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Dec 25, 2018
3,082
As someone who had a launch 20gb PS3, I was shocked when I found out that later PS3s did not support BC. I understand it was done to cut down on costs, but I always thought the hardware BC was absolutely incredible. Now it kinda sucks because it only plays the native PS2 resolution, but for the time being able to easily play multiple consoles at once was so damn awesome. The fact the PS4 has no BC was definitely one of the most disappointing aspects of this generation. Especially for HD ports, some HD ports are still on PS3 when they should be able to run on PS4.

I know the PS3 was incredibly expensive for its time, and it still is today, but when I think about being able to have 3 systems on 1 console, that just blows my mind. I always thought it was such a weird decision, and despite PS2 classics or HD ports being available, I do know that most games ran flawlessly on the hardware models. I remember even using wireless controllers was so awesome at the time, and to never have to worry about using my PS2 anymore. This generation, I actually sold my PS3 because most of the games I played luckily did get ported, but some games I really wish did have BC. The older god of war games for example, stuck on a 10+ year old port on the PS3.
 

Springy

Member
Oct 28, 2017
2,216
I'm more confused they didn't continue with software BC (European launch PS3s didn't have hardware BC, just software). Was there a technical reason that was dropped?
 

defaltoption

The Fallen
Oct 27, 2017
11,493
Austin
Worth it for Sony, of course, the price dropping is what saved that gen for them.

Worth it for me, no I hate when backwards compatibility is not a focus for a console manufacturer, they're saying hey remember all that support you guys gave us fuck it do it again. Its why Im so glad Microsoft has been pushing it because now it forces Sony to do it and hopefully it forces Nintendo to do it.

How many excellent experiences will die stuck on the DS family or the PS3.
 

Firima

Member
Oct 27, 2017
4,486
According to The Wall Street Journal:

There's a catch to the lower price: The new $399 PlayStation model will not play games designed for the PlayStation 2, Sony's popular older game console. Mr. Tretton conceded that removing that capability, along with a few other features, isn't dramatically reducing Sony's cost of manufacturing the console but will instead encourage buyers of the entry-level PlayStation 3 to purchase more games designed specifically for the new system.

So to answer your question, OP:

Fuck no.
 

Eoin

Member
Oct 27, 2017
7,103
I'm more confused they didn't continue with software BC (European launch PS3s didn't have hardware BC, just software). Was there a technical reason that was dropped?
No model had full software BC. The original NA/JP models had the PS2 CPU and GPU included. The PAL launch models (and some later NA/JP models) removed the CPU but kept the GPU. The models that dropped backwards compatibility removed the GPU as well.
 

eraFROMAN

One Winged Slayer
Member
Mar 12, 2019
2,894
It sucks not having it, but PS2 and PS3 architecture is such a mess that PlayStation itself is better off letting those go for something more standard.

I personally love full, real BC. I only want to have one or 2 machines out and connected at a time. GBA SP was perfect about this, XB1 is almost there, and Wii U could have officially supported all Nintendo disk based consoles, but Homebrew covers that.
 
Feb 10, 2018
17,534
I remember back in the day I tried playing GTA vice city and gran turismo 4 and they looked absolutely terrible on my 1080p TV.
 

Springy

Member
Oct 28, 2017
2,216
No model had full software BC. The original NA/JP models had the PS2 CPU and GPU included. The PAL launch models (and some later NA/JP models) removed the CPU but kept the GPU. The models that dropped backwards compatibility removed the GPU as well.
So assuming the quote above you is accurate and there was a negligible cost saving with their removal, why the half-step of taking out the CPU on its own first? Why not keep it as-is until the policy shifted?
 

Jon God

Member
Oct 28, 2017
2,296
Er. Worth it? Hmm that's sort of a weird thing to answer:

hat PS3s all seem to die to YLOD.
Thin PS3s have no BC

both have their issues.
 

krae_man

Master of Balan Wonderworld
Member
Oct 25, 2017
9,608
So assuming the quote above you is accurate and there was a negligible cost saving with their removal, why the half-step of taking out the CPU on its own first? Why not keep it as-is until the policy shifted?

