?
Forgive me for being skeptical, same thing happened with the Xbox One and its "universal" voice commands last gen.
Devs have to bother and they didn't when this existed for difficulty, camera, racing controls, etc on 360 just like this. It's not new.
Yep. I also hope for deadzone settings of joystick too.Wow, great feature. They should add the option to invert Y / X axis
Edit: maybe it's inside FP view and TP view
who's to say this won't be part of the certification process for every game? that every game has to work with the entire system from going to the UI when pressing the PS button to changing the difficulty according to the settings in the system?Yeah but the PS5 can't automatically change the settings via the system-level toggle. It has to be coded in by devs.
Considering how vastly different difficulty is designed between games or how they implement some of these feature, this is pretty useless for the most part honestly.
You change it in game.Like for TLOU2 if I set my presets to "hard" how will it distinguish between that and Grounded?
Not the whole thing. Stuff like camera options and subtitles/language is pretty neat. But game specific things like difficulty and performance mode depends too much one the individual games. An universal option for these does not make much sense in my opinion.You say that one aspect is more complicated, and I agree, but that means the whole thing is useless? I'm unclear how that makes sense.
Yeah seriously. I never got over how the Xbox One stopped supporting this. Glad PS5 is doing this, and hopefully Microsoft and Nintendo do it too.
Well then what's the point of having a preset?
Like seriously WTF? Why did this stuff ever go away?
that will be up to devs to decide.It was a good feature on the 360, but why did MS drop it? Does there need to be some sort of developer support.
Like for TLOU2 if I set my presets to "hard" how will it distinguish between that and Grounded?
I am failing to see how you are seeing this as a bad thing. Presets are there for a baseline of how you play. You can then tweak per game just like now.
I am failing to see how you are seeing this as a bad thing. Presets are there for a baseline of how you play. You can then tweak per game just like now.
Devs still will have to make the hooks into the OS to see what settings to take.Devs don't have to utilize it lol. Most of these are in every single game.
Yeah. I loved seeing that and thinking "MS knows what's important" and then... nothing.Hopefully it gets supported. I remember Xbox tried something similar on the Xbox 360 with stuff like aim sensitivity and it ended up being ignored by most devs.
This could easily be enforced during certification.This is another Dualsense trigger situation imo. I don't know how often or how widely devs are going to implement this, so you just have to wait and see.
It reminds me of this feature on my old Samsung Smart TV that allowed you to see more info on ads that play on certain channels or something like that, and it stopped being supported after a couple of months.
How is it "pretty useless"? Almost every game with selectable difficulties has the concept of "normal", many also have "easy" and "hard". If you want to play all games at what their developers consider "normal", then this would be a good option for that so you don't have to go into settings to change it. Most people don't micromanage difficulty, look up what all the differences are and choose that way, they just look at the names of the difficulty modes and choose one. Me for example, the only times I ever choose anything other than "Normal" on my first experience in a game is if I specifically read somewhere that the game is too easy, and much more fun on higher difficulties. And in that case I could still go in and change it as I desire.Considering how vastly different difficulty is designed between games or how they implement some of these feature, this is pretty useless for the most part honestly.
The game would be programmed to choose which difficulty matches up with the "hard" preset. These are really only for setting default settings.It was a good feature on the 360, but why did MS drop it? Does there need to be some sort of developer support.
Like for TLOU2 if I set my presets to "hard" how will it distinguish between that and Grounded?