The fun side of this is you'll be able to play both versions of the game using a single rom on the emulators.
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It did yesterday.
So does this actually matter or is it just a way for people to go OH NO NO NO NO on twitter? I feel like it being in Unity was a bigger deal
So does this actually matter or is it just a way for people to go OH NO NO NO NO on twitter? I feel like it being in Unity was a bigger deal
I find it funny because it means you need to pay twice for something you already own.Someone tell me how to react what does this mean to me the consumer
ThisSilly. You should just be able to toggle it yourself on a new save file.
I don't imagine it would be for certain games like Black and White that had some significant version differences.
I find it funny because it means you need to pay twice for something you already own.
You need to ? Only the most hardcore fans would buy more than one copy and those are collectors.I find it funny because it means you need to pay twice for something you already own.
black and white let you run around other people's game worlds so they would actually need to include both versions of areas in the dataI don't imagine it would be for certain games like Black and White that had some significant version differences.
Also sword and shield had a couple different gyms too. You'd think they would want to safe space for thing like cutscenes that might be different.I don't imagine it would be for certain games like Black and White that had some significant version differences.
I mean, it has more or less always been that, just a bit better disguised. The earliest games aside, perhaps, there is no meaningful effort in splitting the data into two versions.
But the 2 version bullshit has been a money-making priority since the very beginning and the more people recognize how dumb it is, nowadays in particular, the better.
I mean not really, almost all of the exclusive atuff cam be obtained without ever needing to buy another versionRemember when y'all went wild about on disc DLC? this is basically the same don't defend it.
Who's forcing you to buy both versions? Only 0.0001% of the consumer base does that and it's more to encourage trading and stuff like that.
You need to ? Only the most hardcore fans would buy more than one copy and those are collectors.
Remember when y'all went wild about on disc DLC? this is basically the same don't defend it.
Capcom has defended its controversial practice of including locked DLC on the game's original retail disc, arguing there's no distinction between doing that and offering it as a post-launch download.
As reported by Cinemablend, the publisher, in response to a number of complaints made to the Better Business Bureau regarding locked Street Fighter X Tekken content, stated that it's chosen delivery method provides more "efficient" and "flexible" gameplay.
"At Capcom, we value our customers and make every effort to resolve customer complaints," read the full statement. "SFxT has an enormous amount of content, fully developed and available for play and enjoyment immediately on-disc. Given the 38 characters available for full play, as well as multiple play modes, SFxT provides great value for all players from day one.
"While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle.
"There is effectively no distinction between the DLC being 'locked' behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism."
Would it be considered piracy to change the rom header like that?
The leaked source code of Yellow could let you build Yellow or "Pink" (which was mostly dummied out so it would fail of course), and wouldn't be surprised if it was also for RGB so this has always been sort of a thing since gen 1. Only difference here is that in newer games you don't need the source code as well.It wasn't done like that before? I get that the earliest games might have separated them to optimize file size, but this seems like the most straightforward maintainable way to manage a modern project.
They are essentially the same code with some variables changed. A toggle seems really natural since it ensures both "versions" are always in sync throughout development.
Mod support was actually what I meant, very excited to see what becomes of itI feel like it being made in Unity isn't really a bad thing/big deal either. Plus it has the bonus of easy mod support.
Ultimately, it's the same thing. Pokemon increasing its appeal as a social phenomenon encourages more people to buy the game, as with most other game features. It's absolutely there to make money - but so are the new Pokemon, so are the new characters, so are the new areas, and so on.Do you realize when Pokemon came out it was on monochrome handhelds that lack internet connectivity. Also, debuted in Japan on of the most density populated places on planet earth right? The two versions aided with the game social appeal. So, it wasn't "bullshit".