Will PSVR2 fail?

  • yes

    Votes: 1,802 52.2%
  • No

    Votes: 1,653 47.8%

  • Total voters
    3,455
  • Poll closed .

Piggus

Member
Oct 27, 2017
4,908
Oregon
We literally have people claiming it a "small graphical leap" from the Quest 🤣 Nope...wireless is literally it's only negative, in every other area, it is a big leap over what we currently have. You can tell the people that haven't actually used the Quest wirelessly, in comparison to the latest PCVR sets even...it has mobile phone power and it's a Game Gear like battery killer.

Yeah lol anyone who's played RE4 will know that while it's amazing, it's a huge step down graphically from Village and the Q2 isn't coming anywhere close to rendering visuals like that.

I think it's way too expensive for what it offers right now so it's not interesting to me at all. But I think there are enough potentials buyers out there excited to play with it.

I could see VR follow 3D TVs though, but thats just a feeling

VR and 3D TVs offer completely different things. VR is nothing like playing on a flat TV, whether it's 3D or not, and for that reason it's not going anywhere. It's totally different way of playing games.
 

Primal Sage

Virtually Real
Member
Nov 27, 2017
11,370
If they don't fuck up the port in some way Resident Evils 8 will easily be some the top tier VR games. The problem is that it's an old game and most people already know the thrills and surprises of it. It won't have the same impact like RE7 back then. But oh boy, everyone in for the first time in VR will have some serious horror experience in THAT PART.

I've never played RE8. Literally, I've just watched the trailers. The PSVR2 version will be my first time experiencing the game.

Can't wait to get absolutely scared to death.
 

Bigg

Member
Oct 25, 2017
6,884
50/50??

Do people *want* this to fail? Wtf

I suspect a ton of crow will be eaten in 2023, and as usual, the naysayers will disappear through the cracks.
I like VR. I own a Quest 1. I've been in the market for a new VR headset for a while. With all of that said, I cannot see myself getting a PSVR2 soon unless 1) we get more big releases like Half Life Alyx and a VR mode for Gran Turismo 7, or 2) it gets unofficial PC support where I can use it with SteamVR with minimal fuss.

I am exhausted by the idea that everyone who is critical of a new VR thing is just a VR hater who wants it to fail because of some weird sense of schadenfreude.
 

Deleted member 51848

Jan 10, 2019
1,408
Time for a 'How many units will Quest 3 sell?' speculation thread :-)
 

grmlin

Member
Oct 25, 2017
10,740
Germany
VR and 3D TVs offer completely different things. VR is nothing like playing on a flat TV, whether it's 3D or not, and for that reason it's not going anywhere. It's totally different way of playing games.
Of course not and that's not what I wanted to say. I'm just very skeptical it'll ever be as mainstream as a normal console and who knows how long companies will try to sell VR then
 
Oct 31, 2017
1,705
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Sony have said that they want to make some games hybrid! I think this will be fantastic for the future of psvr2 because a lot of 1st party say like Spiderman etc could make you feel you are in the game via being in 3rd person perspective but with the sense controllers also this will be a unique experience I feel it would be to vomit inducing in 1st person view.
 

Phantom_Snake

The Fallen
Jul 26, 2018
4,194
Montana
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Sony have said that they want to make some games hybrid! I think this will be fantastic for the future of psvr2 because a lot of 1st party say like Spiderman etc could make you feel you are in the game via being in 3rd person perspective but with the sense controllers also this will be a unique experience I feel it would be to vomit inducing in 1st person view.
I'll take getting sick of it means I can swing around New York in First person
 

Primal Sage

Virtually Real
Member
Nov 27, 2017
11,370
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!

I fully get the "I am not satisfied with the specific games that have been announced so far" sentiment. I don't share it but we all have different preferences when it comes to games.

But the people cancelling their preorders due to the state of the current launch lineup… I don't get it. Launch is almost two months from now and every other day a new game is announced as coming to PSVR2. Only yesterday a best-in-its-genre title was revealed as not only coming but also being a launch title. The launch lineup keeps growing.

