How is that BS?Hopefully we can stop the BS practice of locking endgame trophies (i.e. actually beating the game) behind difficulties as well.
How is that BS?Hopefully we can stop the BS practice of locking endgame trophies (i.e. actually beating the game) behind difficulties as well.
I'm not sure why you keep attempt to belittle gaming by calling them stupid electronic toys. You're on a forum literally dedicated to talking and analyzing these electronic toys.
I'm not sure why you keep attempt to belittle gaming by calling them stupid electronic toys. You're on a forum literally dedicated to talking and analyzing these electronic toys.
There is a fundamental difference between, "I'm bad at a game because I'm not practicing," and, "I can't play the game because my body physically won't allow me to."I'm absolutely unable to enjoy fighting games because of how bad I am at them. Or pretty much any competitive multiplayer game. Does this mean these games are being created at the expensive of my enjoyment? Should their mechanics be simplified and streamlined to a major extent so people like me can play them? What about something like a Destiny raid? A major part of the satisfaction of doing one is due to difficulty of coordination, communication, and skill, putting them out of reach of many players despite them being the "best" content of the game for years. Boiling the entire argument down into "Is it accessible to absolutely everyone? Good if yes, bad if no" is really doing a disservice to the complexity of how we enjoy this entertainment medium, and how different games exist to do different things.
I don't care that you take pride in your achievements in playing your electronic toy.
Says man with 53k posts on a message board devoted to video games.
Hopefully we can stop the BS practice of locking endgame trophies (i.e. actually beating the game) behind difficulties as well.
It's a chore and most people don't want to do it? Sony in general seems to be shying away from difficulty-related trophies in their first-party games altogether, and I think it's for the better.
Sure, but if that pride is so strong that you complain about games adding in difficulty and accessibility options, you're not just "proud of doing hard things," you're being a pedantic gatekeeper.Or how about just let people be proud of doing hard things that required practice and/or patience?
I thought Weiss's point with "belittling" games was obvious, but it's great that the galaxy brain response is HEY NOW GAMES ARE GREAT YOU LIKE GAMES YOU POST HERE
People need to get some fucking perspective.
Says man with 53k posts on a message board devoted to video games.
Nah...keep that stuff there for people who like trophies. I meant thats the whole point of trophies.
No perspective is missing. That tired argument comes up in literally every thread like this. "HAHAHA, you feel a sense of achievement from an electronic toy!" Give me a fucking break.
It's possible to really enjoy video games without viewing what you're doing as "achieving" something.
We need to move away from the mindset that games are solely things to be "achieved" and are instead more things to be experienced.
Why do you hate other people being able to enjoy games?anyone else hate this? TLOU2 and now this, I love when developer design the game for me to play it like Fromsoft games.
No sane person hates this. If you don't want to use the invincibility toggle, then... don't use the invincibility toggle.
Here's a kicker, not everything exists for you.I'm not a fan of "Cheat codes" or anything in my games doesn't matter if I don't have to use it I just don't like them in the game.
ding ding dingSure, but if that pride is so strong that you complain about games adding in difficulty and accessibility options, you're not just "proud of doing hard things," you're being a pedantic gatekeeper.
Nobody's saying you can't feel satisfaction for achieving something in a game, just that some people wanting that satisfaction isn't a good reason to make the game inaccessible.The issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
The issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
ROFLSays man with 53k posts on a message board devoted to video games.
Yeah it's silly to belittle anyone for the feeling they get like for example, beating Ornstein and Smough by yourself or stuff like that. Yes, everyone recognizes it's not on the same level as helping the homeless or more rewarding things but it's just a fun little momentThe issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
The issue is with people who unironically see themselves as "superior gamers" because of it and gatekeep the ability to play games or enjoy them based on their needs and to the detriment of others.The issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
You'd think the people complaining about this would be happy that it's an optional toggle rather than the game being built from the ground up to be significantly easier than the first.
The issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
IDDQD.I dont hate invincibility toggles but my first thought when a game makes an invincibility toggle easily accessible is whether they actually balanced the game or not.
