that's open-world gaming for youI don't think the graphics look bad but the world seems kinda barren.
that's open-world gaming for youI don't think the graphics look bad but the world seems kinda barren.
Okay let's say they do do that while also having 900 playable pokemon each taking weeks to model program renderand balance, having them be usable without glitching them and turning into hideous abominations of modelling like. Do this while also adding an environment for them to Walk in without clipping through the floor, each with it's own walking animation that again needs to not turn into something like base no man sky random generated abominations. Npc's that also need to be modeled rendered and programmed and and made sure the skeleton is correct, that in turn means the games with the current pokemon have over 1000 unique models in one game.Game Freak is "lazy" because of an overall lack of polish on everything they do, systematically, mechanically and graphically. (although I don't like the term lazy, I just think that they are demonstrably and maliciously utilitarian and unambitious. Pure capitalism.)
Every Pokemon game is 2 steps forward, 2 steps back. They introduce some shiny new feature, but then take last games shiny feature away. They'll bring some things back, and inexplicably remove other popular features. They will rework features into worse versions of themselves and and re-use popular features in baffling ways. They'll bring in quality of life features only to remove them in the next game for seemingly no reason at all. It's baffling. Examples:"
For Battles, Mega Evolutions, Z Moves, and probably Dyna/Gigantamax as well moving forward. Each is the shiny new thing that gets replaced now so they can get you excited for the shiny new thing next game. And this is only scratching the surface.
Now I'm not saying a game should have ALL of these, but can you imagine a Pokemon game that had even half of these features all in the same game:
Gen 1: Game Corner (or equivalent with non gambling minigames), Safari Zone
Gen 2: Days Of The Week, Time of Day, Bug Catching Contest
Gen 3: Battle Frontier, Contests, Secret Bases, Weather, Double battles
Gen 4: Super Contests, Ball Customization, Underground
Gen 5: Pokemon World Tournament (along with more prominent Triple and Rotation battles)
Gen 6: Inverse Battles, PSS, Amie, DexNav
Gen 7: Poke Finder (but imagine with any effort)
And why stop there? Why not consider things from other games?
Shadow Pokemon from Colosseum/XD. Pokemon whose hearts have been 'closed off' to make them stronger. You can capture these pokemon from other trainers with a special type of ball, and then you can purify them by battling with them, using items on them and generally increasing your friendship. Imagine if this also incorporated Amie, or Contests, or any of these other features. Imagine having a quest that let you purify a shadow pokemon by showing them a variety of things in the world and engaging with them in unique ways.
Dedicated Mini-games and quizzes from Pokemon Stadium. Fantastic multiplayer modes with a lot of fun in them and was a cool way to let you use your pokemon in new ways. Imagine the Clear Cut minigame from stadium 2 where you can use Scyther, Pinsir, Scizor, Bisharp, Sawk, Samurott, Escavalier, Haxorus, Aegislash, Vikavolt, Sirfetch'd... (obviously just a random example of ones they could include).
Challenge Cup battles also from Stadium. Both against the computer and against other players (the latter being the most fun i've ever had in pokemon). You get given 6 rental pokemon (preset pokemon with specific stats, items and attacks), you and your opponent look at each other's teams and then choose 3 to battle with based on moveset, stats, and what you think your opponent will use. IMAGINE being able to do this online and just have fun being strategic in battles without needing to go through the rigamaroll of making competitively viable teams. Imagine being able to avoid the 'meta' entirely by having to adjust your strategy and invent tactics on the fly based on the rental pokemon? Brilliance.
To reiterate, I don't think Game Freak should be including all of these features every single game. But there is so much untapped potential to add life and exploration and intrigue and FUN back into these games outside of the basic formula. At least SOME of these could be used in tandem to create new and interesting experiences, rather than Game Freak constantly inventing new novelties that are surface level maybe interesting but have no depth whatsoever.
...And then also the games are some of the worst looking on the switch, and many animations are terrible and/or missing entirely, and it's been proven that an amateur animator has been able to take the models (that have been unchanged in 3 games) and create unique animations for them in a day. If Game Freak wanted to they could have a team of animators working on fleshing out the pokemon. More unique idle poses, more specific animations for attacks. It is only a matter of spending the money which Game Freak is not willing to do.
But notice how I could on the fly come up with 8 paragraphs without touching the 'graphics' for why Game Freak are not good devs? I hate this strawman. I hate that everyone critical of pokemon gets labeled as a hater and that everyone who loves it gets called a shill.
It's because I have such love for the franchise that I want it to be better than it is, and it's because I love the franchise that i've been so incredibly disappointed by what I've been given for the last 5 years.
There's the thing....Genshin won't run on current Switch Models.But comparing it to another anime open world game...
Here is some screenshots I took on my iPad of Genshin Impact. I never expected an open world Pokemon game to look as good as this but goddamn there is such a clear gap. (And this is also running at 60 FPS)
If you look at the second screenshot you can notice the LOD's used for the trees but they don't look as bad as the ones in Pokemon because they actually do a good god at making them fit the style. Not to mention it's also rendering them out at super far away as well.
Makes me curious if that Switch Genshin Impact port does happen how it will compare to Legends.
