So, I randomly decided to start a new playthrough of Shantae and the Pirate's Curse, since it's been a few years since I've played the game. It's still great! But I'm playing it on the Switch this time, and one thing I noticed within a few minutes is that the music sounded kinda distorted, and was almost fatiguing to listen to after a little while. I didn't remember that being the case before. I loaded up the game on the PS4 and PC to see if maybe it's just me, and surprisingly, the music sounded a lot cleaner.
Went back to the Switch, and realized what the problem was: the Switch version was waaaaaay louder. The audio in that game is brickwalling like crazy. I remembered thinking the sound was kind of crap in some other games I'd played on the Switch, like Axiom Verge, and sure enough, that game was loud as hell, too. So... is anyone encountering this issue with other games? Not sure if devs are boosting the shit out of audio levels in the Switch versions of their games (maybe to accommodate for the Switch speakers or crappy headphones people are using in portable mode), or if there's a bad codec to blame, but it's not exactly ideal. I'm curious if poor sound quality is a broader problem than just Dark Souls and LA Noire.
Went back to the Switch, and realized what the problem was: the Switch version was waaaaaay louder. The audio in that game is brickwalling like crazy. I remembered thinking the sound was kind of crap in some other games I'd played on the Switch, like Axiom Verge, and sure enough, that game was loud as hell, too. So... is anyone encountering this issue with other games? Not sure if devs are boosting the shit out of audio levels in the Switch versions of their games (maybe to accommodate for the Switch speakers or crappy headphones people are using in portable mode), or if there's a bad codec to blame, but it's not exactly ideal. I'm curious if poor sound quality is a broader problem than just Dark Souls and LA Noire.