It's not just about frame rate, but about the overall complexity of game worlds - physics, AI, etc. Digital Foundry did a video on this a few months ago.
The current Jaguar CPUs in the PS4/Xbox One are a complete joke, and the types of games that developers have been able to build using these chips are amazing. So just imagine what devs could do if they're working with modern Ryzen chips.
And hate to say it but czerny was a messiah here $399 ps4 8gb ddr5, could do no wrong. And yet he compromised on the cpu.
I didn't buy an Xbox until the X but was base PS4 really 50% more powerful than base Xbox One? I remember a lot of games were 900p instead of 1080p but 50% sound incredibly significant to the point where multiplats would have had a hard time coming out on both.The PS4 was the best possible console that could've been released in 2013. It was $100 cheaper and 50% more powerful than its nearest competitor.
The PS4 was the best possible console that could've been released in 2013. It was $100 cheaper and 50% more powerful than its nearest competitor.
I said enormous advantage - of course it will still have an advantage
Right now console does not match framerate even for low end pc cpus...while on the graphics something like the x is beating 1060 in many games.
And hate to say it but czerny was a messiah here $399 ps4 8gb ddr5, could do no wrong. And yet he compromised on the cpu.
Forza is 60. Halo is 60. Gears is 60.
Cod, titanfall, bf, fifa etc are all 60 too.
Point is, even in unbalanced environments there are ways to meet your goals.
That being said, I'm 100% certain that the next xbox is going to be bonkers, a return to top form.
Scorpio is a proof of concept for that.
It came at a price, though. The One X is a better box than the PS4 Pro but for $100 more you'd expect that it would. Would MS be willing to start a new generation at a $100 disadvantage again?
Core market says "yes please"It came at a price, though. The One X is a better box than the PS4 Pro but for $100 more you'd expect that it would. Would MS be willing to start a new generation at a $100 disadvantage again?
Uh, both consoles use the same CPU because there wasn't anything else available.
Also disagree with there being no cpus being available at the time, it would just have costed more.
No offense, but I hope no console manufacturer EVER listens to you. EVER.I would rather they use the cpu to improve a.i and other simulations than waste it on framerate. Not all games need to be 60 fps.
"Power of the cloud 2.0"? then mandate a locked 60fps mode (1080/1440p)I would rather they use the cpu to improve a.i and other simulations than waste it on framerate. Not all games need to be 60 fps.
CPUs on current gen are weak sauce, sure, but it's not really a hardware issue. More of a dev issue.
Nothing to stop devs from still aiming for the most ambitious graphics they can achieve with the hardware at 30 fps (or less).
I think Phil might not understand how developers work, or in this particular case is ignoring that for the purposes of this interview.
It doesn't matter how big the bag is, a developer will try to stuff more into it than it can hold. Give them a 5 pound bag? Somebody will try to put 10 pounds into it.
Additionally, FPS isn't a hard technical limit, at least within the ranges we're talking about here. It is a trade-off. You can sacrifice FPS to do other things and a lot of developers on console make that sacrifice purposely. No amount of hardware is going to change that thanks to the 5 pound bag rule.
As somebody who spent most of his career supporting developers I can tell you that "throw more hardware at it" is a band-aid when it comes to fitting the developers' vision into your current hardware footprint. The more hardware you give them the more time they spend on feature creep instead of optimization and you end up in the same place you started.
Nobody is using the word "guarantee". A better balanced system with CPUs that aren't severely underpowered will allow more developers to create games with higher frame rates.
It'll also help VR.
I wonder if this means that Forza Horizon will make the jump from 30fps to 60fps. That would be nice.
The GPU was 50% more powerful. They both had 8GB of memory (though PS5 had GDDR5 vs Xbox's 8GB DDR3 with a small amount of ESRAM) and similar CPUs (I believe the Xbox actually had a slight clockspeed advantage here). They could run the same games at roughly the same performance taking into account a resolution detriment on the Xbox due to the weaker GPU.I didn't buy an Xbox until the X but was base PS4 really 50% more powerful than base Xbox One? I remember a lot of games were 900p instead of 1080p but 50% sound incredibly significant to the point where multiplats would have had a hard time coming out on both.
If I remember correctly it is around 40% difference around the same between the pro and the X but in favour of the X this time.I didn't buy an Xbox until the X but was base PS4 really 50% more powerful than base Xbox One? I remember a lot of games were 900p instead of 1080p but 50% sound incredibly significant to the point where multiplats would have had a hard time coming out on both.
No offense, but I hope no console manufacturer EVER listens to you. EVER.
Hav,ent all Xbox consoles launched to sell at a profit?
I feel like Uncle Phil is gonna have to take a loss on nextbox if he really wants to keep using "the worlds most powerful console" as a tag line.
Well Gears 4 is kinda 60 in SP on X, but it seems that Gears 5 is going in the somewhat open world direction, so with 6 i would imagine they would want to expand on that, so better CPU In Scarlet will let them go nuts without cutting corners for 60, more enemies on screen, better Ai etc. Just hitting 60 now requires a lot of compromising, as you kinda said.Forza is 60. Halo is 60. Gears is 60.
Cod, titanfall, bf, fifa etc are all 60 too.
Point is, even in unbalanced environments there are ways to meet your goals.
That being said, I'm 100% certain that the next xbox is going to be bonkers, a return to top form.
Scorpio is a proof of concept for that.
I would rather they use the cpu to improve a.i and other simulations than waste it on framerate. Not all games need to be 60 fps.
Havent all Xbox consoles launched to sell at a profit?
I feel like Uncle Phil is gonna have to take a loss on nextbox if he really wants to keep using "the worlds most powerful console" as a tag line.
Regarding Insomniac specifically, they have said here on ResetEra (Q&ERA) how we shouldn't hold them to that statement today (10 years later): https://www.resetera.com/threads/q-...-overdrive-spyro-and-more.33176/#post-6202285Some devs like Insomniac did quite a bit of market research around framerate vs other things, and what players prioritise. At the time it led them to target 30hz. Maybe that will change, maybe market demand is leading and will lead to more 60fps targets. But devs should have that flexibility.
Regarding Insomniac specifically, they have said here on ResetEra (Q&ERA) how we shouldn't hold them to that statement today (10 years later): https://www.resetera.com/threads/q-...-overdrive-spyro-and-more.33176/#post-6202285
Havent all Xbox consoles launched to sell at a profit?
I feel like Uncle Phil is gonna have to take a loss on nextbox if he really wants to keep using "the worlds most powerful console" as a tag line.
Yes but that's hardly an engineering miracle but Sony got lucky with the dram market.I didn't buy an Xbox until the X but was base PS4 really 50% more powerful than base Xbox One? I remember a lot of games were 900p instead of 1080p but 50% sound incredibly significant to the point where multiplats would have had a hard time coming out on both.