There are no old or new numbers since Meta never reported any.That 10 million number is way old. Over a year old at this point
There are no old or new numbers since Meta never reported any.That 10 million number is way old. Over a year old at this point
The 10 million number was estimated and reported over a year agoThere are no old or new numbers since Meta never reported any.
We literally have people claiming it a "small graphical leap" from the Quest 🤣 Nope...wireless is literally it's only negative, in every other area, it is a big leap over what we currently have. You can tell the people that haven't actually used the Quest wirelessly, in comparison to the latest PCVR sets even...it has mobile phone power and it's a Game Gear like battery killer.
I think it's way too expensive for what it offers right now so it's not interesting to me at all. But I think there are enough potentials buyers out there excited to play with it.
I could see VR follow 3D TVs though, but thats just a feeling
If they don't fuck up the port in some way Resident Evils 8 will easily be some the top tier VR games. The problem is that it's an old game and most people already know the thrills and surprises of it. It won't have the same impact like RE7 back then. But oh boy, everyone in for the first time in VR will have some serious horror experience in THAT PART.
Sure and there are other estimates that are about six months old that put put it at less than 10 millions. Bottom line is, we have no number.The 10 million number was estimated and reported over a year ago
I like VR. I own a Quest 1. I've been in the market for a new VR headset for a while. With all of that said, I cannot see myself getting a PSVR2 soon unless 1) we get more big releases like Half Life Alyx and a VR mode for Gran Turismo 7, or 2) it gets unofficial PC support where I can use it with SteamVR with minimal fuss.50/50??
Do people *want* this to fail? Wtf
I suspect a ton of crow will be eaten in 2023, and as usual, the naysayers will disappear through the cracks.
I'm not finding those ones actually. I'm not doubting these estimates exist but could I be linked one? I cant find it with GoogleSure and there are other estimates that are about six months old that put put it at less than 10 millions. Bottom line is, we have no number.
I'm not finding those ones actually. I'm not doubting these estimates exist but could I be linked one? I cant find it with Google
Of course not and that's not what I wanted to say. I'm just very skeptical it'll ever be as mainstream as a normal console and who knows how long companies will try to sell VR thenVR and 3D TVs offer completely different things. VR is nothing like playing on a flat TV, whether it's 3D or not, and for that reason it's not going anywhere. It's totally different way of playing games.
Interesting. Perhaps it lies somewhere in the middle? Well whatever the real number is it's in a league of its own compared to any previous headsetQuest 2: Did Meta really sell 15 million units?
A market researcher claims that Meta has sold just under 15 million Quest 2 headsets. What is the basis for this estimate?mixed-news.com
I'll take getting sick of it means I can swing around New York in First personCan I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Sony have said that they want to make some games hybrid! I think this will be fantastic for the future of psvr2 because a lot of 1st party say like Spiderman etc could make you feel you are in the game via being in 3rd person perspective but with the sense controllers also this will be a unique experience I feel it would be to vomit inducing in 1st person view.
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Free VR updates for popular full games are self-evidently interesting because they are free and contain a full game's worth of content, and I really can't look up RE7 numbers because there's no way to tell how many people played it in VR. Though I can look at the fact that Sony repeated the RE7 deal again, only with more money and more work put into for a game that is nearly two years old instead of brand new, and conclude it must have been deemed successful, or they wouldn't have done that.
It's as chilled as you want it to be. You can explore then decide to start a race. Currently only vs. ghosts, but I heard real multiplayer is planned.Wowowow this looks amazing. Is it a chill game? End of trailer was quite hectic lol
To be fair that's in-line their current messaging with PS5 as well, they've told us start paying for upgrades on cross-gen games and to buy remastered games rather than expect enhancements (how many times has TLOU Part 1 been released now, three?)
Sounds great. Maybe multiplayer is good for a workoutIt's as chilled as you want it to be. You can explore then decide to start a race. Currently only vs. ghosts, but I heard real multiplayer is planned.
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Its one thing for Sony to say that making 3rd party PSVR games compatible with the PSVR2 is up to the individual game studio. I get that . I am sure that sony could have done more to facilitate this but fine. What really drove things home to me was that Sony itself has not announced a single inhouse PSVR1 game which would be made compatible with PSVR2. You would think sony would want to show how much better the new system is by being able to see the difference in play but so far only message I get loud and clear from Sony is buy new games, screw your old investment.
I have been day one on every Playstation product . I preordered the PSVR2 and I finally cancelled that Preorder two weeks ago. I was fine with the cost of the unit but the writing is on the wall for me. This has already failed.
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.
And what does that have to do with what I said?