If you think the final lineup isn't worth it to you, then you definetely should not keep the preorder. But no one knows the final lineup yet.
 

Clippy

Member
Feb 11, 2022
2,998
Free VR updates for popular full games are self-evidently interesting because they are free and contain a full game's worth of content, and I really can't look up RE7 numbers because there's no way to tell how many people played it in VR. Though I can look at the fact that Sony repeated the RE7 deal again, only with more money and more work put into for a game that is nearly two years old instead of brand new, and conclude it must have been deemed successful, or they wouldn't have done that.

There's a a tiny bit here if you're curious. If it's successful or not depends on their expectations for it and budget but it looks ok to me.

game.capcom.com

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View your "Resident Evil 7 biohazard" data online. Come join the Family!
 

Decade_2050

Member
May 19, 2019
112
To be fair that's in-line their current messaging with PS5 as well, they've told us start paying for upgrades on cross-gen games and to buy remastered games rather than expect enhancements (how many times has TLOU Part 1 been released now, three?)

I will say that this is the first generation that I have stopped preordering/buying new games. , I have a big enough PS+ backlog that I have been playing tha. The mandatory $70 sony started pushing for crossgen games really soured me. I Picked up some games for $20 3 weeks ago and will likely continue purchasing on a 2 year delay from now on. Even picked up a couple PSVR1 games I didn't have after I cancelled my PSVR2 preorder.

I'll wait two years after the PSVR2 launch and if it is still alive I'll jump back onboard and then buy some of the games. I seriously doubt it survives.
( if sony announces backward compatibility with their own PSVR1 games I'll jump back onboard sooner)
 
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LittleWinston

Alt-Account
Banned
Nov 1, 2022
68
Hopefully there is good support from Sony. They really should have given Valve whatever they wanted to have Alex at launch.
 

Planet

Member
Oct 25, 2017
1,358
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.
 

TetraGenesis

Member
Oct 27, 2017
3,189
Its one thing for Sony to say that making 3rd party PSVR games compatible with the PSVR2 is up to the individual game studio. I get that . I am sure that sony could have done more to facilitate this but fine. What really drove things home to me was that Sony itself has not announced a single inhouse PSVR1 game which would be made compatible with PSVR2. You would think sony would want to show how much better the new system is by being able to see the difference in play but so far only message I get loud and clear from Sony is buy new games, screw your old investment.

I have been day one on every Playstation product . I preordered the PSVR2 and I finally cancelled that Preorder two weeks ago. I was fine with the cost of the unit but the writing is on the wall for me. This has already failed.

I haven't cancelled my preorder yet but I feel the same. Jim Ryan's PlayStation just radiates "I don't care" energy all the time and it's so frustrating.
 
Oct 26, 2017
20,440
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.

.... PS VR2 is releasing in less than two months.
 

Minsc

Member
Oct 28, 2017
4,636
I sorta expect maybe around 100-200 games a year to get released on this? That sound about right? Of those probably 10-20 would be must plays, with the rest smaller releases.
 

Iwao

Member
Oct 25, 2017
12,547
It is DOA for mainstream success as well as bolstering a new wave of 3rd party AAAs (genuinely seen a lot of people thinking this will happen) but if Sony is satisfied with performance similar to the first one and positions it more as a niche device then yeah it's not DOA in that sense
Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.

This is in no way comparable to the PS5 pre-launch, lol. PS4 was a huge success, nobody thought the PS5 was dead on arrival, they were just questioning what games it would have and what the SSD speeds were all about.
I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.

PSVR was not a huge success, 5 million is the last number we got? So why all of the sudden is there all this optimism
PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.

PSVR 2 that's more expensive is going to fare better?
PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.