There's the thing....Genshin won't run on current Switch Models.
The developers said the CPU is too weak and would nuke the presentation and performance to get it playable.
Yeah, I think "cohesive" describes perfectly a game that isn't as technically advanced but is still pleasing. I don't need Naughty Dog graphics for every game, let alone a Switch title. But the hardware can do a lot better - and so can the art team at Game Freak. I'll most likely buy and play this because the gameplay has strong potential, but I'm sure I'm going to spend most of that time thinking of how it shouldn't look like this.For me I don't need a game to look like a 10/10, I don't need it to look groundbreaking, I just ask that the game's visuals do not hurt to look at. To me, this hurts to look at. It's actively distracting and taking me out of the world.
It's why for me, older gen games that technically have worse lighting and polygon counts look better because they feel more cohesive and together. There isn't elements of the graphics that are taking me out of the world.
Like people were bringing up FF12 earlier, technically and objectively Legends has better lighting, more polygons, and it's textures are also higher resolution (I think) but none of it seems to go together, so FF12 despite losing in those areas is far more pleasing to look at because nothing looks out of place.
But comparing it to another anime open world game...
Here is some screenshots I took on my iPad of Genshin Impact. I never expected an open world Pokemon game to look as good as this but goddamn there is such a clear gap. (And this is also running at 60 FPS)
If you look at the second screenshot you can notice the LOD's used for the trees but they don't look as bad as the ones in Pokemon because they actually do a good god at making them fit the style. Not to mention it's also rendering them out at super far away as well.
Makes me curious if that Switch Genshin Impact port does happen how it will compare to Legends.
to be fair, the ipad is stronger than the switch (depending on which one you got, but all of them have a way better cpu)Here is some screenshots I took on my iPad of Genshin Impact. I never expected an open world Pokemon game to look as good as this but goddamn there is such a clear gap. (And this is also running at 60 FPS)
If you look at the second screenshot you can notice the LOD's used for the trees but they don't look as bad as the ones in Pokemon because they actually do a good god at making them fit the style. Not to mention it's also rendering them out at super far away as well.
Makes me curious if that Switch Genshin Impact port does happen how it will compare to Legends.
to be fair, the ipad is stronger than the switch (depending on which one you got, but all of them have a way better cpu)
modern day iPads do beat the NSW, PS4, PS4P, XB1 and XB1X in CPU comfortably.If it runs genshin in 60fps then it's pretty damn strong because genshin is 30fps on my ps4
that might be more of a case that the cpu of the PS4 is holding back 60fps than anything else. also, Ipad is probably running closer to 720pIf it runs genshin in 60fps then it's pretty damn strong because genshin is 30fps on my ps4
Just got around to watching a high quality version of the trailer.
My god, the graphics are so bad.
to be fair, the ipad is stronger than the switch (depending on which one you got, but all of them have a way better cpu)
regional evolutions wouldn't make sense here since the pokemon are from their native regionsThe idea of regional evolutions for the starters is a really fun one. I wonder where they could go with it.
Obviously, Samurott could have a bipedal samurai form, since that seems to be what most people want anyway.
Decidueye with more of a Ninja flair?
I don't know what to do with Typhlosion, though. It's already got such a simple design with so little frills. Really a blank canvas.
regional evolutions wouldn't make sense here since the pokemon are from their native regions
regional evolutions wouldn't make sense here since the pokemon are from their native regions
yea, the LoD is supposed to work like that. the switch ain't too powerful and GF ain't that good of a studio with tech, so it's a one two punch. can't tell if they're using billboards, but I would guess they are, but are limited by some other aspectTrue, it's just again though it goes back to the cohesiveness of everything. I don't need Pokemon to run at 60 FPS or look as good as Genshin but I'd appreciate if the art itself didn't feel like it was conflicting with itself.
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Like take this for example, where are the LODs for trees even further out? They just stop completely after a certain distance and the trees that do render not only don't have any shadows but just look really bad. The LODs they do have don't really seem to do much to hide the fact that they are lower detailed models, so they stick out even more.
The trees also have like really weird texturing that gives it like pre-baked lighting that just completely clashes with everything else. Like no matter where the light is coming from trees always have shading in the exact same spots always.
It's a little less worse at night but looks really bad where it's day or evening. And it makes it look a lot like those Unity Asset Flip games you see on steam.
A regional variant of Typhlosion would almost certainly be based on a daimyo.The idea of regional evolutions for the starters is a really fun one. I wonder where they could go with it.
Obviously, Samurott could have a bipedal samurai form, since that seems to be what most people want anyway.
Decidueye with more of a Ninja flair?
I don't know what to do with Typhlosion, though. It's already got such a simple design with so little frills. Really a blank canvas.
They could just say they took on new properties while evolving as a result of having trained in a new environment. Other species may develop that potential over many years, but there's no rule saying it couldn't occur in one lifetime.regional evolutions wouldn't make sense here since the pokemon are from their native regions
no. it could be they are trying to conserve memory resources for something. either texture variety, high quality textures on certain models, or, at worse, they have a bad memory allocation issue.I mean I get that the Switch hardware is old and not as powerful even comparing to iPads, but does the ground texture have to look this bad? The specular map on the terrain just makes the already muddy texture look even worse.
seems like battling is taking a backseat period this time out. Think exploring and catching will be the main focus, That or there will be more unrunnable fightsSo what do you all think about having no trainer battles in this game?