The 60gb PS3 cost $840 to manufacture at launch. They were bleeding an unsustainable amount of money. They needed to cut every dollar could. That's why the USB ports got reduced, the memory card reader went away, the BC went, the hard drive got smaller etc. If anything, they probably should have completely removed BC sooner.
 

Nolbertos

Member
Dec 9, 2017
3,319
if it weren't for removing PS2 BC and the EE chip from the PS3, don't think the PS3 would've sold as decently to make up ground to the Xbox360. On the other hand, removing BC turned off some gsmers as that was one of Sony's strengths was having BC on there consoles.
 
Oct 31, 2017
9,630
For me, it definitely wasn't worth it. I had a decent library of PS2 disks, had an original 60gb PS3 model that I revived multiple times, then never bought a follow up PS3 primarily because the later models didn't have full backwards compatibility. When they stopped offering backwards compatibility, I was definitely disappointed.

Now I essentially have the first 3 generations of Playstation software laying dormant because I don't have any hardware to play them, and I've not thought it was worth it to seek out a possible original PS3 replacement.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,182
Chicago, IL
Definitely. I played the crap out of Socom COmbined Assault with the PS3 connected online. I loved that the game just worked. You start it, BC. You press online in the main menu, and it just worked. It logged into the servers from PS2 and I played online. I did that through COD MW and WaW. Until SOCOM Confrontation came out. So glad I was able to enjoy SOCOM a few more years into the PS3/
 

Eoin

Member
Oct 27, 2017
7,103
So assuming the quote above you is accurate and there was a negligible cost saving with their removal, why the half-step of taking out the CPU on its own first? Why not keep it as-is until the policy shifted?
The quote is accurate, and cost saving was indeed small, but even small cost savings may have been important to Sony at that point. For the PAL launch, for example, they dropped the 20GB model entirely. They later took other cost-saving steps that must have resulted in only minor savings - going from 4 USB ports to 2, for example, or dropping SACD playback, or dropping the various memory card readers.

It's possible there were other factors that we don't know about as well. They may have had a more reliable supply of PS2 GPUs than CPUs, for example.

Bear in mind that at the time, behind the scenes at Sony must have looked like a roomful of cats on fire. If a decision seems illogical and difficult to explain, it might also just be because Sony were panicking.
 

The Lord of Cereal

#REFANTAZIO SWEEP
Member
Jan 9, 2020
9,688
I feel like the hybrid software and hardware (second gen fat PS3 if I'm not mistaken) that could still play disks was really good and had Sony supported it by fixing known glitches in popular games was an amazing compromise that couldn't have been very expensive for Sony and was net positive for the consumer. Removing PS2 disk playback was terrible especially since they only did it so they could monetize it through PS2 classics. The whole thing was just anti-consumer and has turned me away from Sony as a brand, especially seeing how Xbox was still adding games up through 2009 if I'm not mistaken and how Xbox has been very pro consumer on backwards compatibility on the Xbox One compared to the PS4 with Sony
 

gebler

Member
Oct 27, 2017
1,272
I'm more confused they didn't continue with software BC (European launch PS3s didn't have hardware BC, just software). Was there a technical reason that was dropped?
Yes, the original BC used hardware both for the PS2 EE (Emotion Engine) and GS (Graphics Synthesizer). A later revision removed the EE, emulating it with SW, but still had a hardware GS. That's what some people call "software BC", but it's really a misnomer as part of the BC solution still required special HW. The later revisions that dropped PS2 BC altogether had neither the EE nor the GS, and would have needed a software-only emulator. Sony had such an emulator for use with PS2 classics, but never used it for general BC (and I doubt it was ready for that, as it probably relied on per-title tweaks/patches to get sufficient performance on the games it supported).
 