Yes the technology is much better but it still has the same hurdles it had before
With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.

not many people can actually play VR
What do you mean by this?

it's still tethered with a wire that also needs the PS5 to operate.
Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
 
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Ether

Member
Oct 28, 2017
246
Yeah I canceled my preorder after diving into the games showcase. Very little feels like a new generation of VR.
 

erikNORML

Member
Oct 30, 2017
1,775
The tech is impressive, but the price is steep. Especially if you factor in the cost of the base console to go with it. So I can see it's appeal as being pretty limited. Likely doesn't help that I feel a ton of folks were only just able to buy a PS5 recently, so dropping another few hundred on a headset might be tough to swallow a few months after paying for the system.

Some of the line up looks ok, they should try harder to lock in a HLA port (though maybe gaben wont play ball).

I hope it succeeds personally, not because I will buy one, but because I am a big fan of PCVR production values. The success of Quest 1 and 2 shifted development to lower spec chipsets for the past two years, if PSVR2 succeeds I see it leading to a bunch more high end PCVR games as developers would be smart to port any of their bigger budget ones over to PC at some point to recoup costs.
 

BreakAtmo

Member
Nov 12, 2017
13,686
Australia
Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.

I was going to say that calling the tethering a positive might be a stretch, but I actually did see someone earlier talking about how their Quest Pro apparently only lasts an hour with eye-tracking on. If that's true, I wonder if this is the main, central reason why it has a cable - wireless VR is possible, and eye-tracking VR is possible, but they're not really feasible together yet for a long enough use time. And if course once you add a cable you get to go nuts with things like HDR and such.

The tech is impressive, but the price is steep. Especially if you factor in the cost of the base console to go with it. So I can see it's appeal as being pretty limited. Likely doesn't help that I feel a ton of folks were only just able to buy a PS5 recently, so dropping another few hundred on a headset might be tough to swallow a few months after paying for the system.

Some of the line up looks ok, they should try harder to lock in a HLA port (though maybe gaben wont play ball).

I hope it succeeds personally, not because I will buy one, but because I am a big fan of PCVR production values. The success of Quest 1 and 2 shifted development to lower spec chipsets for the past two years, if PSVR2 succeeds I see it leading to a bunch more high end PCVR games as developers would be smart to port any of their bigger budget ones over to PC at some point to recoup costs.

I feel like factoring in the PS5 cost is off-base, mainly because I don't think anyone will be buying the console JUST for PSVR2. The audience will consist essentially of people who already own a PS5 - that number already being higher than the headset sales will ever reach - or new PS5 buyers who are getting it for a whole host of reasons, PSVR2 maybe possibly being one of them.

Thankfully it looks like the line-up will grow even more before launch, but I agree that an Alyx port is needed. My hope is that it's already in the pipe and being held off until later due to the launch already having stuff like Horizon and Village. I saw it pointed out that the Walking Dead game, which is already out on Quest and PSVR1, is not actually coming out on PSVR2 until a month after launch. Why? Well, it might prefer to have space to itself. It's always better to space out your big games.
 
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KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,755
I sorta expect maybe around 100-200 games a year to get released on this? That sound about right? Of those probably 10-20 would be must plays, with the rest smaller releases.
10-20 must plays a year?
That's way more than I would even have time for.
If that's the case then I'll have nothing to worry about.
What did these numbers look like for PSVR1?
How many releases did it get per year and how many of those were quality titles?
 
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DongBeetle

Member
Oct 25, 2017
8,780
Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.


I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.


PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.


PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.


With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.


What do you mean by this?


Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
I guess I just think it will be disappointing if the crux of this system's software is just hybrid/flat converts
 

hersheyfan

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Oct 25, 2017
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Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.
PSVR1 was not a failure. It was very successful relative to expectations, and was the most successful, "mainstream" VR headset at one point. But consider the following:

PSVR1 launched into a market where VR was still a great unknown, and a novelty many people wanted to experience. I already had a legit gaming PC at the time, but wasn't curious enough to spend Oculus Rift money for something I wasn't sure about. Here comes Sony with a (relatively) cheap headset that works on hardware that everybody already owned, including myself. So I bought in during the launch window, played a bunch of games (timestamped trophy data and whatnot), and eventually figured that VR wasn't for me, so I sold it while the selling was good.

