds of assets?
I fully admit I'm not a programmer but from my understanding that's not an uncommon practice. So should those games be called something besides sequels then?
From everything Ive read its a modified version of Tornas engine with an updated rendering pipeline. Not a completely new engine.Nope. Original XC and the group consisting of XCX-XC-Torna and probably XCDE have completely different engines.
So? That makes it a new engine as far as Xenoblade 1 goes doesn't it?They are sequels... you said it yourself.
From everything Ive read its a modified version of Tornas engine with an updated rendering pipeline. Not a completely new engine.
No it makes it an updated version of it. Like they updated the graphics. You know a remaster. Certainly wasnt remade.So? That makes it a new engine as far as Xenoblade 1 goes doesn't it?
So they used the same engine for Xenoblade 1 to Torna? Honest question I don't know.No it makes it an updated version of it. Like they updated the graphics. You know a remaster. Certainly wasnt remade.
Yep, people don't want to hear it though.Remaster was always a dumb word to me. Just call them what they are: ports. Yes, enhanced ports, but you get enhanced ports on PC all the time and no one calls them remasters.
Completely new as not the same as the original XC engine, as other poster just said above you.They are sequels... you said it yourself.
From everything Ive read its a modified version of Tornas engine with an updated rendering pipeline. Not a completely new engine.
It's a completely different engine compared to the original xenoblade....They are sequels... you said it yourself.
From everything Ive read its a modified version of Tornas engine with an updated rendering pipeline. Not a completely new engine.
That's not a remaster. The PC version of the original Tomb Raider came out at the same time as the console versions. Steam is just selling that version with no changes.Tomb Raider 1
Remaster - Tomb Raider 1 on Steam
Remake - Tomb Raider Anniversary
Reboot / Reimagining - Tomb Raider (2013)
That's not a remaster. The PC version of the original Tomb Raider came out at the same time as the console versions. Steam is just selling that version with no changes.
The point that was being made there is the Xeno 1 was never using that engine to begin with. It is now.No it makes it an updated version of it. Like they updated the graphics. You know a remaster. Certainly wasnt remade.
Lol, op was sick of the discussion on Reddit, so he bought it to here.
Yes this sounds very good!I've always gone by the following:
Some games within the same categories have more money pumped into them than others, but that changes very little in my eyes. The game's design and direction are what constitute the blueprint of what that game is to me. Without remaking those parts from scratch, you're basically still working off the same master copy.
- If it's a new release on a different platform with little more than an increase in resolution, some engine tweaks, sometimes some cleaned up textures, it's a port. (Okami HD, Last of Us Remastered, etc)
- If it has shiny new assets for its presentation layer, building on top of the same old game design and direction, it's a remaster. (Ex: Shadow of the Colossus, Xenoblade Definitive Edition, Crash N. Sane Trilogy, etc.)
- If it completely overhauls everything, from aesthetics to game design, it's a remake. (Ex: Resident Evil remakes, Metroid: Zero Mission, FF7 Remake, etc.)
I'm well aware that a lot of "remasters" are downgraded to ports, and "remakes" to remasters under these guidelines, but I don't really care. Marketing is always going to try to convince us the thing they're selling is more premium than what it is.