Issen

Member
Nov 12, 2017
6,826
Honestly? Hardware-based BC cannot be supported forever, and the official software solutions are so often imperfect, and especially inferior to emulation available on PC. When my fat PS3 succumbed to YLOD I bought a super slim without a care in the world. Hell, I was even happier with my non-BC model due to its much smaller size! Given most people I know didn't care either and were happier with the reduced console size and price, I guess I can only say it was the right call in general.

I see the worth for people who want to buy new digital copies of old games they don't already own (as long as official BC brings with it game re-releases on PSN and the like), but in my case I'm quite happy to just keep my old hardware/software in storage and continue emulating it on PC. I only collect my absolute favorite games from each system long-term and get rid of any game that's available on PC outright (unless the conversion isn't good enough or the game's original copy holds some special sentimental value). So far, storage hasn't been an issue and emulation has always progressed at a steady enough pace to serve me well. How large is the audience of people who are dying to play their old classics but don't want to explore the emulation route? How successful was PS1 BC on PS3 and how many people bought PS1 classics? (I did, ironically enough).

Since the jump to x86 though, I'd expect platform holders to keep compatibility unless at some point in the future they jump to more tailor-made hardware solutions once again, making compatibility difficult. But given the availability of multiplatform titles on PC nowadays, there's very little I want preserved that isn't available there to begin with.
 

erlim

Member
Oct 26, 2017
5,513
London
There's no reason for Sony to have removed BC. It's their own garbage agenda and is completely tone deaf to what their fan base is asking for.
 
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Eoin

Member
Oct 27, 2017
7,103
Removing PS2 disk playback was terrible especially since they only did it so they could monetize it through PS2 classics.
This wasn't the reason. PS2 compatibility was removed in 2007. At that time, Sony couldn't realistically have been confident in their ability to launch the PS2 Classics range. They didn't manage to get any PS2 games onto the Store until late 2011.
 

Hieroph

Member
Oct 28, 2017
8,995
For me personally? Absolutely not. I'd have a lot more use for my PS3 if I still had a working PS2 BC model.

In the grand scheme of things? Maybe. Sony put themselves into a really bad position with that PS3 launch price. Maybe cutting off everything was worth more to them than keeping PS2 BC would have been.

But I sure would have been happier with PS3 if the later models still had BC.
 

Clowns

Member
Oct 25, 2017
7,882
For me, it definitely wasn't worth it. I had a decent library of PS2 disks, had an original 60gb PS3 model that I revived multiple times, then never bought a follow up PS3 primarily because the later models didn't have full backwards compatibility. When they stopped offering backwards compatibility, I was definitely disappointed.

Now I essentially have the first 3 generations of Playstation software laying dormant because I don't have any hardware to play them, and I've not thought it was worth it to seek out a possible original PS3 replacement.
There's a new YLOD fix you should look into
Basically the problem is probably not what everyone assumed it was for over a decade.
 

Gay Bowser

Member
Oct 30, 2017
17,725
According to The Wall Street Journal:

So to answer your question, OP:

Fuck no.

That quote reads like spin to me, though. Like, production cost-cutting isn't something people tend to think of as a very positive thing, whereas "We just want players to focus on our excellent lineup of PS3 games!" reads as more positive. Doesn't mean that was the real reason.

It's wild how fast the PS3 hardware changed; it was a real "panic mode" scenario, where PS3 configurations were changing by the month. The PS3 launched at $599, with a short-lived $499 model with a tiny HDD and no WiFi. Exactly one year later, a model with a bigger hard drive and WiFi was $399.

