You are WRONG. What you just described is resolution, which is a completely objective measurement...you're welcome.
Image Quality is more subjective then that, but most of us can agree on certain image quality standards for certain genres, games etc., etc. hopefully without starting flamewars
However:
Higher resolution displays do NOT inherently resolve images with higher OVERALL IMAGE QUALITY, that's simply a false claim.
Images from the far left to right are PC>Quest2>Quest. The Quest and Quest 2 have higher resolution displays then the Rift, but lower overall image quality.
The reduced image quality doesn't change the overall immersion x-factor of VR, but the texture disparity gap is even more apparent in the goggles then looking at it here when comparing. People and companies need to just stop lying to people.
Quest 2 represents next gen for Oculus VR while current PCVR quality on high spec'd PC's is likely what tethered PS5/PSVR content will look like. The mobile processing is still a problem for image quality despite the inclusion of higher resolution displays or maybe even more likely because of the higher resolution displays. Again, the streamed video of Oculus Link tech is good for now, but has some long term limitations.
It may be a moot point now that I know from the PS5 tear down that a Wi-Fi 6 chipset is in the PS5, which is a super high speed, broadband 5G based wireless data transfer protocol. The only reason Sony would have likely incorporated this specific high spec wireless protocol would be for tetherless PSVR 2. Ideally PSVR owners get the best of both worlds.