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From the creators of RPG Maker MV
No real screens of what the packaged graphics look like clearly yet, but this has me pumped. Sounds like we may finally get a robust engine for handling 2d combat without the need for a lot of coding. I'm hoping to see some in depth stuff on hitbox/hurtbox editting, hit stun, block stun and other stun scaling, potential juggle and physics, as well as what sort of basic functions are handled in the GUI. Usually a good deal of fiddling and code addition comes up with combat so here's hoping that Action Game Maker MV is a new tool set to take care of folks without needing them to learn to create plugins and code by hand a lot of core features.
Super excited for this. Eager to see a demo of the sonic physics, and metroidvania style level design tools. Gonna be so many beatemups and metroidvania projects soon thanks to this.
UPDATE! Apparently gonna be called Pixel Game Maker MV in some places.
More news on this from gematsu
Plus now the official site has launched!
COMING TO STEAM EARLY ACCESS THIS SUMMER!
The gallery at Gematsu shows off pinball and what looks like a Trials style motorcycle thing goin on. It specifically talks you can do motorcycle and other physics easily now with no coding experience so it looks like we got a lot of good options here. Looks very promising.
From the creators of RPG Maker MV
- Action Game Maker MV will be released this summer in Japan for 9,800 yen.
- You can freely create the style of your game, from side-view to top-down view, as well as easily implement offline multiplayer that supports up to four players.
- Programming knowledge is not required for any action, and in addition to standard scrolling action games, you can also create Metroidvania-style games, or Sonic the Hedgehog-style high-speed running action games that accomodate a physics engine.
- You can casually implement graphics enarlgment, reduction, and rotation functions, as well as use movies for background scenery. Image and music materials from other Maker series programs can also be used.
- Depending on how you present it, you can also make shooting games. The program will also support functionality expansions via plug-ins.
- Currently, Action Game Maker MV is Windows-only. Commercial use is also allowed.
- Action Game Maker MV will be playable at BitSummit Vol. 6 on May 12
No real screens of what the packaged graphics look like clearly yet, but this has me pumped. Sounds like we may finally get a robust engine for handling 2d combat without the need for a lot of coding. I'm hoping to see some in depth stuff on hitbox/hurtbox editting, hit stun, block stun and other stun scaling, potential juggle and physics, as well as what sort of basic functions are handled in the GUI. Usually a good deal of fiddling and code addition comes up with combat so here's hoping that Action Game Maker MV is a new tool set to take care of folks without needing them to learn to create plugins and code by hand a lot of core features.
Super excited for this. Eager to see a demo of the sonic physics, and metroidvania style level design tools. Gonna be so many beatemups and metroidvania projects soon thanks to this.
UPDATE! Apparently gonna be called Pixel Game Maker MV in some places.
More news on this from gematsu
Plus now the official site has launched!
COMING TO STEAM EARLY ACCESS THIS SUMMER!
The gallery at Gematsu shows off pinball and what looks like a Trials style motorcycle thing goin on. It specifically talks you can do motorcycle and other physics easily now with no coding experience so it looks like we got a lot of good options here. Looks very promising.
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