So now its 2022, and PSVR2 is launching into a market with the following audiences:
- People who are already familiar with VR - not ncessarily PSVR - and know they dont like it after personal experience (not just speculation). Most hardcore types have already had some hands-on time with VR at some point, so the mystery is gone.
- People who already owned PSVR specifically, and weren't satisfied with the support that they got.
- PSVR customers who were on board, but were turned off by their old library/digital investment being abandoned (as noted many times, VR customers are a niche market that buy a lot of games, so this is a pretty big investment). There are a bunch of them in this thread
- PSVR customers who would still like to upgrade, but either don't have a PS5 or just got one this holiday (so they're already out 500 bucks + the usual games/accessories)
- PSVR customers who moved on to the Oculus ecosystem in the years since PSVR1 launched (or existing Oculus owners that never owned PSVR) that are already heavily invested in either Oculus' own store and/or SteamVR (and can already play most of what's out there today)
- The usual gang of anti-VR folks who are against it simply because it potentially takes away development resources from "real, non-VR games"

So your primary target markets would be 1) PS5 owners who owned PSVR1 and want the next generation of it, 2) PS5 owners who have never owned PSVR and want to give it a shot this gen, 3) non-PS5 owners who have owned a VR system before and are interested in PSVR2, and 4) non-PS5 owners who have never owned a VR headset.

The latter two customer subsets now have a cheaper entry point in the form of Quest 2, which has become the new mainstream headset in the interim.

Counting on new system selling games by "convincing publishers about the hybrid approach" makes little sense - basically the pitch would be "make an AA or AAA game, but spend a large amount of extra money making it also work/run well in VR, while also taking into account the visual and performance upgrades PS5 customers expect out of a next gen only game. Oh, and if it doesn't take off like we expected, them's the breaks." Sony can be expected to make those sorts of investments as the platform holder, but you're only going to get that kind of investment from third parties if/when PSVR2 is an established success.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.
- Sony is to be commended for supporting VR, I love it, but outside of the early adopters and Sony's biggest supporters I think ti will slowly fade away. It's kind of too bad because it is by far the most innovative next level of playing games but it's far too niche to reach the mainstream and sadly this indsutry is profit driven.
I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.
- I too am guilty of this but we need to stop being so sensitive about our toys. Sony continues to do things their way which is fine but when you do then you will be called out on it more. Missing E3, balking at console crossplay, we believe in generations, etc. It puts more eyes on you. But again this correlation betwen that and its success and PSVR 2 are totally different ballparks. I don't recall anyone thinking the PS5 was going to fail, we were all just waiting for a price announcement and it seemed like once again they wanted to wait for Microsoft to go first.
PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.
- I see success on the support it gets. What were the big games for PSVR the last 2 years?
PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.
- Awesome tech that also needs a $400 and up console tethered to it. Buy one game and now you're looking at at least a grand. The market has changed since PSVR.
With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.

What do you mean by this?
- You are still playing something that many people cannot play for long periods of time and many get motion sickness from and can't play at all. You are still tripping over wires and need a proper environment.

Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
- 5 million sounds like a lot until you realize just how small of a percentage that is to regular console users of over 100 million. This is what I mean about getting software support.
 

erikNORML

Member
Oct 30, 2017
1,775
I was going to say that calling the tethering a positive might be a stretch, but I actually did see someone earlier talking about how their Quest Pro apparently only lasts an hour with eye-tracking on. If that's true, I wonder if this is the main, central reason why it has a cable - wireless VR is possible, and eye-tracking VR is possible, but they're not really feasible together yet for a long enough use time. And if course once you add a cable you get to go nuts with things like HDR and such.



