This is very true. I've written VR articles for websites that get tens of millions of hits per month and they pull in a few thousand page views max (which accounts to like £5 of revenue maybe?).
You realise all this is exactly what people were saying twenty five years ago?
Cue forward to E3 - Sony is wasting all of our time with that stupid long VR segment! X(
This is what gets me about the people who are like there are no games that I want to keep my head set on for 4 hours a night. There's no 40 hour games!It's a shame that good VR is naturally exclusionary, because it has incentivized gamers to childishly dismiss it. But we see the same thing often with other platforms. There was a full year before people turned around on Xbox 360, for a multitude of reasons, and that was far more accessible and conveyed its value immediately.
I do think the path forward would be an affordable, VR only, high quality console. But I think that sort of thing would be best left for 5 years from now and could get a lot of PC ports (maybe Windows PC based from MS?)
It's a shame, because VR right now is amazing, if you're the type of gamer that enjoyed games in the early 80s. It's true there isn't much for the type of gamers that came this millennium.
Most of the posts here thus are formed from position of complete ignorance, hoping it fails, because then they won't have missed out on the start of the best thing in the last 25 years of gaming.
The SteamVR numbers are those waiting in menus, not playing games.
So anyways, of course those who actively hate VR as this thing they can never fully experience + actual good VR owners that don't need the opinions from an angle of ignorance (read: mainstream gaming media) so there is absolutely no reason for mainstream gaming writers to write about VR.
VR is extremely lacking in quality, fully fledged content. That's the real problem. A bummer considering how it is a complete game changer for a few genres, especially survival horror.
I recommend that you do. It's excellent.All that said, Moss looks really good and I've been thinking all week about finally busting the psvr back out
u wot m8VR feels dead to be honest. Anyone that was hyping VR up to me a year or two ago hasn't said shit. They don't even play VR games. Everyone has went back to their comfort zone games.
PSVR - "Ugh, why is Sony spending so much time showing VR games?!"
I will say that playing Elite in VR changed my life. And then I realized living completely immersed in a harsh brutal world was not my idea of fun. It was too much commitment. I like the half commitment of a TV screen and the real world in my peripheral vision. VR is kind of exhausting.
Yeah, me too! :]
It's a bummer that sites dedicated to covering gaming can't give more specialty areas the attention they deserve due to financial pressures.
That's a strange read on the sentiment that VR coverage gets almost no traffic, indicating that the readership itself has little interest in the tech.
It definitely doesn't help when VR games that offer the bigger expereinces are pretty pricey when you can just get some free stuff to 'mess about' and call it a day after a 15 minute session (Not what I do, but how I could see most people treating VR).I own more than one game, but I'm also a lousy customer. I've posted this before, but I really do feel VR came a couple years too late. There was a period I was buying junk left and right (stuff I'll never play if I live another 50 years). People's digital collection have become so saturated, it's just really hard to justify buying lots of new stuff. Which has the chilling affect of lousy sales numbers. Which drives developers out. And cuts down on experimentation. I don't think anyone's to really blame in this cycle, it's just unfortunate that VR couldn't have arrived when the middle class game was thriving and developers could afford to be a little more adventurous.
VR games shouldn't try to be regular non-VR games. VR games should utilize the strengths of the medium. That's pretty obvious. I should know, I've been following it for a while now.No its not. Its got tons of quality, fully fledged content. They're just not the same types of games as regular console or pc games are.
This is the same complaint about mobile and just ignores the platforms differences and why certain types of games are better suited.
lol no. VR is here to stay.Sorry guys, but the truth is, VR is just the new 3D. It will fade away into irrelevance in a few years.
I think Sony will abandon PSVR in PS5 just like Move.
I can totally understand not being interested in VR, not reading the articles, etc. What gets me is the segment of gamers that are not only not interested, but they seem to be on some kind of mission to constantly share WHY they aren't interested and why the whole segment is doomed to failure. If you're really not interested, just move on to the next topic or thread, but I swear every time it comes up somewhere like a podcast or thread on a messageboard, there are people expending extra energy just to be negative about it and list the same old complaints they always do. I don't get it. Just move along.
VR feels dead to be honest. Anyone that was hyping VR up to me a year or two ago hasn't said shit. They don't even play VR games. Everyone has went back to their comfort zone games.
This isn't fair, or it's an outdated take.Don't be confused though. The overwhelming majority of games on offer are tech demoes, even if said tech demoes showcase VR's strengths they leave a lot to be desired.
I'm still waiting for a full Budget Cuts release :(
RoadtoVR is a good aggregator blog, tested.com's projections video series is a must watch too.
