I swear we've been through this a million times already.I'm saying that if game designers have to accommodate older hardware in their game designs, it's going to to limit the types of experiences they can create.
Graphical scaling isn't an issue. Things like data loading/streaming is an issue when you can't count on a specific minimum.
I think they're only looking at it in terms of the final product? And not in terms of what the product won't be because of the lower baseline consideration.