He posted this evidence, is it incorrect?Randy Pitchford took issue to that, and questioned whether or not Moore's Law is slowing down (it is), also saying that it just sounds like Spencer is making excuses for the Series X's shortcomings.
I don't know him. I don't like or dislike him.Honest question, is there anybody who actually likes Randy Pitchford?
Well, he allegedly assaulted an employee once, so it seems like they do have to put up with his antics.Does he plan on gaining anything from this? The heck lol.
Shame this guy is at the head of Borderlands, hope the folks who worked on the game don't have to deal with weird stuff like this from him.
A bit weird to call out the head of one of the first party OEMs on public social media about his use of tech terminology, regardless if that was correct or not.
Why are some people actively trying to burn bridges? :D
What weird ass tweet, I guess he was expecting the Xbox X to be a super premium console like the One X was compared with the Pro?
They're only publishing the game.
every time I see this picture my only thought is "damn, that sure is a nifty way to tile a bathroom floor"
lolGaming's drunk stepdad is back behind the wheel, everybody. Buckle up!
He posted this evidence, is it incorrect?
Probably he was just irritated by Phil saying what is in his opinion, complete nonsense.
He posted this evidence, is it incorrect?
Probably he was just irritated by Phil saying what is in his opinion, complete nonsense.
One of the funnier things I read this week. What an odd dude.
We've often covered Variable Rate Shading technology on Wccftech, but let's do a quick recap. This technology aims to tackle the issue of rendering the enormous amount of pixels (over 8 million) required for UltraHD displays without reducing the image quality in the most critical areas of the picture. Given that the Xbox Series X and PS5 consoles have both promised support for 8K resolution (over 33 million pixels) displays, VRS is poised to become even more important in the years ahead.
Earlier this year, Microsoft launched the VRS API on PC. While there are only a couple of games (the last two installments in the Wolfenstein franchise, to be precise) currently supporting VRS, several developers have already pledged their support, including first-party Xbox studios like Playground Games, Turn 10 and 343 Industries.
Additionally, the benchmark tools released recently for the 3DMark suite showcase great promise with up to 50-60% performance gains with variable rate shading enabled. So far, on PC only NVIDIA's Turing graphics cards support both Tiers of VRS as they are defined by Microsoft's API, while the Intel Ice Lake CPUs support Tier 1 alone.
Current AMD graphics cards do not support variable rate shading at all, though this is expected to change next year. AMD did file a patent of its own, after all, though it does seem to be limited to Tier 1 VRS features.
I remember that, let's hope history repeats itself.
allegedly, the reason Borderlands isn't on switch is because Nintendo never got back with Randy/Gearbox prior to Switch launchI mean, he's a well-known dev, no?
Wouldn't he have a dev kit?
allegedly, the reason Borderlands isn't on switch is because Nintendo never got back with Randy/Gearbox prior to Switch launch
so, no. at launch, I guess
Moore's Law basically states that the number of transistors doubles every 18 months, and has been linked to CPU technology development over the last 40 or so years. It is widely speculated to be slowing down now as we approach a natural wall for how many transistors you can cram into a microscopic space, and it is speculated we will need quantum computing to continue our computing gains.
Randy was last seen fleeing the Microsoft bridge with a gas canister in one hand and a lighter in the other.