Including a PS2 CPU and GPU in the PS3 just wasn't ever going to be tenable long-term, not when the competition was so much cheaper.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,722
oh, I'm sorry mate. I have 7 DS4s, all of which have no issues.
tumblr_pgfy9vLYBj1uhh267o2_400.gifv
 

Ryo

Member
Oct 28, 2017
1,523
That quote reads like spin to me, though. Like, production cost-cutting isn't something people tend to think of as a very positive thing, whereas "We just want players to focus on our excellent lineup of PS3 games!" reads as more positive. Doesn't mean that was the real reason.
I don't know, I interpreted it as "We don't want people buying cheap old PS2 games, we want them to buy $60 PS3 titles."
 

Firima

Member
Oct 27, 2017
4,486
That quote reads like spin to me, though. Like, production cost-cutting isn't something people tend to think of as a very positive thing, whereas "We just want players to focus on our excellent lineup of PS3 games!" reads as more positive. Doesn't mean that was the real reason.

I don't think that was spin at all. If you want to put a positive spin on feature-gutting, "we want people to buy PS3 games instead" seems about the worst thing you could say, especially if you're going to intimate that keeping it around wasn't a financial drain on resources. You might as well say "If you want to play PS2 games, we have a console for that." I think this was PS3 launch-era Sony giving us the kind of brutal honesty they were known for at the time. After all, PS2 was still getting a flow of the kind of excellent games that PS3 would not for some time; this might have actually been a way to get developers to move on as well.
 

The Lord of Cereal

#REFANTAZIO SWEEP
Member
Jan 9, 2020
9,688
This wasn't the reason. PS2 compatibility was removed in 2007. At that time, Sony couldn't realistically have been confident in their ability to launch the PS2 Classics range. They didn't manage to get any PS2 games onto the Store until late 2011.

They had hybrid BC that got rid of the emotion engine and emulated that but kept the RSX chip and while it had issues most games ran pretty well and they had that model until 2009. They announced PS2 Classics in 2010 and released a lot in mid 2011. The timeline really does make it seem like they the removed the RSX chip and also disk based backwards compatibility just so they could try to monetize it for more money
 

Agent X

Member
Oct 27, 2017
1,141
New Jersey
The timeline really does make it seem like they the removed the RSX chip and also disk based backwards compatibility just so they could try to monetize it for more money

This doesn't make sense. You are ignoring the fact that they retained PS1 disc compatibility, even though they also offered a large number of downloadable PS1 games for sale.
 
Jan 27, 2020
3,385
Washington, DC
I've been disappointed that Sony hasn't even ported their PSOne classic line of games on PSN to PS4. I never would have expected PS3 or even 2 back compat, but not getting whatever PS1 emulator they created up and running on PS4? Come on...

Here's hoping the PS5 is the promised land of back compat. I don't dare to hope for more than PS4, but even that would be very welcome.
 

Jedi2016

Member
Oct 27, 2017
15,751
Not for me. I was stupid and sold my PS2 when I got the PS3, didn't think I needed it any more, even though I kept all my games. And then the fucking thing died on me, after they'd stopped production on the original model, and the Slim didn't have it. Lesson learned.
 

SpotAnime

Member
Dec 11, 2017
2,072
Also, they wanted us to all rebuy the games as PS2 Classics. If PS2 emulation wasn't important to them, why then sell us the games again?
 

Acetown

Member
Oct 28, 2017
1,297
I believe they always intended to transition to full software emulation but in the end they couldn't achieve high enough compatibility, it was good enough to release a small selection of PS2 classics I suppose, not all of them were perfectly reproduced. From what I've read the PS2 hardware actually outranks the PS3 in gpu bandwidth.
 

Segaswirl

Member
Feb 5, 2018
416
Glasgow, Scotland.
No.

My PS3 slim is mostly used as a way of playing PS1 games these days. It being able to play PS2 games would have been nice.

A console having a feature in the beginning then removing it never really sit well with me.

What a shitshow.
 

skeezx

Member
Oct 27, 2017
20,198
they didn't have a choice if msrp just had to go down

everybody and their dog had a ps2 at the time, it was before 'ecosystem consolidation' was as huge a deal. through the lens of 2020 it seems like an egregious thing but back then it was kind of "whatever"