I mentioned fortnite for yes since is pretty ugly graphics wise. But the rest like ac, watchdogs and other aaa ganes? Not a chanceYou think only games like Tetris will be above 60fps and not Fortnite?
I'd be surprised if fortnite isn't among the first batch titles to anounce 120fps update tbh.
I mentioned fortnite for yes since is pretty ugly graphics wise. But the rest like ac, watchdogs and other aaa ganes? Not a chance
I mean, Xbox Series X is going to be more powerful than the overwhelming majority of gaming PCs that people are using today.
Let's hope it'll have the best PC gaming feature day 1. Native m/kb support.
I hope not. I think that would open up more people to spoofing controllers then joining in competitive games with their M&K against controller users.
If you want to use M&K stick to PC.
Its actually amazing how well marketing works , when you see people eating corporate marketing points out of their hands and repeating them ad-nauseum. Doesn't help when games media mostly works as a speaker phone to amplify the marketing.
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No problem: ). I juat have a problem with many media outlets wording it like 120fps will be for all games.
SXS isn't even as powerful as my current PC which will be over 4 years old by the time it releases... much less the monster I'll be building at the end of the year.
On topic, I don't understand the point of this article. Yeah, it's a big improvement in hardware. I wouldn't call hardware "features" though. Features are things like mod support, infinite backwards compatibility, emulation, choice of input methods, ability to customize a game's appearance/performance, etc.
LmaoI have a Titan X Pascal that sustains a 2050mhz boost clock, putting it at 14.7TF.
Why would you just say that?
For real, two of my favorite experiences last year were playing Splinter Cell Chaos Theory and The Darkness 2 at 4k60.Those things aren't exactly my favorite things about PC gaming. The backwards compatibility is indeed great, but it isn't nearly as comprehensive as on PC. Microsoft's doing a great job with Series X though. It's a really compelling package.
I have a Titan X Pascal that sustains a 2050mhz boost clock, putting it at 14.7TF.
I have a Titan X Pascal that sustains a 2050mhz boost clock, putting it at 14.7TF.
Thats a pricy fucking GPU and even then I'm not too sure. How does that stack up against RTX 2070 / 2080 in real world situations? And how would that hold up when you consider Ray tracing?
NVMe hype is way overblown, my NVMe drive seems pretty much identical to my SATA SSD in every respect other than benchmarking. And of course consoles will have either zero modding or very limited, no ability to cheat in single player games unless the developer has paid microtransactions, pay to play online or backup saves, limited backwards compatibility (I wonder about PS3 support and how ubiquitous Xbox, Xbox 360 support will be), and games will still likely target 4k 30 fps due to expectations of graphic fidelity and ray tracing.
A Titan X Pascal is almost exactly equal to a 2080 in real-world situations. At the max overclock for each card the Titan pulls ahead. When you toss ray tracing into the mix Pascal cards fall way behind. Which is why I'll be building a 3080Ti machine as soon as they're available. Until then I can just disable ray tracing since that is a thing you can do on PC.
lol ok
Is polygon really thinking we will get AAA games above 60fps? yea thats not happening. For simple titles like tetris and maybe some 2d games and games that are not focused on graphics like Fortnite sure. But i really cant imagine that we will see Assassins Creed "Ragnarok" or whatever is gonna be called or watch dogs legions at framerates above 60.
Lets them first figure out if they are gonna lets go the 30fps standard for 60 before demanding 120fps.
This is because PC games can't be developed with an assumption that every single end user will be running them off of a PCIe 4.0 NVMe SSD, especially when they aren't even supported by any Intel CPUs at all yet. If a dev was to design a game specifically for this spec and without multiplatform ambitions, they could use data streaming tricks that would only be possible with the aforementioned SSD.Also, one of the fastest NVMe (PCIe 4.0) drives in the market right now is barely making a dent in gaming performance compared to a standard SSD, so I wouldn't say NVMes offer substantial performance boosts to "just about every PC game". I'm sure that console users who have never really played PC games on SSDs would notice a major difference in overall perfomance, however.
Microsoft makes pro-consumer announcements, and all eyes are now on Sony
Bodied
5700xt is already as fast as a 1080ti running at about 1800-1850 mhz. Series x is over 20% faster than a 5700xt before factoring in any possible architectural improvements RDNA 2 might provide. Add in VRS and the rapidly declining performance of pascal in newer titles and ya your GPU isnt faster. Should low level API usage increase next gen i cant even imagine what a disaster its going to be on pascal GPUs
Pretty much this. And support for ultrawide resolutions!!Let's hope it'll have the best PC gaming feature day 1. Native m/kb support.
This is because PC games can't be developed with an assumption that every single end user will be running them off of a PCIe 4.0 NVMe SSD, especially when they aren't even supported by any Intel CPUs at all yet. If a dev was to design a game specifically for this spec and without multiplatform ambitions, they could use data streaming tricks that would only be possible with the aforementioned SSD.
