But they weren't the first option. Reason that matters is in case there was ever a future World Tournament Hau will most likely be the Champion representing Alola. (That or the Professor but I doubt it.)I mean, both of those characters you mentioned alongside a host of other are fightable in title defense
we are never getting a world tournament again, so I would not worry about thisBut they weren't the first option. Reason that matters is in case there was ever a future World Tournament Hau will most likely be the Champion representing Alola. (That or the Professor but I doubt it.)
And by giving him that title means he would be considered the main rival Champion for Gen 7 and that's just disappointing.
I beat Necrozma, because my Incineroar loves me and didn't get 1 shotted, or something. Then they send me on a trial against 50 somethings, when I had to level most of my Pokemon to 65 to get by Necrozma? What? My Pokemon are leveling past my obedience cap.
Yeah this is my concern too. So far I'm rank 4 and I've only found one guest in my Plaza who isn't rank 0. Most trainers aren't even selectable because they've never used the Agency and possibly never will. The Agency is a fun facility tainted by the continuing shittiness of the Plaza.I really hope that the battle agency's leveling system does not stunt its long term viability. If I'm at level 80 and all my guests are at level 50 then I'm screwed.
It'd be nice if, when that happens, Gamefreak patches the game so that guests auto-rank with you or something, so it at least functions like a psuedo-Battle Factory. Of course, they won't, and the Agency will be unplayable. Oh well.Once Pokémon Switch comes out, the agency is going to be deader than a doorknob. It was really poorly thought out.
I still don't get why they just don't use Nintendo ID or Nintendo Accounts for that, global link is a mess to set up.The first Ultra Sun/Ultra Moon Global Mission finished, and surprise surprise, we didn't meet the goal.
Maybe if Festival Plaza didn't suck people would have known it was going on.
That's just its animation for when it uses special attack. Flamethrower I guess is the canon move though lol.Incaneroar's Darkest Lariat move reminds me alot of Crash Bandicoot in a way lol, the Spin really does look simular to Crashes one.
By the way how is that move called that shoots his belt out? I don't have that one yet.
Just beat the ghost trial, now trying to catch a Mimikyu.
I see thanks! Was wondering if i was missing a exclusive move or something lol, did not know it was something that simple:PThat's just its animation for when it uses special attack. Flamethrower I guess is the canon move though lol.
Cool, haven't really started collecting them but surely will look out for them now. Mimikyu is one of my most favorite new pokemon this gen and overall. Will surely get that totem in my team.
I am struggling so much with my run that I NEED to re-work my team. It's currently Salamence, Ribombee, and Glaceon. Yeah I know my team's really bad, but we've managed most situations fairly well...until I got to Poni. Between the trainers of Vast Poni Canyon, the Totem battle, Legendary battles, and even Mina's trial, Ribombee and Glaceon have become dead weight due to so many weakness and/or how frail they are. May end up grabbing some mons from Bank and cheese the last bit of the game.
I kinda get the feeling that Switch won't have either PSS or Plaza, they'll think up some new gimmicky way of making basic online functionality 'fun'.
I hope I'm wrong and they do bring back the PSS though.
I am struggling so much with my run that I NEED to re-work my team. It's currently Salamence, Ribombee, and Glaceon. Yeah I know my team's really bad, but we've managed most situations fairly well...until I got to Poni. Between the trainers of Vast Poni Canyon, the Totem battle, Legendary battles, and even Mina's trial, Ribombee and Glaceon have become dead weight due to so many weakness and/or how frail they are. May end up grabbing some mons from Bank and cheese the last bit of the game.
Well whatever they use for gen 8, I sure as hope that Game Freak remember to make the tutorial for it optional for the players.
This actually worries me a bit as it feels like that over time Game Freak will strip out the gameplay element and the series will no longer feel like a Pokémon game. It's already bad enough that trainers in gen 7 were so few and only carried 1-2 Pokémon, with Ultra Sun and Moon not fixing that problem.
Gen 5 was story driven but yeah still managed to feel more like a Pokémon game than gen 7.
Fixing the number of Pokemon the trainers have isn't a trivial thing, even if it seems like it. Because the real issue there is how quickly you get Exp.
Catching Pokemon and fighting only trainers, my team of traded mons was always right at or just above the control cutoff on every island. And adding more Pokemon means more exp., which means that I'd have completely lost control of my team if I'd fought everyone.
So while I get what you're going for, I think the exp. curve with the current number of Pokemon is near-perfect. And to accommodate more Pokemon from trainers they'd need to completely change the exp. system. Which, arguably, could also make it feel more like a grind.
And as much as I like BW2, going back and playing them after G7 felt like a real slog, exp-wise.
So instead of having a pathway of 5 team skull grunts with 1 pokemon each, have 3 with 2-3 pokemon at least
This was a real situation that happened in S/M and it really stood out for me
whats the purpose of having so many filler npc battles?
Catching Pokemon and fighting only trainers, my team of traded mons was always right at or just above the control cutoff on every island..
I feel like the game needed a Victory Road, a real one. Just an ending area filled with puzzles and strong trainers before the E4. I think that would have helped a lot.If trainer team sizes increased as you got farther in the game, it'd completely kill the game's pacing. Regular trainers having small teams for the best. The problem is that all random trainers have small teams. There are like, 3 or 4 non-boss trainers in the game with more than 3 pokemon, and that includes postgame. While it's good that the majority of trainers have small teams, there should be occasional, optional trainers with larger, tougher teams. I feel like this is what the Z trainers were supposed to be, but those guys still only ever have 2 pokemon for some reason. BW2 probably handled this best, where Veterans were usually hidden behind optional HM usage scattered around the region and these guys used tougher theme teams with 5 pokemon. If you beat them you often got a TM they were guarding.
For bosses though there's no excuse for team sizes to not keep increasing as you get farther in the game. There needs to be more bosses with teams of 5 prior to the E4.
I mean yea, but not really. It's really short and not a lot of strong trainers are there.