Pretty much. They've been screaming how they've wanted this, how it's engaging and how much revenue it brings. This obviously comes with human cost.
Also obligatory: Unionize
Battle passes are just as bad in my opinion. You pay a monetary price for the permission to spend an enormous amount of time to ensure that you get every item available in the battle pass that you paid for upfront. It's gross. You're paying for the privilege to free up as much of your schedule to hang out in their ecosystem based on the fear of missing out of stuff you already paid to have.I'd also like to blame Fortnite for inventing the Battle Pass. Granted, battle passes are way better than loot boxes, but they're still frustrating in how they demand a lot of time instead of luck.
Talk about nailing every aspect of it. It's not that old but you could tell me it was written today and I wouldn't know better.The points made in this article are now more relevant than ever.
Doesn't get brought up nearly enough as it should.It's changed how we talk about games because conversations around new games are crowded by what's being renewed, and there's only so much attention to go around. If a game like Apex Legends isn't immediately the biggest thing in its genre, naturally shrinking player counts are heralded as a sign of doom.
Yep. And, even though the majority of posters in this forum position themselves as against GaaS, they also ask for more content in games. It'd be hard to stop using this model, because games that do try it might be considered failures.The points made in this article are now more relevant than ever.
Wouldn't this kill the likes of ''Destinys'' and ''Fortnites''?in my perfect world, there would be zero GaaS games. Updates would merely exist to break game breaking issues.
There was actually a time where games came out and really didn't have bugs of any consequence. You got the disk, cart or tape and that was that and they worked for pretty much everyone other than those looking for glitches.I do think we've hit the GaaS tipping point where the market can only sustain a small portion of them.
I don't know what developers prefer, but I like it when a game comes out and it's just finished (more or less (there's always bugs)). The team moves onto the next project and fans get to enjoy the game.
There was actually a time where games came out and really didn't have bugs of any consequence. You got the disk, cart or tape and that was that and they worked for pretty much everyone other than those looking for glitches.
I wouldn't say everything was totally bug free but my experience in the 80's was playing a tonne of games and I cannot recall any time I found an actual bug, or had to take a game back. Once we went digital then things got lazier. Admittedly games likely got more complicated to make and test and given the industry isn't known for its rigid "engineering" practices it was more likely bugs would be present in more recent decades. However, games for the most part just worked. Now it's a given they'll get bug fixes, even 0 day patches because they are broken on release.Wouldn't go that far. Games would have game breaking bugs in them quite often. Like look at launch version of Castlevania, if too many sprites are on screen at once it'll straight up lock up and you have to do a full reset. Most of these types of things would be fixed in revisions (just patches) of the games, so they can happen quite a bit of if you have a day 1 copy of the game there most likely will be bugs that didn't get caught for launch that could be nasty game enders.
Checking the comments on any single Apex Legends tweet, Youtube upload or otherwise shows ravening hordes of idiots screaming for new content. Its absolutely maddening because they don't get the pipeline behind new content, and how it crushes companies.
Suppose "back in the day", there were so many hobbyist modders making stuff for games like Counter Strike, there was always something new and novel, even if it was entirely untested and shite. I kind of miss those days of UGC.
Thats why I said "in my perfect world"Wouldn't this kill the likes of ''Destinys'' and ''Fortnites''?
Overall GaaS are more miss than hits, but you can have good and fun games in this form of content.
This is fair, and it is also my main problem with GaaS, FOMO is a bitch.Thats why I said "in my perfect world"
I didn't like Destiny or Fortnite because both compel you to play and in a way, punish you when you don't.
I'd rather just have one and done games I get the whole experience from at my own pace when I want to play them.
Imagine like... buying a book and then not reading it for a few months but then having the first couple chapters deleted because you didn't play it when it came out.
Just wanna say that I agree with all of this. There's definitely improvements that could be made to the gacha or resin system but I dunno what people expected when they play the game for 12 hrs a day.In my mind, the most recent example of this is with Genshin Impact. You have folks getting and thoroughly enjoying a game with a greater scope and content than most $60 games out there right now. Then they burn through 60 or 70 hours of fresh and interesting content by playing 12 hours a day in a game that is clearly designed to keep expanding over time and now that they've hit the "endgame" grind, all I hear are people losing their minds and calling the devs lazy for not including more. That isn't excusing the more predatory parts of the game like the gacha or to some degree, the limitations of resin but... It's like people forgot the sheer joy the game gave them for dozens of hours before hand just because this live service style game doesn't give them infinite content.
In my head, Genshin is basically a great BOTW style JRPG with a robust single player. When I eventually get done with exploring and the single player story stuff I'll probably put the game down until the next big update outside of the dailies and I don't really care about grinding every character to do a million damage. I get that's not how everyone plays these games but... I dunno. Maybe it's a healthier expectation? Not just for us, but for the devs too. We don't need to have a game altering patch or update every 1-2 weeks. We don't get them for God of War or Horizon, why should we necessarily get them for Genshin? If tomorrow, the devs announced they are done doing content for the game, I'd still be more than happy with what I've played.