Pretty shocked at the people saying "no" given that Fallout 4 had one....
What's the details? The article is paywalled and the only information I can find is incredibly vague.
Yeah... they arent going to go backwards with such a thing. Just hope the dialogue choice system isn't garbage
That doesn't really say much IMO. You can choose between multiple backgrounds in Mass Effect too but Shepard is very much their own character.The multiple backgrounds you can give your character makes me think they are diving even deeper into character creation. That is as far away from a predetermined character you can get.
I strongly doubt that having voiced protags for everything (single player) will be the way Bethesda will go forward. It kinda worked (well, in theory) for Fallout 4 and also for Starfield probably because the PC will be human, but for future Elder Scrolls games there is almost no way they will go with a voiced protagonist, unless they completely cut out different playable races.They'll try to correct their mistakes from Fallout 4, but they won't back down from the concept of having a voiced protagonist. That feels like a permanent change going forward, imo, at least for their single-player games.
Is not voicing the main character really a step backwards, though? Beside the fact that having non-voiced protagonists is still pretty much the standard in WRPGs, the choice to voice the protagonist was one of the most universally disliked features of Fallout 4. Even most people I know that liked Fallout 4, hated the voice acting of the main characrers.Yeah... they arent going to go backwards with such a thing. Just hope the dialogue choice system isn't garbage
Fair point, I completely forgot about how TES's handles avatar creation. Not sure how feasible a Watch Dogs Legion-type solution would be for this particular issue, but I personally wouldn't want them to try.I strongly doubt that having voiced protags for everything (single player) will be the way Bethesda will go forward. It kinda worked (well, in theory) for Fallout 4 and also for Starfield probably because the PC will be human, but for future Elder Scrolls games there is almost no way they will go with a voiced protagonist, unless they completely cut out different playable races.
I can't see them hiring 20 different actors (10 playable races, 2 voice actors per race to account for sex) to act out every single line in TES6. Even if they would have same voice actors doing the voice of (for example) Breton and Imperial races, they would still need to record two different performances for every single line of dialogue in the game because Imperials and Bretons don't sound the same.
Yeah I worded that a bit weirdly. I meant that the actual dialogue feels limited in a way that there can't be an actual, natural conversation between the MC and NPCs. I just personally wouldn't want that the only way to interact with other characters is just some npc talking for x amount of time and then you choose a short answer. That's extremely limiting for cutscenes and big story moments also.I have no clue why anyone who plays dialogue-heavy RPG games would think this, because it's quite literally the opposite. RPG's with voiced protagonists usually have far less dialogue options and variations than RPG's without them because of the time and budget needed to voice every line.
I don't think he said it was a mistake, but the gist of his comments about it read to me like he was dancing around saying it didn't work out.This is actually a very tough question. That said, didn't Todd openly admit it was a mistake to make Fallout 4's protagonist voiced?
I mean, this is already the case with voiced protagonists. Short sentence from them followed by 2 - 3 lines of exposition and full sentences from the NPC. Maybe a dynamic camera angle or two if you're lucky. Repeat ad infinitum.Yeah I worded that a bit weirdly. I meant that the actual dialogue feels limited in a way that there can't be an actual, natural conversation between the MC and NPCs. I just personally wouldn't want that the only way to interact with other characters is just some npc talking for x amount of time and then you choose a short answer. That's extremely limiting for cutscenes and big story moments also.
Yeah, I completely understand where you're coming from. There isn't an objective truth here and I just prefer a voiced protagonist. I still completely disagree that every game is short sentences from the protagonist followed by full and long talk by an npc regardless of whether mc is voiced or not. In general many AAA games are moving to a more movie-like and higher quality presentation with their story, and it just isn't possible without everyone having a voice.I mean, this is already the case with voiced protagonists. Short sentence from them followed by 2 - 3 lines of exposition and full sentences from the NPC. Maybe a dynamic camera angle or two if you're lucky. Repeat ad infinitum.
Every. Single. AAA Action-Adventure or RPG.
If anything a non-voiced protagonist allows for longer, more diverse protagonist dialogue. Here's a random bit of Divinity Original Sin 2 dialogue:
Look at the options you have! Plus all the freedom in the world to imagine your response in whatever tone you prefer. You don't get this with a voiced protagonist.
To everyone that hated it in FO4: did you pick the male protagonist?
I thought the female VA was awesome, but judging from some YT clips I've seen the male one seems a bit of a dork.
To everyone that hated it in FO4: did you pick the male protagonist?
I thought the female VA was awesome, but judging from some YT clips I've seen the male one seems a bit of a dork.
The voiced protagonist and dialogue system were heavily criticized aspects of FO4. However, while I can definitely see them going back to a more robust dialogue system that is hopefully meaningful with its choices this time around, I feel like they see the dislike of a voiced protagonist as simply a growing pain. Over time, people will get used to it and it will be standardized for BGS RPGs going forward.
But who knows, maybe they will go back on it. I personally didn't mind the VA in FO4, but I wouldn't shed a tear if it was gone. Don't care either way.
It's not as bad as people say. I think when it comes to the comedic lines, the male VA was spot on with the delivery
RPG's that don't have a voiced character do not have 'silent protagonists' though. A character like The Courier of New Vegas or Harry from Disco Elysium is very talkative, but they are just not voiced so the players can interpret the tone and sound of the voice themselves to improve the role playing. Fallout 4's voiced protagonist made it very restrictive with how a player can build and interpret their character.
What's up with Era and all the recent polls bring so tied??
My guess is that it won't cause they never are? It could change of course but idk.
Wait, is the F76 protag voiced? I don't remember my char speaking out loud but I mighta forgotten.