Don't know but it has native Windows support and it was in use for so long, so I'd assume mods are possible. It's owned by EA but the documentation is probably out there for the different versions of the engine. Max Payne 2 used it and there mods for that, as well as others I presume.
Don't know but it has native Windows support and it was in use for so long, so I'd assume mods are possible. It's owned by EA but the documentation is probably out there for the different versions of the engine. Max Payne 2 used it and there mods for that, as well as others I presume.
Man, I had no idea these games used Renderware, it was EVERYWHERE during the PS2 era, even the GTA games used it.Don't know but it has native Windows support and it was in use for so long, so I'd assume mods are possible. It's owned by EA but the documentation is probably out there for the different versions of the engine. Max Payne 2 used it and there mods for that, as well as others I presume.
On PS2 and Xbox it uses Renderware.
Not really but this user told me they knew about it:Do we have any other evidence other than Sabi tweeting about P3 that we're getting that too?
Me being one of them. Have mentioned multiple times that this is going to come as well. If ya don't believe it just wait.
I'm ready.
If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
I don't think so, the dungeons in 5 were super polished and varied with a lot of natural break points in comparison to 4 which is pure dungeon crawling.If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
Sorry mate. This series likely isn't for you.If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
fwiw i find p5's dungeons meh but didn't have too much of an issue with p4g, they felt more straightforward with less faff.
whoa i had no idea that the dungeons were randomly generated, which i guess really speaks to how samey they arelol no. You have randomly generated dungeons here with more and more floors the further you are into the game. P5 dungeons are a big step up and have mechanics which P4 don't really have at all.
whoa i had no idea that the dungeons were randomly generated, which i guess really speaks to how samey they are
I hope they add some QoL stuff, like fast-forwarding, autosave, and so on. Some parts of the game (the vanilla one) can be a slog.
Wait, really?It's the same as in Persona 3 just that you have more dungeons instead of one really big one.
If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
Well they are long but shorter than the ones in 5 and much easier to get through, you just look for the stairs in every floor and that's it. They're nothing like the ones in 5 really but this is a series with dungeon crawling and long dungeons so if you don't like that it's probably not for you? There is the option of playing on easy to make stuff go faster but I think that kind of defeats the purpose of several gameplay systems that become unnecessary.If I dropped out from P5 because of long dungeons, is there a chance I'll enjoy P4...?
Wait, really?
Man, this totally killed my interest. I was told the game has normal designed dungeon, just worse than P5 (which I enjoyed, all in all). I had no idea that they were randomly generated: the Tartarus was a pain in the ass and a deal breaker for P3 imho.
The PS2 GTA games used Renderware, and considering the massive amount of mods available for San Andreas, I'd say P4G mods are likely.