I feel like factoring in the PS5 cost is off-base, mainly because I don't think anyone will be buying the console JUST for PSVR2. The audience will consist essentially of people who already own a PS5 - that number already being higher than the headset sales will ever reach - or new PS5 buyers who are getting it for a whole host of reasons, PSVR2 maybe possibly being one of them.

Thankfully it looks like the line-up will grow even more before launch, but I agree that an Alyx port is needed. My hope is that it's already in the pipe and being held off until later due to the launch already having stuff like Horizon and Village. I saw it pointed out that the Walking Dead game, which is already out on Quest and PSVR1, is not actually coming out on PSVR2 until a month after launch. Why? Well, it might prefer to have space to itself. It's always better to space out your big games.

I agree most people aren't buying a ps5 just sit that, just saying with supply issues a lot of people who wanted one one got it recently and after just having spent 500 on that, another couple hundred a few months later hits harder compared to the initial console cost being years in the rear view.

Maybe it was clarified but if not I can see psvr2 walking dead being some sort of definitive edition with 1&2. The second isn't on pcvr until next year too.
 

yyr

Member
Nov 14, 2017
3,700
White Plains, NY
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.

I don't want it to fail. What I want is for Sony to properly support it with software. It's not like PSVR2 was a secret; it's been in development for years. There's just no excuse for why there is so little first-party stuff in the launch lineup, and why almost zero of the big PlayStation franchises are represented. Even obvious things like Gran Turismo and Astro Bot are absent.

To those folks saying "but we haven't seen the whole launch lineup yet," I ask you...what the heck are they waiting for? Pre-orders are already open, and the thing launches in 2 months. 2 months is practically nothing; I'm sure that the launch window lineup is set in stone by now. Do they want folks to pre-order it or not?
 

Ovvv

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Jan 11, 2019
10,030
I don't want it to fail. What I want is for Sony to properly support it with software. It's not like PSVR2 was a secret; it's been in development for years. There's just no excuse for why there is so little first-party stuff in the launch lineup, and why almost zero of the big PlayStation franchises are represented. Even obvious things like Gran Turismo and Astro Bot are absent.

To those folks saying "but we haven't seen the whole launch lineup yet," I ask you...what the heck are they waiting for? Pre-orders are already open, and the thing launches in 2 months. 2 months is practically nothing; I'm sure that the launch window lineup is set in stone by now. Do they want folks to pre-order it or not?
2 months is forever in present Sony terms lol. Pre-orders will still be available when/if they do reveal stuff later down the line before release. Shit like that doesn't matter. If Sony reveals an insane lineup, the last thing someone is thinking is "damn, I wish they announced it sooner but since they waited so long I won't pre-order!" It's not even just about launch titles, either. That's the least important aspect. They just need to announce dope shit within the year.
 

Clippy

Member
Feb 11, 2022
2,998
I don't recall an instance of a new console or peripheral like this coming out, and some major piece of launch software being unknown a couple of months before release. I'm not sure why many are so convinced there's a surprise announcement of a major launch title coming.
 

Primal Sage

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Nov 27, 2017
11,370
- I see success on the support it gets. What were the big games for PSVR the last 2 years?

Wanderer
After The Fall
Song in the Smoke
Hitman 3
Dreams
Star Wars Squadrons
Moss Book 2
Zenith: The Last City
Gravitational
Ionia
Wraith: The Oblivion Afterlife
Fracked
Arashi: Castle of Sin
Synth Riders
Sniper Elite VR
Maskmaker
I Expect You To Die 2
Walking Dead: Saints and Sinners 2
The Room VR
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Wanderer
After The Fall
Song in the Smoke
Hitman 3
Dreams
Star Wars Squadrons
Moss Book 2
Zenith: The Last City
Gravitational
Ionia
Wraith: The Oblivion Afterlife
Fracked
Arashi: Castle of Sin
Synth Riders
Sniper Elite VR
Maskmaker
I Expect You To Die 2
Walking Dead: Saints and Sinners 2
The Room VR
That's pretty good, which ones are made or published by Sony besides Dreams?
 

