It should be immediately probably around the time you have access to the Wild Area.
Awesome! Thanks a lot!Been playing it, I haven't timed it or anything but under 30 mins for sure. Felt pretty quick to get to that point.
It should be immediately probably around the time you have access to the Wild Area.
Awesome! Thanks a lot!Been playing it, I haven't timed it or anything but under 30 mins for sure. Felt pretty quick to get to that point.
I'll try to break it down succinctly:
-Ever since generation 5, the route and region design has gotten more linear and railroaded, with less exploration and interconnectivity. I think this only became especially problematic in generation 6 and has only become moreso as time goes on.
-The story frequently intruding on the player's experience by having NPCs run up to you and spout exposition. In the older games, you could spend hours without having a "cutscene." Now they seem to be just about every other route.
-Dungeons have been simplified if not removed entirely. These were usually rewarding and encouraged patience and persistence, but now there is little tension traveling from place to place.
-Less things to do after the credits roll. Previous games often had special battle facilities, new areas to explore and trainers to battle, etc. Ever since XY, it feels like the game is mostly over once the credits roll.
-Difficulty options being taken away from the player. The level curves have become more forgiving, and this game took away the ability to turn off inflated EXP, making the game especially easy. Self-imposed challenges are much more difficult now.
That's just a quick and dirty. Again, it's only my opinion and I'm not representative of everyone. But I hope it helps inform.
Like not to answer from him but alot of his complaints have been common among certain players
Immense linearity, low difficulty, lack of substancial content post game, and alot of handholding are the common complaints recent games have had that have been amplified in Sword and Shield
The thing is none of those things are that bad and take away from the experience but if it's annoyed you for the past games then it's definitely going to frustrate you this time. So it's an alright even good game but one that fails to live up to expectations especially for all the compromises made over the years such as making Let's Go as a stop gap that wasn't even going to try to appeal to long time fans, and for cutting Pokemon from the game and not having them be accessible in the game inspite of offering a new service to store and transfer Pokemon into the game
Alola Forms aren't in.So can you get any of the Alolan Forms in game or are they transfer only?
So can you get any of the Alolan Forms in game or are they transfer only?
Oh, I missed that then.
Is Mewtwo there?I've seen their box sprites, at least, along with the extra 35 Pokemon that aren't in the Galar dex (legends, starters).
Only the Alolan forms of pokemon in the dex are in. For example, Alolan Ninetales is in, but Alolan Geodude is out.
You thought you were clever with your Yu-Gi-Oh! references, didn't you? Well, now thanks to you I know there's some sort ofAre they gonna banish my cards instead of sending them to the graveyard.
Apperently yamask evolves into runerigus by... getting it's HP to 49 or lower and then walking below a stone monument in the wild area...
I have literally said that legitimate criticism is being drowned out by the harassers etc. and the series could end up worse due to it.I've given up. It seems like the people defending it are hellbent on misrepresenting the critics and their issues with the game. I think it's clear they have no intention to acknowledge even a single flaw even if it's valid. Not sure if you've seen Serebii's posts here, but Joe outright refused to accept continuous criticism as criticism. He and other users believe that "banging on and on" about an issue, regardless of your attitude and behavior, is still toxic and an asshole thing. Basically, the only form of criticism that is legitimate and valid is if we complain it once and twice then shut up.
Also, they blame the behavior of harassers on ALL critics of SwSh. They said that we're contributing to an outrage environment by repeatedly complaining and that if someone does something out of line, that's the fault of everyone else who voiced out their complaints as well. The us vs them mentality is so strong that we're all grouped together. We're treated like a monolith. Everything that went wrong is the fault of the "toxic community".
I don't really want to make political comparisons since this is just a video game, but as a Chinese person, I can tell you this is how people reacted to the Hong Kong protests. Many citizens want the protestors to get hurt or get killed because of the actions of a violent few. Every protestor is grouped together as one because they're a threat to the status quo and a nuisance to those who don't care about social change. So while the severity of the events are incomparable (obviously protesting is more severe than being dissatisfied with a video game), but the social process is the same. More like this is the social process that occurs every time a group challenges the status quo, meh.
We're bad because we're on the "negative" side. It doesn't matter what our actions are or whether our points are valid. Because we are negative, we contribute to toxicity of others even if we aren't toxic ourselves. That's their perspective. So you literally can't convince them otherwise because their entire perspective hinges on us for being negative and terrible for complaining in the first place.
I literally just came here to ask this. It mentioned evolving after needing many battles but do we know how many and if it has to fight or just be in the party? Or was that description misleading and it's something else? It's curious because Eurogamer said good luck figuring out how to evolve it, but using it in battles seems like an easy natural thing.So the Eurogamer review got me intrigued. How do you evolve Farfetch'd?
Anyone else thought it was a mushroom at first?
yes they are if their base counter part is in the game like NinetaThey need to be transferred in from Home.
you have to transfer the Alolan forms in from Home to be able to use them but their base forms needs to be in the game like Ninetails.
they dont need to be patched in, the code is in there. hackers used them.Are the additional 35 part of in-game Pokedex? If not then wouldn't they need to patch their entries in? Unless there was already a way to expand the Pokedex postgame
they dont need to be patched in, the code is in there. hackers used them.
Don't know if this has been asked before, but is there a new mechanic regarding the shinies odds ?
Finally someone showing the missing GMax mons.
They're gone.I saw something about super singles/doubles being gone in the review thread... please say sike
It's determined by badges. So far I've seen lvl. 20 without a badge, 25 with the first, and 30 with the second.Question, what is the level cap for catching Pokemon? Like 5 levels above you? Does the game explain?
The super versions are just the new baseline then, right...? Right? I just can't understand decisions like thisThey're gone.
Rotation battles are gone too, putting an end to Pokemon's most underused great idea.
I believe it's like SuMo where that game didn't have a National Dex so any non-native Pokemon you imported just wouldn't be in your Pokedex.I am talking about the dex number. Unless this chart isn't in order. Where will the rest fit in?