It's not even a matter of optimization, they aren't going to target 5 year old PC hardware, and they shouldn't.That's true, I forgot few devs really care about optimizing for PC nowadays except maybe the likes of CD Projekt, 4A Games and Rockstar
It's not even a matter of optimization, they aren't going to target 5 year old PC hardware, and they shouldn't.That's true, I forgot few devs really care about optimizing for PC nowadays except maybe the likes of CD Projekt, 4A Games and Rockstar
That isn't true or what I said.That's true, I forgot few devs really care about optimizing for PC nowadays except maybe the likes of CD Projekt, 4A Games and Rockstar
I think you need to amend the title.I guess I need to amend the OP: People sticking with older CPUs/fewer than 8 cores will be holding back the consoles until they upgrade, depending on clocks we get
sure at those clocks maybe they'll keep pace or outperform the consoles, unless maybe you turn up certain settings beyond console-level in games. Always gotta account for overhead
I stand by my point that any 8-core CPU you can buy today will likely not be able to match up to the next gen consoles once we're out of the crossgen phase.
But those are the clocks that desktop CPU's are at. So why would an 8 core desktop CPU be slower than the consoles, when they'd have the same core/thread count?
When at any time were consoles ever ahead of your average PC setup?
That brief period during the Dreamcast launch? early PS2? Never?
I think you're overestimating the CPU in the PS5/XB4.
Just because the hardware is in the same family doesn't mean it's clocked the same. Consoles need to cool themselves after all.
OS overhead, poor optimization, other tasks you may be running on the PCBut those are the clocks that desktop CPU's are at. So why would an 8 core desktop CPU be slower than the consoles, when they'd have the same core/thread count?
I can see them cutting the cache from 32 to 16MB perhaps but I doubt the base clock will go below 3GHz since the 3700X is quite power efficient already with its 3.6GHZ base clockBingo.
There will be a hard power/heat budget with the 9th gen twins. And they know that even a cut down Ryzen derivative will have plenty of power for games. So by clocking it down a bit and cutting some cache, they have more room for GPU portion of the APU as well as TDP budget for the graphics.
Exact numbers would be impossible to measure, but with the same upper limit in place, a console with an 80/20 split for GPU vs CPU allocation in the APU will look much more impressive to gamers than one with a 60/40 split.
OS overhead, poor optimization, other tasks you may be running on the PC
I sort of miss these threads, you can tell how close a new console gen is coming out by counting these type of threads.
again, my main point is that something like a Ryzen 5 2600 or i5-8400 very likely won't be as long-lived as say, the i5-2500K since the console baseline is hugely increased now. The 2013 consoles had really weak CPUs for the time, and the enhanced ones are still weak, just boosted by like 400-600MhzGoal post after goal post. This thread comes off as quite trolling. I know you know better and you're just trying to stir up the pot.
sure at those clocks maybe they'll keep pace or outperform the consoles, unless maybe you turn up certain settings beyond console-level in games. Always gotta account for overhead
Then you'll get the occasional super lava hot take on here about how PC gaming is obsolete because consoles have "caught up" to PC tech. Buzzwords like 8K, super-fast SSDs and hardware-based Raytracing are stirring up a craze.
Then you'll get the occasional super lava hot take on here about how PC gaming is obsolete because consoles have "caught up" to PC tech. Buzzwords like 8K, super-fast SSDs and hardware-based Raytracing are stirring up a craze.
again, my main point is that something like a Ryzen 5 2600 or i5-8400 very likely won't be as long-lived as say, the i5-2500K since the console baseline is hugely increased now. The 2013 consoles had really weak CPUs for the time, and the enhanced ones are still weak, just boosted by like 400-600Mhz
zEn tWo cOreZz.
Now I believe you are simply trolling.sure at those clocks maybe they'll keep pace or outperform the consoles, unless maybe you turn up certain settings beyond console-level in games. Always gotta account for overhead
exactly why I'm probably going to upgrade to a 12-core Ryzen 4900X or whatever they call it next year if it still supports AM4, or maybe a 3900X if they get a lot cheaper. I just want extra cores and threads over PS5 and hoping it can last me at least 5-6 years or moreWhat overhead ?
Windows overhead is 2-5% idle with Steam open. You know how much CPU ressources were reserved on PS4 ? 20% at launch. 2 entire cores.
Heck because of the clock advantage, even a Ryzen 3600 might outperform those console cpus.
Not sure how that's even relevant to what you initially said though. Developers that have been doing multiplats will continue to do so, and still put the console first. Those that don't care about console development likely still won't, unless there's an incentive such as simply wanting to try making a different kind of game that would also be console friendly. In any event, PCs are not going to be a factor in the way games are made for the next gen systems.
If this has been your point the entire time, you need to reflect on how you managed to create a wildly different thread.again, my main point is that something like a Ryzen 5 2600 or i5-8400 very likely won't be as long-lived as say, the i5-2500K since the console baseline is hugely increased now. The 2013 consoles had really weak CPUs for the time, and the enhanced ones are still weak, just boosted by like 400-600Mhz
but if they're having to consider lower level PCs as well couldn't we concede that they aren't focusing the entirety of their efforts on appeasing console players? At the very least there is an emerging parity in regards to how multiplatform devs see the PC space.
Will the processors in the new consoles even have the strength of a 3700x?
exactly why I'm probably going to upgrade to a 12-core Ryzen 4900X or whatever they call it next year if it still supports AM4, or maybe a 3900X if they get a lot cheaper. I just want extra cores and threads over PS5 and hoping it can last me at least 5-6 years or more
Will the processors in the new consoles even have the strength of a 3700x?
the cache will be lowered for sure, they don't really need it as much with GDDR6 anyway.No. It'll be based on the same chipset. But with lower clocks. More than 1Ghz lower. With likely less cache.
Don't they already do this though? Don't many minimum requirement games actually perform about the same, or even sometimes worse than their console counterparts? Minimum requirements are usually extremely low. This has been a thing for decades now though, even before consoles were the priority.
again, it's because those cores were weak netbook-class cores to begin with. By 2015 even smartphones had faster coresRemember how 8 cores on PS4 would mean 4 cores on pc are dead ?
Well guess what: it didn't happen.
How strong will these cores be and how will these CPUs compare to the desktop variant?again, it's because those cores were weak netbook-class cores to begin with. By 2015 even smartphones had faster cores
That's kind of my point though, can we say that either PCs or consoles have a "priority" if we've continually witnessed developers require graphical flexibility to run on the lowest-end of the scale (which are usually PCs, in this case)?
again, it's because those cores were weak netbook-class cores to begin with. By 2015 even smartphones had faster cores
I will guarantee you a 9900k will last people that long, not at the highest settings towards the end of the generation. Saying anything else is just spreading FUD.exactly why I'm probably going to upgrade to a 12-core Ryzen 4900X or whatever they call it next year if it still supports AM4, or maybe a 3900X if they get a lot cheaper. I just want extra cores and threads over PS5 and hoping it can last me at least 5-6 years or more