Microsoft, as you may already know, will not be doing this however. Sony, on the other hand, has already been showing off tech demos taking full advantage of these SSDs.
Here we go with "scaling" again.They can, we literally have star citizen which it's a joke to use a mechanical drive to try and play it. You can but the performance will suck. Maybe preface the comment a little different any dev wanting money isn't gonna limit themselve to ssd consumers on the high end.
Even if that is the case a dev can still use development of that on console shift it to a pc port and still put in the means of transfering well for lesser drives. A scaling engine that is done well has plenty of flex so a dev isn't screwed. A company like rockstar will milk this process considering it's what they've done for two gens now. Seeing and experiencing a rockstar pc game next gen will be a fucking treat. Their not locked in to the design you mentioned. We will only see more ports that are incomplete or lacking more full optimization this gen then ones where a company like rockstar or idsoftware gives a fuck that it can scale or run well on a pc with potentially more avialable to it.
Engines aren't as rigid as you're implying. Like any other gen I look forward to anything that will flex my consoles or pc better than medicore crap I see on either end.
I suppose the only problem with this as an example is that other games have done it, so clearly something else took priority.How about some integral gameplay feature like the implementation Guerilla Games wanted to do for flight in Horizon: Zero Dawn? They couldn't do it because the data couldn't be streamed from the PS4's HDD quickly enough. Would've worked with a SSD.
It'll probably have it. Games won't. Next to nobody outside of Microsoft's own studios is going to bother with mouse and keyboard on consoles.Let's hope it'll have the best PC gaming feature day 1. Native m/kb support.
Here we go with "scaling" again.
How about some integral gameplay feature like the implementation Guerilla Games wanted to do for flight in Horizon: Zero Dawn? They couldn't do it because the data couldn't be streamed from the PS4's HDD quickly enough. Would've worked with a SSD.
Like you said about Star Citizen, they don't give a fuck and they are an anomaly.
well yeah, within their engine, displaying the assets with the high level of fidelity maintained without really bad texture pop-in, etc. it's one of the more detailed open world games out there.I suppose the only problem with this as an example is that other games have done it, so clearly something else took priority.
Probably the visuals
In the world of PC gaming, the use of legacy controllers is second nature. When I buy a new gaming PC, I don't throw out my favorite keyboard, mouse, and headset. Microsoft is extending the same courtesy to console players.
Sure thats true, but developers (at least the first year) dont really have an incentive to massively do that. Sure there are a couple of 120hz panels but aside from the LG OLEDs none really have hdmi 2.1, so resolution would be limited to 1440p120 thats what xb1x supports but i dont know if sony is going to make that reso available or that its just 1080p120 for HDMI 2.0 users (and there are allot of them xD).We've already got a load of 60fps titles this gen , Id expect things like Fortnite, Overwatch and R6:Siege to go above 60 on the next gen machines.
All of those super twitchy games would benefit from it too
Any idea how they are going to scale that for people that have 4k60 displays(or dont want to fall back to 1080p for 120fps gameplay) and intent to only upgrade their tv once a decade? Is it as simple as a toggle for developers? or do they have to test and optimize both 60fps and ~120fps separately?
Ah okay so lets say someone bought a 4ktv a couple of years ago, it has HDR but its a 60hz panel it will basically cap the framerate at 60 while if the ps5 or xbsX sees that its a 120hz panel (and you set it that way) u will basically uncap the framerate for people who want that and a game can go potentially to 70-90fps, right?.Now we've got Dynamic resolution that can be used to manage resolution to keep framerate at at least 60fps.
We've got Variable rate shading appearing in the next gen machines too
Then you've now got the option to have a variable high framerate without the downsides on visuals.
So you've now got multiple factors that can be changed on a frame by frame basis to keep a game running in a desired way, rather than it being fixed at runtime.
It could be as simple as removing that cap put in place to prevent tearing and you have a game that runs at 70-80fps ish.
For those games that have previously offered performance modes, it just means 60fps isn't the ceiling anymore.
Ah okay so lets say someone bought a 4ktv a couple of years ago, it has HDR but its a 60hz panel it will basically cap the framerate at 60 while if the ps5 or xbsX sees that its a 120hz panel (and you set it that way) u will basically uncap the framerate for people who want that and a game can go potentially to 70-90fps, right?.
bc i dont really see the mass majority upgrading their tv just for 120fps, especially since the tv's that have HDMI 2.1(even the 2020 models) can be counted on one hand.
Its a complete nightmare for people with AV receivers, nc none of them have hdmi 2.1. There are rumors that will change this year, but we see how nitpicky tv manufacturers are with hdmi 2.1 on tv's