I was surprised to see that DF now has almost a million subs. I think their face/offs do matter more than we might think, and if they simply say one version is better than the other, i dont think people will care if the difference is 18% of 50%. there are also the worst case scenarios to account for, like CoD Ghosts last gen which ran at only 720p on the x1 and double the resolution on the PS4 despite only a 40% boost in tflops. RDR2 ran at native 4k on the x1x and around half the pixels on the PS4 Pro despite the fact that the difference in tflops was only 44%.Maybe he does have inside info on this topic, but I'd like Dusk Golem to clarify his stance re: the power debate. I think we all expect better resolution from XSX, but you're still talking about a very minor delta. So a game natively running at 4K on XSX will run just shy of that on PS5 (theoretically), but it's going to be extremely difficult to tell unless you're looking quite closely at the image, which most people do not do if you look at normal viewing distances relative to TV size.
It almost sounded like he had inside information on something that hasn't been revealed. The only thing I could think of is that Microsoft is going to increase the clocks while Sony isn't. But even if that gets Microsoft to~13 TF, the gap would still only be 27% which is smaller than the 40+% we saw this generation.
Furthermore, the CPU and Memory are basically a wash this gen, when they certainly WERE NOT last gen (well, CPU was mostly). The original Xbox One had a significant memory bandwidth disadvantage, and the PS4 Pro also had a significant disadvantage compared to Xbox One X, but the memory bandwidth for PS5 vs XSX seems to be fairly evenly matched relative to compute performance.
Regarding cost, I don't see the SSD being a huge difference in terms of price. Sony has less of it, for one, and their approach is certainly very innovative but I don't think it will mean it is prohibitively expensive. I think the difference in RAM setup for XSX will have a larger price delta than the SSD cost, but that's pure speculation. I suspect those higher bandwidth chips come at a pretty high price which is why MS opted to not be completely unified. Sony ultimately decided to go with one big pool of slower RAM instead. You have to think that MS also probably has a higher cost of miscellaneous components like power supply, cooling, etc. due to a (theoretically) more power hungry APU.
I remember Cerny pointing out how Ray tracing is very bandwidth taxing, and sony has a 25% less of it and it has to share that with their fancy new 3d audio engine. microsoft not only has 44% more CUs which is where the ray tracing hardware resides, but they also have more ram bandwidth to feed it. ray tracing should in theory scale with clocks so it should still be a 18% difference in rt performance, but i think we will definitely have games where we see worst case scenarios like cod ghosts and rdr2.
I am not saying that the Xbox winning face/offs will convince everyone to switch to the Xbox. Just pointing out that this is how MS expects to compete against sony's advantage. Despite making all new mistakes this gen, Phil has at least ensured that he has the most powerful GPU in a next gen console. Same goes for Lockhart, once again, he has ensured that he will have the least expensive console on the market. I wouldn't be surprised if Lockhart was revived last year because Sony was going out there buying up exclusives.
Besides, if Sony was so confident in the power of their console, I dont think they would go out on this spending spree. While I also dont think that the delta between the two is that massive, clearly Sony thinks its substantial enough to lock in these mega exclusives to ensure people dont jump ship.
Lastly, DF face/offs are going to be extremely interesting next gen. XSX might have better resolution, but is DF going to take into account the 3d audio enhancements or adaptive triggers in the PS5 controller? I would argue that in games like CoD knowing if a player is walking right behind you or having triggers with proper tension when pulling triggers is far more valuable than a few more pixels. But I am not sure if DF would focus on those things. They should but i dont think they will. There is also the UI enhancements which supposedly launch you straight into races from the home menu within seconds in WRC. If you could launch into a round of Warzone matchmaking right from the PS UI without even launching the game, thats going to be very appealing.