Is there a link from Sony how well PSVR sold?Link? Last I head Quest was around 10mill sold. PSVR around 6mil and was the best selling VR headset for quite some time.
Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.It is DOA for mainstream success as well as bolstering a new wave of 3rd party AAAs (genuinely seen a lot of people thinking this will happen) but if Sony is satisfied with performance similar to the first one and positions it more as a niche device then yeah it's not DOA in that sense
I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.This is in no way comparable to the PS5 pre-launch, lol. PS4 was a huge success, nobody thought the PS5 was dead on arrival, they were just questioning what games it would have and what the SSD speeds were all about.
PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.PSVR was not a huge success, 5 million is the last number we got? So why all of the sudden is there all this optimism
PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.
With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.Yes the technology is much better but it still has the same hurdles it had before
What do you mean by this?
Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.it's still tethered with a wire that also needs the PS5 to operate.
Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
The tech is impressive, but the price is steep. Especially if you factor in the cost of the base console to go with it. So I can see it's appeal as being pretty limited. Likely doesn't help that I feel a ton of folks were only just able to buy a PS5 recently, so dropping another few hundred on a headset might be tough to swallow a few months after paying for the system.
Some of the line up looks ok, they should try harder to lock in a HLA port (though maybe gaben wont play ball).
I hope it succeeds personally, not because I will buy one, but because I am a big fan of PCVR production values. The success of Quest 1 and 2 shifted development to lower spec chipsets for the past two years, if PSVR2 succeeds I see it leading to a bunch more high end PCVR games as developers would be smart to port any of their bigger budget ones over to PC at some point to recoup costs.
10-20 must plays a year?I sorta expect maybe around 100-200 games a year to get released on this? That sound about right? Of those probably 10-20 would be must plays, with the rest smaller releases.
I guess I just think it will be disappointing if the crux of this system's software is just hybrid/flat convertsSomething doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.
I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.
PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.
PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.
With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.
What do you mean by this?
Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
PSVR1 was not a failure. It was very successful relative to expectations, and was the most successful, "mainstream" VR headset at one point. But consider the following:Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.
- Sony is to be commended for supporting VR, I love it, but outside of the early adopters and Sony's biggest supporters I think ti will slowly fade away. It's kind of too bad because it is by far the most innovative next level of playing games but it's far too niche to reach the mainstream and sadly this indsutry is profit driven.Something doesn't have to reach the mainstream to be successful, but many people still consider PSVR a failure while it was clearly successful enough for Sony to consider seeing another one through into the marketplace and it's not really some conservative half-measure either. The software side is obsured because it always is. As for the wave of 3rd party AAAs… what does that look like anyway? I think it's achievable in some form if Sony convinces other publishers on the "hybrid" approach.
- I too am guilty of this but we need to stop being so sensitive about our toys. Sony continues to do things their way which is fine but when you do then you will be called out on it more. Missing E3, balking at console crossplay, we believe in generations, etc. It puts more eyes on you. But again this correlation betwen that and its success and PSVR 2 are totally different ballparks. I don't recall anyone thinking the PS5 was going to fail, we were all just waiting for a price announcement and it seemed like once again they wanted to wait for Microsoft to go first.I think you may be misremembering how the next-gen thread and others (e.g. the logo thread) went around here if that's the only thing people were saying, but anyway, it's the same kind of attitude and doomposting is what I meant: looking at how Sony's marketing strategy has deviatied and making unreasonably negative assumptions about its upcoming product. What marketing we're seeing with the PSVR2 is similar to what they have done with anything that relates to PS5, even not showing off its software in abundance until they're truly ready.
- I see success on the support it gets. What were the big games for PSVR the last 2 years?PSVR was a success and I wonder… does it have to be a huge success to carve its own place in the market allowing Sony to continue producing it as a differentiating aspect of its consoles? I noticed that in another thread that you think 10 million sold by 2027 is doable, which is quite optimistic so it does sound like you're questioning your own sudden optimism here. Pretty sure I've answered this "optimism" question of yours in another PSVR2 thread so won't be retreading that specifically.
- Awesome tech that also needs a $400 and up console tethered to it. Buy one game and now you're looking at at least a grand. The market has changed since PSVR.PSVR2 is definitely a better value proposition than the original which too needed a PS4 and required you buying the Move controllers and camera separately. Taking inflation into account, PSVR2 is still not cheap but still cheaper than PSVR1 ended up being.
- You are still playing something that many people cannot play for long periods of time and many get motion sickness from and can't play at all. You are still tripping over wires and need a proper environment.With additionally quite a few hurdles that said technology has managed to overcome, for devs and players.
What do you mean by this?
