Credits just rolled. 20 hours, the most time I've spent with a pokemon game in a decade and it felt like it flew by.
Man I have feelings. This game is in so ways such a bright light, a sign that maybe pokemon can really really great again. It's so so so rough around the edges. It frequently looks like shit. Gamefreak continues to barely animate npcs. There is no voice acting or even vocalization sfx. All the battle system aspects and mechanics of prior games have been stripped out. There are still mostly no dungeons (though the handful that are there show how great a greater focus on them could be!). The boss fights are a bit weird, even if I quite like them.
And man, as a fan of Diamond/Pearl (well, mostly Platinum), I was gutted by the BDSP announcement. It felt like one of my favorite gens was getting the short end of the stick. In retrospect, I am so so glad that gen 4 was the gen that GF decided to do something truly evolutionary with the franchise. I loved the focus that DP gave to myth and tradition -- for largely the same reason I liked G/S back in the day, and to be able to live a bit more in that world and see what transpired was just so spectacular. If we had got the DP in Sw/Sh style, there would be none of this, none of this excitement for what the future might hold and in some ways the best of both worlds. In a way it feels like FF7 remake. And heck, it seems that BDSP didn't even turn out that bad, sneaking in a bevy of postgame content and some wild superbosses. It wish that GF took the opportunity to tie it more in with PLA but I digress.
This is without a doubt the most personal narrative that GF has managed to craft (some spinoffs feel close but most of them weren't done by GF iirc). The severe reduction in scope allows the world and its character to take center stage. And while some of the dialogue can get a bit long winded and repetitive (though a far step better than Sun/Moon), it's all the small touches that make it work. Jubilife is more detailed than first glance would suggest. As you do requests dialogue of NPCs changes, all the NPCs are named, pokemon you bring back persist, there are little through lines here and there, and it all feeds into a sense of place that Pokemon has always struggled with since the pivot to a more linear game since gen 7 especially. It's only one town, but I remember more about it than any of the soulless facades that Sword/Shield offered. For the first time since GF eschewed convoluted, circuitous map design, this finally feels like a legit Pokemon world.
The battle system changes and general increase in difficulty is so very welcome. It doesn't all work, it can feel a bit unpredictable at times, but it feels like some more balanced version of this -- or at least the ways in which it forces players to engage with systems -- is the future. Status modifiers and stat boosts are finally useful. Item usage is risky. Wild pokemon are threatening. But the game rewards you quickly for exploring, finding new creatures and alphas, finding more resources, so on and so forth. You have to think a bit about your move usage, style usage etc. as wrong choices can be punished quickly. Enemies and even wild mons have moves to counter common type weaknesses. This whole kind of design choice, combined with the remixed movesets in BDSP (poison jab garchomp jesus), makes me wonder whether GF has finally accepted that maybe a bit more challenge in their games is good.
And the game just feels so goddamn good to play. The movement is so slick. The basculegion double jump into bullet time never gets old. The momentum that just general movement has. The way in which the world opens up as you get more traversal abilities. Fuck even the sprint feels great (once you remap it from damn click stick jfc). If you told me that the developer who made what felt like some of the most nothing and serviceable 3d movement in sword and shield was going to make something that has a similar smoothness of gamefeel as, say, MGSV (well, not quite) or BotW I'd say you had lost your damn mind.
The music is spectacular. Nothing more really needs to be said. It remixes DP in clever and inventive ways and sneaks little musical references into the game all over the place.
And from what I gather there is a meaty post game. A postgame in Pokemon, what is this 2010?
But all in all the game feels like it is at once the best possible love letter to DP, while still being a crazy evolution of the franchise, warts and all. For the first time in a decade I'm actually unreservedly optimistic about the future of the games and being a pokemon fan doesn't feel like suffering.
Taken entirely on it's own merits it feels like a 7, 7.5/10.
But as a fan of DP, as someone who just felt beaten down by getting my hopes up for a return to form for Pokemon for basically all my adult life, this is a 10 for me.
Thank you Gamefreak, for all your silly toys.
And sorry if this seems a bit too emotional or whatnot. I never thought I'd be spending all day at work thinking about a Pokemon game. Haven't done that really since G/S.
Did I imagine this or did the town theme change after you complete the second area?
No you didn't. The town has actually 3 themes that
each change after certain events.