In the case of Control it kinda undermined the whole point of loot (or whatever they called the items that modified your guns) and skill points in that game. There really should've been two modes...once with invincibility and one without.
tbh I think it's more constructive to hear input from actual persons with disabilities instead of hypothetical scenarios like this. I'm much more interested in hearing from them, considering the topic at hand. Saying "If I had a disability, I would feel this way" isn't nearly the same thing. Do you get what I'm saying?I am just somebody, who cares a lot about gameplay. If i had a disability and would need to play an compromised version of a game, because the developers didn't took the time to think about in-game solution first and accessibility options second, it would just break me a little. I wouldn't be able to experience the vision of the developers anymore. Just some light edition.
That's my angle and i may be off, but that is just the fear i have.
Accessibility options literally don't stop you from playing how you want. Even in multiplayer games. At the end of the day you're still just gatekeeping tbh.I'm absolutely unable to enjoy fighting games because of how bad I am at them. Or pretty much any competitive multiplayer game. Does this mean these games are being created at the expensive of my enjoyment? Should their mechanics be simplified and streamlined to a major extent so people like me can play them? What about something like a Destiny raid? A major part of the satisfaction of doing one is due to difficulty of coordination, communication, and skill, putting them out of reach of many players despite them being the "best" content of the game for years. Boiling the entire argument down into "Is it accessible to absolutely everyone? Good if yes, bad if no" is really doing a disservice to the complexity of how we enjoy this entertainment medium, and how different games exist to do different things.
I thought Weiss's point with "belittling" games was obvious, but it's great that the galaxy brain response is HEY NOW GAMES ARE GREAT YOU LIKE GAMES YOU POST HERE LOTS
Yes, they do. I do too. We understand that some things matter more than toys. People need to get some fucking perspective.
Just want to appreciate these refreshingly rational takes.I've got a shelf of Transformers staring at me as I type this. I like toys too, I'm just not the kind of person who's gonna try and decide who's allowed to play with toys and what is the proper way to play with them.
I am saying that pride in your achievement is worth less than dogshit in this conversation, because you're denying players with disabilities the chance to experience those same feelings.
Good for Double Fine and many players who would like to experience the game. I still don't begrudge those who don't offer it. I guess this response wasn't necessary, but 10 pages of people complaining about certain titles not having an easy mode wasn't necessary either.
If they're gatekeeping others from that satisfaction, then they deserve mockery. You can be happy for your achievement, but it shouldn't affect how others are allowed to play the game. You beating a hard game isn't any less of an achievement, when others need the game to be adjustable so they can achieve it too.The issue is with people who think that people who do feel a sense of satisfaction from achieving something in a game are somehow wrong and deserving of mockery.
I'm not a fan of "Cheat codes" or anything in my games doesn't matter if I don't have to use it I just don't like them in the game.
IDDQD.
Cheat modes have been available in games since before half of you shmucks were born.
Psychonauts actually did have cheat codes for that! Lol that's how I beat it as a kid!
Bruh.Psychonauts actually did have cheat codes for that! Lol that's how I beat it as a kid!
Really this. I'm glad for fans of games when they get stuff like this to accommodate them. However the ENDLESS relitigation over souls games being unflinching in their design though is just exhausting. No doubt this will be drudged up again in January when Elden Ring drops.
Sorcery class and summoning. It's already in the game.I'd wager good money that the Souls games actually already have cheats implemented. No way they're bug/playtesting those games vanilla.
Heck, xyzzy.
Capra Demon is not a fair and meaty challenge for anyone, he just straight up sucks.As the Soulsborne series consists of the Only Hard Games Ever, it's an important linchpin of discussion.
Souls is about fair and meaty challenge, except that fair and meaty challenge isn't going to be meted out the same way for every player. Let's say, on a scale of 1 - 10, the Capra Demon is a 7 for me, a Chad Gamer. How many other people, for whatever reason, aren't able to clear Capra like I can. He's not a 7, he's a 12.
Are they getting the fair and meaty challenge? Is Souls not better off for them if they could adjust the game in such a way that a 7 boss is now a 7 for them?