Yeah I too think they show a lot better in video reviews and live plays where the VR interaction can be shown and described in action while playing rather than trying to interpret the description of the experience, plus I think a lot of VR users go straight to the handful of in-depth VR coverage sites that were doing in-depth coverage of the technology and games in the area from the beginning of the leadup to these 3 main headsets. Especially since a lot of the early VR coverage was from current and new youtubers establishing themselves on the content early.Not surprised. I've just started to get really into the video-reviews from PSVR Without Parole and PSVR Frank which convey the experience of a VR title much easier than words possibly can. They generate a small amount of traffic too, but the PSVR fanbase in particular seems to have a very strong attach rate.
Yeah, I sure wouldn't mind a Move2 that's more in line with the other two sets newer controllers but they're fine and I really enjoy my PSVR (that use either of the controllers or Farpoint with the aim) and keep picking up games for it (including in the recent sale that just ended a couple of days ago).I agree to some extent. While the moves aren't ideal, they work well enough if implemented right. Honestly, the games that's made the strongest impressions other than superhot and farpoint is probably resident evil 7 and moss, and both of those games even use a standard controller. While better controllers would be great, and something I would buy day one, I honestly don't think the present standard for psvr is bad as it is.
Yup. I just finally got around to picking up SuperHot (along with Moss) two days ago since I ended up with Raw Data first.lol yeah that moss review was funny.
"You know that dumb purchase you made for PSVR, well maybe it wasn't THAT dumb cause Moss is good" all kinds of shots.
PSVR compliments the PS4 library pretty well. It's hard to keep up with what's coming out, so to break out PSVR every now and then isn't such a bad thing. Theres a lot of good stuff for PSVR, I wish I was able to buy more of the releases (super hot, Skyrim, Dino Frontier, Farpoint)
As a consumer who is unable to use any of the current VR hardware, and is unlikely to ever be able to use any even near-future equivalents, I have an active interest in VR failing quickly and conclusively so developers and publishers who could be making good games on platforms I like stop wasting money and time on VR.I can totally understand not being interested in VR, not reading the articles, etc. What gets me is the segment of gamers that are not only not interested, but they seem to be on some kind of mission to constantly share WHY they aren't interested and why the whole segment is doomed to failure. If you're really not interested, just move on to the next topic or thread, but I swear every time it comes up somewhere like a podcast or thread on a messageboard, there are people expending extra energy just to be negative about it and list the same old complaints they always do. I don't get it. Just move along.
As someone who visits Waypoint frequently, I totally have zero interest in VR and skipped this particular article.
How come you're unable to play vr games? Is it motion sickness? Because that sucks and is a real issue for a lot of players. There are games that would work anyway, though. Moss, for example, features a non moving camera, and will absolutely not cause motion sickness.As a consumer who is unable to use any of the current VR hardware, and is unlikely to ever be able to use any even near-future equivalents, I have an active interest in VR failing quickly and conclusively so developers and publishers who could be making good games on platforms I like stop wasting money and time on VR.
VR is an inherently exclusionary platform, so there is no big mystery to why some people are so vocally opposed to it.
I can totally understand not being interested in VR, not reading the articles, etc. What gets me is the segment of gamers that are not only not interested, but they seem to be on some kind of mission to constantly share WHY they aren't interested and why the whole segment is doomed to failure. If you're really not interested, just move on to the next topic or thread, but I swear every time it comes up somewhere like a podcast or thread on a messageboard, there are people expending extra energy just to be negative about it and list the same old complaints they always do. I don't get it. Just move along.
That's a strange read on the sentiment that VR coverage gets almost no traffic, indicating that the readership itself has little interest in the tech.
Yeah, all the major headsets have a way to do this. It's alright for now. The size is neat but the clarity isn't the same due to HMD resolution. It's definitely not my preferred way to watch flat content.Speaking of VR, is there any kind of cinema mode for these headsets? Like, could I watch a movie on what appears to be an enormous screen? If so, is it any good? or disappointing?
yeah because people aren't hyping up vr to the point of annoyanceI can totally understand not being interested in VR, not reading the articles, etc. What gets me is the segment of gamers that are not only not interested, but they seem to be on some kind of mission to constantly share WHY they aren't interested and why the whole segment is doomed to failure. If you're really not interested, just move on to the next topic or thread, but I swear every time it comes up somewhere like a podcast or thread on a messageboard, there are people expending extra energy just to be negative about it and list the same old complaints they always do. I don't get it. Just move along.
Speaking of VR, is there any kind of cinema mode for these headsets? Like, could I watch a movie on what appears to be an enormous screen? If so, is it any good? or disappointing?
Every year it happens.Cue forward to E3 - Sony is wasting all of our time with that stupid long VR segment! X(