so, played quite a few more hours of dishonored 2 and i'm right on the last mission (i think)
i'm um, a bit ambivalent about this game, kind of the same as the first one. they get a lot more creative with the level design in some of the more gimmicky levels and that's really cool, and i think the optional content and non-lethal solutions are more elaborate and interesting from the first game. exploration is also pretty rewarding, with a lot of hidden runes and charms that involve fun puzzle solving to access secret areas. emily's powers feel a bit hit or miss to me, i mostly use domino and her version of blink, as the demon walk might look cool but just takes too fucking long and doesn't seem to make you as sneaky as i'd hope either (nor there seem to be enough crawlspaces to hide in during demon walk mode). the clone is a little bit whatever (tho it is kinda cool that you can kill yourself lol), and the void thing costs so many runes i've only just unlocked it on this last mission.
what i don't like about this game, and it's kind of a general complaint about the stealth genre as a whole, is getting spotted. getting spotted is never fun in any stealth game and it usually feels like it's just a soft loss condition, as the game state turns into chaos and even if you manage to go back to hiding, it's likely that enemy routes are all wonky now and you have to wait a long while for them to reset, and even then important npcs might've gotten stuck in a "caution" state they can't get out of, etc. so you quickload. and you end up quickloading a lot in this game, because it's first person so you can't really help not noticing people behind you, but also because the vision and sound systems in this game are really unwieldy and you might randomly get spotted cos you walked instead of crawling and someone two floors below you heard you. i really wish this game had a light and darkness system like in thief, or some other indicator of your visibility, cos i've been playing it by ear the whole game and i'm still not sure
and honestly, getting caught in this game wouldn't be so bad if i wasn't playing non-lethal (well, mostly, i killed a bunch of nobles cos you know, fuck nobles). the game doesn't forbid you from going loud but it's certainly not encouraging you to. heart mom kept scolding me for the first 3 or so levels and emily talked like a psychopath in most of the dialogue and while i'm certainly not invested in this game's terrible story and characters, i didn't want to sacrifice whatever bit of interest existed, so i conceded and went non lethal. and non lethal suuuucks. that choking animation is still as lame as ever, hiding bodies is still as tedious as ever, and zapping people with a stun mine doesn't come close to watching them get shredded to pieces with one of the shreddy mines. i used to love to just kill someone by throwing their friend's dead body on their head, but that has gone too... so well, i savescum. a lot. which means that while i won't get spotted all the time cos i'm not THAT bad at the game, it's still often enough that it's bothersome, and i really wish this game didn't have that stupid morality system that actively punishes you for playing however you want. more rats/bloodflies is cool, emily turning into a psycho isn't. and honestly it was kind of hilarious in dishonored 1, so maybe i should've gone along with it, idk. it just feels like you're just playing the 'bad route'
and speaking of ethics, the other thing i really don't like is this game's take on rulership and how it relates to emily. basically the game is about emily coming to terms with the fact that ruling people involves doing actual fucking work. from what you gather as you play the game, emily kind of didn't do shit for all her time as an empress and, well, time to right that wrong. a lot of the bad guys that you kill are also ruler types that reign, as bad guys generally do, through terror and abuse, and uhh you kind of just replace them with good guys and it sort of magically fixes a ton of problems? and a lot of the game is like that, like there's literally a mission where you replace one guy for a good copy of himself that was like right fucking there and idk i find this kind of monarchic view of the world of having to get the good king to be kind of patronizing and lame. emily herself is kind of a major piece of shit and idk i feel like her arc is as fucking unrelatable as it gets and fuck you emily for being a useless parasite. like give me the game where fake roberspierre chops emily's useless head off.
also much like in the first game, the game kind of puts the lethal/non-lethal choice as a kind of good/bad choice that also feels kind of warped. for example you get the choice of killing one guy, or melting their brain until they're a slobbing blob, and uhh idk i sort of felt i was doing the more humane thing when i knocked him out and threw him off a second floor. in the game emily was like eat shit you scum, but deep down inside i felt like i was doing the right thing so idk, i guess me and arkane have different views on brain melting.
in any case, the game's still pretty entertaining, these are good levels with cool powers and cool immersive sim stuff (like letting you kill all your friends in the last mission cos the not kill your friends limitation only makes sense until you need them no more), that i wish wasn't as moralizing and just let me freely play my fucking way
+500 zkypoints to whoever reads this, i'm very bad at writing