- 5 million sounds like a lot until you realize just how small of a percentage that is to regular console users of over 100 million. This is what I mean about getting software support.Same as the previous VR headset they produced that was, to oversimplify, a duct taped PS3-era hardware solution that managed to sell over 5 million units in around 4 years and even with software support that could have been better. This problem they need to overcome seems minimal in that context, especially when the tethering is actually being promoted as being a good thing.
I was going to say that calling the tethering a positive might be a stretch, but I actually did see someone earlier talking about how their Quest Pro apparently only lasts an hour with eye-tracking on. If that's true, I wonder if this is the main, central reason why it has a cable - wireless VR is possible, and eye-tracking VR is possible, but they're not really feasible together yet for a long enough use time. And if course once you add a cable you get to go nuts with things like HDR and such.
I feel like factoring in the PS5 cost is off-base, mainly because I don't think anyone will be buying the console JUST for PSVR2. The audience will consist essentially of people who already own a PS5 - that number already being higher than the headset sales will ever reach - or new PS5 buyers who are getting it for a whole host of reasons, PSVR2 maybe possibly being one of them.
Thankfully it looks like the line-up will grow even more before launch, but I agree that an Alyx port is needed. My hope is that it's already in the pipe and being held off until later due to the launch already having stuff like Horizon and Village. I saw it pointed out that the Walking Dead game, which is already out on Quest and PSVR1, is not actually coming out on PSVR2 until a month after launch. Why? Well, it might prefer to have space to itself. It's always better to space out your big games.
I can understand your frustration but rest assured, there will always be a group of people determined talk it down and see it fail, whatever facts you could present don't matter. We had similar at PSVR launch, even presenting very similar arguments that it already failed before it even launched. Your hobby psychology guess is as good as mine why they are that way but you won't be able to change their ways.
2 months is forever in present Sony terms lol. Pre-orders will still be available when/if they do reveal stuff later down the line before release. Shit like that doesn't matter. If Sony reveals an insane lineup, the last thing someone is thinking is "damn, I wish they announced it sooner but since they waited so long I won't pre-order!" It's not even just about launch titles, either. That's the least important aspect. They just need to announce dope shit within the year.I don't want it to fail. What I want is for Sony to properly support it with software. It's not like PSVR2 was a secret; it's been in development for years. There's just no excuse for why there is so little first-party stuff in the launch lineup, and why almost zero of the big PlayStation franchises are represented. Even obvious things like Gran Turismo and Astro Bot are absent.
To those folks saying "but we haven't seen the whole launch lineup yet," I ask you...what the heck are they waiting for? Pre-orders are already open, and the thing launches in 2 months. 2 months is practically nothing; I'm sure that the launch window lineup is set in stone by now. Do they want folks to pre-order it or not?
- I see success on the support it gets. What were the big games for PSVR the last 2 years?
That's pretty good, which ones are made or published by Sony besides Dreams?Wanderer
After The Fall
Song in the Smoke
Hitman 3
Dreams
Star Wars Squadrons
Moss Book 2
Zenith: The Last City
Gravitational
Ionia
Wraith: The Oblivion Afterlife
Fracked
Arashi: Castle of Sin
Synth Riders
Sniper Elite VR
Maskmaker
I Expect You To Die 2
Walking Dead: Saints and Sinners 2
The Room VR
I agree most people aren't buying a ps5 just sit that, just saying with supply issues a lot of people who wanted one one got it recently and after just having spent 500 on that, another couple hundred a few months later hits harder compared to the initial console cost being years in the rear view.
Maybe it was clarified but if not I can see psvr2 walking dead being some sort of definitive edition with 1&2. The second isn't on pcvr until next year too.
I'm really suprised at how little Sony are pushing it on the PS5 store, their most front facing marketing space to the target audience and it's no where to be seen.
While they aren't directly made by Sony, many of these games had their PSVR ports funded by them (Hitman 3, Moss 2, Wanderer, etc.)That's pretty good, which ones are made or published by Sony besides Dreams?
That's pretty good, which ones are made or published by Sony besides Dreams?
Can I just remind you all THE FULL LAUNCH LINE UP has NOT ! been announced yet!
Sony have said that they want to make some games hybrid! I think this will be fantastic for the future of psvr2 because a lot of 1st party say like Spiderman etc could make you feel you are in the game via being in 3rd person perspective but with the sense controllers also this will be a unique experience I feel it would be to vomit inducing in 1st person view.
None were 100% made by Sony but they did contribute funding to some of them. Don't know about publishing.
I would posit the wild take that on this forum what should matter the most is whether there are good games for a system. Not whether it says Sony on the boxes.