Just finished Obduction. While it's definitely one of the rougher-looking VR games out there (as is Skyrim - turns out downscaling a large, detailed world to work on PSVR is way harder than designing for PSVR from the get-go), I've played worse-looking games.
The lack of direct motion turned out not to be the limitation it initially seems. If there was (or will be, via a hypothetical future patch) an option for direct motion, I'd be willing to bet money that anyone who finished this game in VR eventually switched back to teleportation anyways. There's a huge amount of walking in this game, and teleportation is far faster than the fastest movement speed in the non-VR version; I'd estimate that I would have easily spent an extra two to three hours in the game if I hadn't been teleporting.
Pure gameplay-wise, though - if anyone has fond memories of wandering the worlds of Myst - which is bound to be a very small minority of modern gamers - I strongly recommend picking this up and playing it either in VR or FlatVision®. I played a lot of the Myst games, plus a lot of their competition (Frankenstein, Journeyman Project, RHEM, The Lighthouse, Morpheus, Titanic, Riddle Of The Sphinx, even Starship Titanic, to name some just off the top of my head), but no one does these games like Cyan and the Miller brothers. It takes a while to bust out of the opening area of the game (or it did me - now that I've finished, I've looked at a walkthrough and seen that you could do that far earlier than I did), but once you do this game is huge and deep. Most of the way through, if I got stuck on something, I'd head off for something else I'd noticed but hadn't dealt with immediately, only to find that led me down a whole 'nother rabbit-holely pathway.
Even with its limitations, I have exactly the same reaction to Obduction in VR that I did with Skyrim* - I'm incredibly happy that I've had the opportunity to walk through this huge, expansive world, rather than just watching it though a window. It's like the difference between visiting a place and looking at beautifully-photographed, detailed postcards, even if you lost your glasses during the trip and couldn't see it as well as you'd like. With both of these games I could easily switch back to the much-prettier flat-screen version (well, easier with Obduction, since it's the same game saves), but now that I've done the VR version I can't imagine doing so. Being in the world is fundamentally better.
*which I put 130 hours into prior to the PSVR version, and to my surprise I've now put over 100 hours into via PSVR. Skyrim is big.