I was thinking of using it as a dedicated HDMI cable to output an optical audio (using the converter/extractor device). That way I wouldn't have to worry about any video degradation of a video passthrough from PS5. However, now I found out that doing this approach on LG TVs at least introduces noticeable audio lag. So basically now it's either get a new receiver, forget about surround altogether, or hope that I can find a good HDMI audio extractor that can go directly on the PS5 HDMI line, and really pass through its video with no degradation (and have no lag in audio). I think I may just stick with stereo sound to my receiver, and then headphones from there, and let Tempest hopefully do it's magic.I'm reading basics on what ARC is and i don't see how this helps us with old optical headsets at all.
I was doing this for a bit, for the convenience. But 1. hate that the audio turns off if my TV's off. 2. The sound quality was much worse it felt like -- and it felt like my Xbox couldnt do 5.1 anymore...Meh. I use optical out through the TV anyway. My Arctis Pro Wireless will live on.
I'm amazed that they haven't yet. But I guess due to HDMI constantly evolving, it would be a mess as things moved forward. They should just sell a branded extractor.
Sony's tempest audio is meant to work on any headphone/headset.Even though if they do that, will the A50 support 3D audio similar to The Pulse 3D headsets?
Sony's tempest audio is meant to work on any headphone/headset.
I'm a little confused by that page.
For A50's on Series X you just need to update the firmware and you're good to go as game audio and chat will work over USB. Also supports Dolby Atmos directly if licensed.
For A50's on PS5 you need to update the firmware which gives you game sounds and chat over USB but if you want to mix them you need to buy a separate HDMI adaptor.
Why does the PS5 version require additional hardware for mixing whilst the Xbox version apparently works fine with just a firmware update?
As for 3D audio, you can turn off the Dolby option on the headset and set system audio to Stereo so you're good to go for PS5 3D audio.
I believe Yamaha and Denon make some. I was eyeing the Yamaha the other day, but I'm gonna hold off until they become more plentiful. I might have to see about an eARC extractor so I can plug the console direct into the TV and then extract the eARC to go to the receiever (since my Pioneer Elite doesn't support eARC)
Sony's tempest audio is meant to work on any headphone/headset.
On a similar note, is there one that will cover 4k 120fps?is there a hdmi + optical splitter that doesn't require a power source?
The mixing is a different thing from USB audio. A lot of headsets are used for game audio and party chat, and a majority (though becoming less common these days) take the game audio from the optical cable.What does the mixing offer over the USB audio? Right now my A50 base station is connected to my Pro via USB and optical.
I asked Astro about this and this was the reply -
From the information provided on Sony forums, 3D audio is only provided via the controllers 3.5mm jack.
I had a X900F
Worked just fine like that
Now I have a C9
Also works just fine
This can't be right can it? It's severely limiting to all kinds of set ups. 3D audio is just a stereo signal in any case so I don't see why it would only be through the controller.I asked Astro about this and this was the reply -
From the information provided on Sony forums, 3D audio is only provided via the controllers 3.5mm jack.
Uh, both are required for PS4 though. USB in front + Optical in back.
I hope an adapter or C9-bypass solution will work. I love my Arctis Pro Wireless headset.
That can't be true considering their own USB dongle headphones support 3D audio.I asked Astro about this and this was the reply -
From the information provided on Sony forums, 3D audio is only provided via the controllers 3.5mm jack.
That can't be true right? They have to rely on information on a Sony forum rather than getting information directly from Sony themselves? If that's the case Sony are treating partners pretty poorly in the late stage run-up to release.
Additionally I can't see any good reason to restrict 3D audio to the controller, it's just a stereo mix, no reason at all why it can't be sent via USB audio.
The mixing is a different thing from USB audio. A lot of headsets are used for game audio and party chat, and a majority (though becoming less common these days) take the game audio from the optical cable.
The mixing is essential because invariably either the game audio or the chat audio will be too loud/too low, so you'll want to adjust the balance between them as well as setting a master volume. You'll often do this multiple times in a session as the game audio occasionaly overpowers your friends talking (during an exposition for example) or your friends won't stop chatting during a cutscene, so you simply turn them down allowing you to hear the game clearly.
5.1 on headphones is an huge scam, just use a good pair of 2.0 headphones.
That can't be true right? They have to rely on information on a Sony forum rather than getting information directly from Sony themselves? If that's the case Sony are treating partners pretty poorly in the late stage run-up to release.
Additionally I can't see any good reason to restrict 3D audio to the controller, it's just a stereo mix, no reason at all why it can't be sent via USB audio.
Just realized this will ruin rocksmith for me. I tried using Hdmi through the arc channel and the lag was terrible. Not sure if there's a alternative, since the manual and the game recommends it.
I think that's the problem.eArc corrects the lag and forces audio/video sync. Annoyingly, that means a TV and/or receiver upgrade though...
I think that's the problem.
You want as close to zero latency as possible for musical instruments. Sync with the display is not a priority.
It is adding lag if it's syncing the audio to the display.Right, but it's not introducing lag either. Doesn't Rocksmith have calibration like Rock Band?
Thanks, assuming C9 or CX has it!Wouldn't be the first time. The 3D audio in the Playstation 4 headsets was all software in the system itself, but they were the only ones that could use it.
eArc corrects the lag and forces audio/video sync. Annoyingly, that means a TV and/or receiver upgrade though...
Just learned about this. How the heck am I going to solve this? Right now I have an HDMI connected from my PS4 to my TV while an optical cable from the PS4 to my surround system w/blu ray player from 2011, which I'm pretty sure only supports 1080p.
Suggestions!?
If your TV has an optical port use that if not get one of those hdmi audio extractors.
I'm pretty sure it does. So I put the the optical cable in my TV instead of the PS4? How will the PS4 "find" the audio then? Do I have do to something with the TV settings?
Yes Optical cable goes from TV to HT and as for settings for PS4 it should be set to HDMI OUT as its Primary Output Port and audio format should be set to Bitstream (Dolby) for the TV its audio output should be set to optical and HDMI audio format should be set to bitstream and the audio format to dolby digital (This is based on a samsung tv maybe the setting are called different on your tv).
This way the PS4 sends the audio signal to the TV and the TV passes it through to HT via the optical port.
That may not work. Not all TVs pass surround sound through optical when the source comes from HDMI. It'll depend on your TV model and how old it is.Thanks! I will try this out later! Sounds like it should work.
Sony x930e (2017).That may not work. Not all TVs pass surround sound through optical when the source comes from HDMI. It'll depend on your TV model and how old it is.
NoFor those that say that an HDMI audio extractor should work fine, won't that device also need to support HDMI 2.1? Otherwise it'll interfere with the 4K 120Hz signal, and also features like variable frame rate, right?