most quest like that have a time limit but it's hella long. no "real" consequence of them except for 2 of themChapter 2 content (not completed):
I've heard Harrim's quest (visit the dwarven ruins) has a time limit and I have no idea how long I've had it, so I'm trying to prioritize it. Jubilost evidently also has a quest there, so even though I don't particularly find him useful I'm swapping him in for Linzi also.
It's weird to me how this section opens up so quickly - you visit the wizard guy and find Ekun and then you have information about all the different troll-affiliated areas (including dwarven ruins, which presumably is the end of the chapter?) it's a pretty big contrast to Staglord where there are so many prerequisites to getting to the end.
My current party is Valerie, Monk Merc, Harrim, Sorc MC, Ekun + Jubilost. I wish this game kept some kind of statistics on damage dealt / enemies killed by character, since I suspect overall the monk and Ekun are carrying everyone else, while it's rare for Valerie to do much beyond provide flanking. Harrim seems useful only as a buffer/post-combat healer (maybe I'll give him a reach weapon to safely flank), my Sorc MC provides good burstiness (and keeps people enlarged/mage-armored, using acid splash to finish trolls), and I'm not quite sure how to use Jubilost. At least Jubilost is good for skill checks.
I think Ekun is my favorite character so far, but I'm a sucker for a simple and compelling motivation. We'll see how he does now that his main reason for joining up is resolved.
nok nok, the undead orc guy and the entire final thing in the game