So what do you all think about having no trainer battles in this game?
I don't think there are no trainer battles. but they might be something of a climax, as in, when they happen, real shit is going downSo what do you all think about having no trainer battles in this game?
I've never played the game so I have no idea what the game needs to have in itSo what do you all think about having no trainer battles in this game?
Or they are rendering a crap ton of landscape/Pokémon profiles/AI/who else knows what? I really doubt GameFreak just "makes" their games look "bad" because they supposedly don't know what they are doing. You are under the assumption like many others who complain about what GameFreak presents (in a way because you don't personally like it) that they simply do not innovate when moving through technologies.Doom and Wolfenstein run on the switch, and those devs don't have nearly the amount of close ties that Gamefreak has with Nintendo.. and this is all they can do?
I mean it looks fun but there's no excuse for these graphics. It's actually embarrassing. I'm pretty sure why this is happening, too. There's probably a ton of young talent at Gamefreak that could do a lot better, held back by "the old guard" that is still sitting on the senior and lead positions and truly does not know wtf they're doing anymore on these modern systems. It's painfully obvious. It's the same reason why games like Elex 2 look the way they do.
Doom and Wolfenstein run on the switch, and those devs don't have nearly the amount of close ties that Gamefreak has with Nintendo.. and this is all they can do?
I mean it looks fun but there's no excuse for these graphics. It's actually embarrassing. I'm pretty sure why this is happening, too. There's probably a ton of young talent at Gamefreak that could do a lot better, held back by "the old guard" that is still sitting on the senior and lead positions and truly does not know wtf they're doing anymore on these modern systems. It's painfully obvious. It's the same reason why games like Elex 2 look the way they do.
I'll never understand the weird undercurrent of these sorts of posts that make development of a Pokemon game sound like it's easy and that people on the dev team set out to make a game with underwhelming graphics. Also the strange fanfiction of those damn olds holding back the young.Doom and Wolfenstein run on the switch, and those devs don't have nearly the amount of close ties that Gamefreak has with Nintendo.. and this is all they can do? Breath of the Wild is a Wii U game at heart and looks better than this..
I mean it looks fun but there's no excuse for these graphics. It's actually embarrassing. I'm pretty sure why this is happening, too. There's probably a ton of young talent at Gamefreak that could do a lot better, held back by "the old guard" that has been around since the early days, that is still sitting on the senior and lead positions and truly does not know wtf they're doing anymore on these modern systems. It's painfully obvious. It's the same reason why games like Elex 2 look the way they do.
I wish they'd give their younger talent a crack at making something from scratch.
looks like I got my answer about priority moves. moves like aqua jet act as agile moves. when makes me wonder what happens when you select agile form
EDIT: looks like you can't select forms with moves like Aqua Jet and Swords dance
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The dots still confuse me somewhat,
22:48 for the time stamp.
It doesn't appear each side represents a specific type, since you can see in the video close combat cycles between the two. At first I thought it was charges you can use in the match but it doesn't seem to be that either.
The only thing I can see is using them does drain more PP than usual.
I'll never understand the weird undercurrent of these sorts of posts that make development of a Pokemon game sound like it's easy and that people on the dev team set out to make a game with underwhelming graphics. Also the strange fanfiction of those damn olds holding back the young.
I don't want an action based Pokemon game. Especially when Pokemon's current turn based system is super good when it's allowed to actually shineThe ultimate battle system would have been simply making it real time with cooldowns. Stuff like quick attack, etc benefit from cooldown reductions, and having to aim it properly to hit the enemy. ATB seems like a compromise to eventually get there, but I think the game would be much more interesting with real time and dynamic combat
Thank you for your input. It's interesting hearing from a pro.The gameplay elements look a lot more interesting this time and the premise is so exciting. But the environmental art is probably some of the worst environment I've seen in my entire career, absolutely abysmal. Not sure what they were going for or what they were doing? Their tree's shader looks broken still, their environment terrain has broken maps, their lighting engine does not support what their visual idea is. Not sure what's up with that.
If it's just one soul on the Environment art side of things tho, I apologize. But coming from the highest grossing franchise in the world, it's embarrassing...
It's not fanfiction, it's the truth. You're free to believe what you want, but you can ask pretty much any game developer that has ever worked for a small traditional studio and they'll tell you the same thing. This stuff is extremely common in the games industry.
It's not fanfiction, it's the truth. You're free to believe what you want, but you can ask pretty much any game developer that has ever worked for a small traditional studio and they'll tell you the same thing. This stuff is extremely common in the games industry. This industry moves so fast, if you're not keeping up and learning new things all the time you fall behind. And if you've worked at a company for 20+ years you have very little incentive to keep up with the learning, and then you end up getting these old folks at the top that are - yes - actually out of touch.
Again, no clue if this is what is happening here but it's definitely extremely likely.