Yes?? I'm not sure how this is suppose to be hard to understand. At least if we are talking about games.
Maybe I'm thinking very simplistic but that isn't how it works right?
How I see it, is the approach Microsoft has regarding no next gen exclusives will impact how games play and are being developed.
There are three situations I think will play out:
- Next gen exlusives games will take full advantage of all the power of the new consoles and create mind blowing games in terms of graphics and features
- Cross gen games will be made where previous gen versions will play like dog shit and are creating without core features in order to make them work (basically, why bother imo)
- Cross gen games where next gen versions will still look really really good, but won't take advantage of all the power of the console, in order to still make a previous gen version with all the features intact.
For example, it's ALMOST been confirmed next gen machines will take advantage of way faster RAM and storage. We've seen the spiderman demo where you could traverse the map wayyyy faster than last gen machines. Let's say a new game takes advantage of this feature and creates a jet that can fly near realistic speeds without pop ins and stutters. How will a previous gen version implement that? How can you "simply tune that down"?
For me it's obvious next gen games start with next gen exclusive games. Otherwise it's just a slightly above graphically boost mode game. In my opinion.
I want to remember what the OT 1 of this thread was like pertaining to the average estimation of specs.