Deleted member 18847

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Oct 27, 2017
772
I'm really suprised at how little Sony are pushing it on the PS5 store, their most front facing marketing space to the target audience and it's no where to be seen.
 

BreakAtmo

Member
Nov 12, 2017
13,686
Australia
I agree most people aren't buying a ps5 just sit that, just saying with supply issues a lot of people who wanted one one got it recently and after just having spent 500 on that, another couple hundred a few months later hits harder compared to the initial console cost being years in the rear view.

That is true, but according to my googling, PS5 hit 25 million sales back at the end of September. If we want to say that PSVR2's price will only be palatable to someone who got their PS5, say, a year before launch, that still leaves what - maybe 15-18 million owners? It doesn't feel like a massive issue to me, but I could be wrong. I do think Sony will need to convince them, though. They should have a thing on the PS5 dashboard showing people how many VR titles they already own. Make the price seem more reasonable when they don't need to buy as much in the way of games.

Maybe it was clarified but if not I can see psvr2 walking dead being some sort of definitive edition with 1&2. The second isn't on pcvr until next year too.

I was talking specifically about Chapter 2, though now that I'm looking it up even the PSVR version isn't actually until next year, which is weird - I clearly remember it being confirmed for a 2022 PSVR release and a 2023 PSVR2 release, which was before PSVR2's official release date announcement and was pointed out as proof of it not making the holidays. I guess it must've been delayed.

They are actually being released as a bundle though, with both chapters in a single pack. You can already pre-order it.

I'm really suprised at how little Sony are pushing it on the PS5 store, their most front facing marketing space to the target audience and it's no where to be seen.

There's theories that Sony didn't want to start pushing it hard until after the holidays, since it isn't out yet and thus doesn't make for a good holiday present. It's being shown off at CES and there are more announcements in the works - maybe the sort of marketing you're talking about will arrive along with those?
 

Rosol

Member
Oct 29, 2017
1,407
The game lineup is a little weak, it is dissapoimting in that regard the tech is really good though. I'd think a lot of us gamers would be technophiles too. They were saying it had a focus on regular games getting vr support, rather than games made for vr; which good for what it does. I'd rather it gets a fair shot though rather than people setting their minds before they ever try it - which this thread is almost trying to accomplish? RE8 alone is good enough for me, I've been pretty unhappy with recent PCVR headsets and quest 2; hoping this thing brings the deep blacks, clarity and color depth that vr has been lacking. It is disappointing seeing chicken and egg syndrome possibly play out, wish xbox had their own competitor in this space so VR could get more traction.
 

Primal Sage

Virtually Real
Member
Nov 27, 2017
11,370
That's pretty good, which ones are made or published by Sony besides Dreams?

None were 100% made by Sony but they did contribute funding to some of them. Don't know about publishing.

I would posit the wild take that on this forum what should matter the most is whether there are good games for a system. Not whether it says Sony on the boxes.
 

I KILL PXLS

Member
Oct 25, 2017
11,882
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Sony have said that they want to make some games hybrid! I think this will be fantastic for the future of psvr2 because a lot of 1st party say like Spiderman etc could make you feel you are in the game via being in 3rd person perspective but with the sense controllers also this will be a unique experience I feel it would be to vomit inducing in 1st person view.

Modders have managed to mod VR support in to Spider-Man and Miles on PC recently actually. Sony should definitely get on that on the PSVR side.


View: https://www.youtube.com/watch?v=adIAcAoOUtQ
 

Iron Eddie

Banned
Nov 25, 2019
9,812
None were 100% made by Sony but they did contribute funding to some of them. Don't know about publishing.

I would posit the wild take that on this forum what should matter the most is whether there are good games for a system. Not whether it says Sony on the boxes.

It's a wild take to ask what type of support a 1st party provider is offering on their piece of hardware that needs to be tethered to their game console?