By clicking the link to your capture, they can start from the beginning of your unique stage in PixelJunk Raiders and use your imprints - as well as any they create - to complete the level and save the Tantallians! In this way, states passed between several players will evolve slightly depending on how each person plays the game.
We developed PixelJunk Raiders to use State Share so that when a particular stage is too tough to beat by yourself, players can cooperate to overcome the alien invasion by sharing their states back and forth, building up the available imprint defenses. Which one of you will beat it first?
You can also place gestures for other players to see, such as hand-waving, laying down to enjoy the view, or expressing anger. I can imagine a chain of people sharing game states and their gestures being seen by a much larger audience than they originally intended. In this sense, it's a form of communication too, so I'm interested to see if any emergent player behavior evolves from it. It's in the hands of players now!
I love the ease of access players have to Stadia, you can stream amazing quality games right there in your browser or even on a tiny notebook PC. I had always wanted to make a rogue-like game with vast automatically generated alien vistas and when I heard about the tech behind Stadia, I saw a great opportunity to expand the concept into a fully realized 3D world.
I have a keen interest in asynchronous multiplayer games, so State Share enabled me to create a really unique and collaborative way to play PixelJunk Raiders. Paired with the accessibility of Stadia, State Share is such a compelling feature since it allows players to try a new game state as easily as clicking a link and running it right there in your browser.
For me it's not a question of if I can purchase this. Not owning the actual game and instead purchasing a license to play on a platform that might not be around in the near future makes the value proposition difficult. I would hate to pay for this and then not be able to access it.It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
For me, it's about ownership and trusting google long term. There are also certain things I need as a PC gamer that I can't get with streaming (resolution/framerate). I've also been burnt by Stadia (NBA2k).It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
The supported country part is the problem for me unfortunately.It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
I have horrible data caps.It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
The whole State Share is a pretty unique spin. Don't think anything in the market does anything quite like it. It'll be interesting to see how it actuality works in practice though.An indie developer making a rogue-like? Consider me shocked! Talk about a saturated market.
Yeah, the infrastructure here is really wonky. I'm always amazed to hear stories like yours. I live in podunk Arkansas and I've had AT&T 1gig fiber with no data caps for several years now. Companies in the US really need to work on getting high speed broadband out to everyone.Definitely aren't talking about the US. I live in the 8th largest city in the United States and the best internet I can get is 50mbps down. And it rarely meets that speed. While also being divided by multiple residents. Stadia is meaningless until our internet infrastructure actually allows "ease of access" for a majority of people.
Pretty sure they did.
Same, I think the State Share is pretty rad. Not only from a community perspective but also pretty neat from a single player perspective as well. Really like that procedurally generated world? Just take a screenshot or clip and you can come back to it whenever you want. Not only that but I also have my brothers as part of my Stadia family group so we'll be able to swap worlds between each other. Looking forward to trying it out Monday!Looks fun, will definitely give it a spin since I get it for free on Pro :)
Also, for Stadia fans like myself, just enjoy stuff like this and ignore the hate.... nothing is going to change anyone's mind if they are set on a specific side of this fence. I can't make someone buy it or play Stadia any more than they can convince me not to ;P
Guess I know what I am playing Monday night though!
They don't even have to buy it. Just get a month of free Stadia Pro, and they're all set.It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
I'll definitely try it out if I can use my regular controller (Xbox Series). I'm not buying any hardware to play one or two games. I do like Pixeljunk games.It's just weird how many won't play this because it is on Stadia. Most should have good internet in a Stadia supported country so that it is only a game purchase away.
If this would be on a hardware platform you don't own, you would have to buy that platform first.
Anyway, I will wait for reviews. Already got Returnal on my list which looks similar from some gameplay elements.
You can. Just plug it in by USB while logged into Stadia.I'll definitely try it out if I can use my regular controller (Xbox Series). I'm not buying any hardware to play one or two games. I do like Pixeljunk games.
Stadia faces the same challenges many other new services face, mainly uncertainties and invisible barriers. Is my country supported? my internet speed enough? What about latency? What about my data cap? Do I own the game? Those uncertainties pushed potential users to "maybe later", and "maybe later" can mean never if there are loads of alternatives out there.
Gotta be honest, this one actually looks like a game I'd love to play. Will be free for Stadia Pro subscribers.
I'd have to assume it's a timed exclusive of sorts, but this article doesn't specify.
Oh is it out now? I might subscribe for a month to give it a try.Outside combat feels a lot like playing Journey. Combat feels a bit off, might just have to get used to it.
I can't remember the last time I had my hopes raised and then so thoroughly dashed by the end of a headline.
Pixeljunk Monsters on PS3 is one of my favorite games and the decisions on the series since have totally killed my hope for a proper follow-up. I'd like for a remaster that was completely identical to the original with online play added.
Nice. I really hope more major outlets review this game. Gaming Nexus seems quite enamored with it:a couple of reviews are out
PixelJunk Raiders Reviews
PixelJunk Raiders is rated 'Weak' after being reviewed by 10 critics, with an overall average score of 57. It's ranked in the bottom 11% of games and recommended by 10% of critics.opencritic.com
PixelJunk Raiders is one of the most beautiful, moody, and tough games I've ever played. But it is the potential of the Stadia community crowdsourcing the game that makes it such a fascinating and unique experience. A unique experience on its own, PixelJunk Raiders has capacity to become a gamechanger if the gaming public choses to adopt it. Either way, this is a fascinating piece of video game history in the making. Attention should be paid.
Rating: 8.8 Class Leading
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I already have this on Steam, Vita, and PS3.
Not ideal playing on Vita for many reasons.
I want the "big comfy couch" experience I had on PS3 ported over to PS4/PS5.
Oh, yeah. I'm surprised they haven't made a switch version too tbh. It's a perfect game for portable/docked hybrid.Oh, you mentioned that you wanted the same game with online multiplayer & Ultimate has that. But you're right in that it's only on Vita & PC for some reason.
Yep, it's already out and claimable. Either that or $19.99 if you don't have Pro.This looks fantastic! Is this seriously going to be included with the PRO games for March? Because I would actually purchases this!
Yup, its a pro game. Already available to claim and play.This looks fantastic! Is this seriously going to be included with the PRO games for March? Because I would actually purchases this!
Its implementation of State Share seems very Stadia specific. Granted I'm sure there was money involved but Cory sounded genuinely interested in what Stadia offered and wanted to build a game around it. It makes me wonder when/if they port it to other platforms how they'll bring the State Share feature over, either by trying to re-adapt it or nixing it altogether. Interview done with Cory earlier:Resolution's too high; can't see them pixels.
Why Stadia only, though? I think they're betting on the wrong horse but who knows how that money flows, but reaching a huge audience wasn't probably one of their goals.
I had always wanted to make a rogue-like game with vast automatically generated alien vistas and when I heard about the tech behind Stadia, I saw a great opportunity to expand the concept into a fully realized 3D world.
I have a keen interest in asynchronous multiplayer games, so State Share enabled me to create a really unique and collaborative way to play PixelJunk Raiders. Paired with the accessibility of Stadia, State Share is such a compelling feature since it allows players to try a new game state as easily as clicking a link and running it right there in your browser.
Whoa, I had no idea it was on Steam! That's an insta-buy for me.