.They both have the wrong aspect ratio
The game should run in 3:4
Number 1. Game was made for 3D accelerators so the filtered look was what the devs intended. Number 2 is only popular because of Minecraft kiddies growing up with that game's unfiltered textures.
I like this comparison more (even if software renderer ≠nearest filtering in OP's example)
What is 3:4?They both have the wrong aspect ratio
The devs intended for the game to run in 3:4
What is 3:4?
The screenshots are both 1024x768, which is a 4:3 aspect ratio and is correct for the time period.
All the Minecraft kiddies love Quake 2Number 1. Game was made for 3D accelerators so the filtered look was what the devs intended. Number 2 is only popular because of Minecraft kiddies growing up with that game's unfiltered textures.
Not all of them, but yes, there is definitely a subset of Minecraft kids who ended up getting into retro games like this and are infesting the discourse with shit about how the only way to play all these boomer shooters is with unfiltered textures.
Yep!
Not all of them, but yes, there is definitely a subset of Minecraft kids who ended up getting into retro games like this and are infesting the discourse with shit about how the only way to play all these boomer shooters is with unfiltered textures.
you can always visit ao3 if you want to post fanfic lmaoNot all of them, but yes, there is definitely a subset of Minecraft kids who ended up getting into retro games like this and are infesting the discourse with shit about how the only way to play all these boomer shooters is with unfiltered textures.
I always used software mode for competitive online play (which is number 2 but without colored lights). The improved clarity/visibility actually helped winning matches over 3d accelerated look, as long as your PC could run it at high enough framerate at higher resolutions.Number 2 is only popular because of Minecraft kiddies growing up with that game's unfiltered textures.