i'd say you were lucky b/c i couldn't beat PoE2 b/c of a bug and uninstalled it and never went back
I wouldn't say lucky rather you were unlucky if anything.
i'd say you were lucky b/c i couldn't beat PoE2 b/c of a bug and uninstalled it and never went back
So quick question, I just finished the tutorial area. Linzi didn't end up joining my party, but uh.. For some reason 'Linzi's Journal' is still a thing in my menu? And not only that, but some of the quest descriptions are written as though she is? Like she's clearly talking about Tartuccio as some other individual and not her own group's leader. It's really off-putting and jarring to put it mildly. Is this supposed to happen?
She's the one writing your Journal so yes. I wasn't aware it was possible to not get her in the beginning though. The characters that didn't join you will join you later anyway so she'll be back.
There's no penalty for taking more time beyond missing a little reward for completing act I in a month that's not really worth itThe Old Sycamore dungeon has been a pretty tough nut to crack so far... I've used up all my rations, a lot of the Cure Light potions I had, and am thinking of backing out and turning in my moon radishes.
Is there any disadvantage to heading back and coming back to things later? It feels weird to leave the rival quest unresolved for the travel time, but I don't think I have much of a choice. I unlocked the shortcut to the depths, so at least I won't have to click as much to get back. Have 4 party members at 3 and mercenaries at 2.
She joins you later anyway, so think of this as if she is writing this later on not from first-hand experience. And she admits herself that she doesn't shy away from artistic freedom, so when she says in the book that she took part in some events it's not necessarily true. So it's not really immersion-breaking.So quick question, I just finished the tutorial area. Linzi didn't end up joining my party, but uh.. For some reason 'Linzi's Journal' is still a thing in my menu? And not only that, but some of the quest descriptions are written as though she is? Like she's clearly talking about Tartuccio as some other individual and not her own group's leader. It's really off-putting and jarring to put it mildly. Is this supposed to happen?
They also explained the artisan system in that post.Hello everyone!
Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
Quests
- Bokken could die after his artisan's quest if players came to the "Oleg's Trading Post" area too late. Resolution: fixed, Bokken can't die any longer.
- Tristian could become immortal after completing the "Betrayer's Flight" quest. Resolution: fixed.
- Jubilost didn't appear in the tavern during the "Door to Nowhere" quest. Resolution: fixed.
- The NPC Amalia didn't appear at the Capital Square after citizen revolt in the Season of Bloom chapter (Tristian's "Kingdom of the Cleansed" quest). Resolution: fixed.
- The party couldn't leave "Oleg's Trading Post" area if players failed Nok-Nok's companion quest and the "Trouble with Goblins" quest. Resolution: fixed.
Areas
- Dialogue with Akiros didn't work properly at the "Stag Lord Fort" area after the party got over the wall if the formation layout set party members too far from each other. Resolution: fixed.
- The party couldn't leave the "Womb of Lamashtu" area if an animal companion got stuck at the separated area part. Resolution: fixed.
- The vendor didn't sell goods at "Brineheart" area after resolving all of the problems in the area. Resolution: fixed.
- The dialogue with Amiri at the end of events at "Flintlock Grasslands" area could be inconsistent if players choose chaotic dialogue option. Resolution: fixed.
- The NPC Gwart didn't appear at the end of events in the "Flintlock Grasslands" area if players visited the area first and then came back after completing Tristian's quest. Resolution: fixed.
- There were issues with navigation at "Mysterious Shrine" and "Gnawed Rocks" areas. Resolution: fixed.
- Tristian repeated romance dialogue when the party entered the Capital Square. Resolution: fixed.
- Ekundayo's dialogue didn't work properly at the "Ruined Watchtower" area if players discovered the "Troll Lair" area before talking to him. Resolution: fixed.
User Interfaces
- Critical modifiers weren't visualized in tooltips. Resolution: fixed.
Classes & Mechanics
- The Arcane Weapon - Shock enchantment would give a weapon the Brilliant Energy property instead. Resolution: Shocking Weapon Enchant gives Shock weapon property now.
- Skeletons summoned by Jaethal's camping ability dropped loot and didn't disappear after death. Resolution: fixed.
- Disintegrated units were invisible after resurrection. Resolution: fixed.
Miscellanous
- There was a mistake in the Fighter class description, leading to wrong expectations about class development. Resolution: fixed.
- Epilogue ended after the Tiger Lords message. Resolution: the rest of epilogue should play normally now.
- New pack of typos and localization fixes.
System
- Some players complained that video cards might be running out of memory. Resolution: a couple of video memory leaks are fixed.
What happened with the Fighter class description?Another hotfix (1.08) just deployed.
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/2924417816900833325
They also explained the artisan system in that post.
wtf this dam mob did 8 negative levels by 30 seconds into the fight
I'm 50ish hours in and haven't noticed anything hindering my progression. I've encountered some minor visual glitches, some typos but that's about it. I'd say go for it! It's a great game, probably even my GOTY.
The main problem is that it's obvious such a huge game needed much more time in the oven. A lot of the abilities and stat bonuses aren't working properly. Past the 4th act which wasn't tested by backers quests start to be broken and impossible to finish.
it's not more broken than a bethesda game in my experienceHuh, don't know why they released such a broken game. Should have delayed it and got better word of mouth if it was that broken. Steam reviews are Mixed now because of all the bugs.
Seeing posts on her and Steam reviews are rather undecided whether the game is a good one, I think I'll just have to wait for a patched game in a couple months, it's quite similair to the Kingdom Come: Deliverance launch.
Seeing posts on her and Steam reviews are rather undecided whether the game is a good one, I think I'll just have to wait for a patched game in a couple months, it's quite similair to the Kingdom Come: Deliverance launch.
I think the consensus is that the game is good, even great, it's just that many players are experiencing frustrating bugs which hinder their enjoyment.
Yeah, this. It's definitely a great game, but apparently there are still some quite serious bugs in the later parts of it (which I haven't yet encountered being 60 hours in), which are getting steadily fixed.
I am actually super-intrigued by the concept of the game, anyone remember when you could be king in Fable? This should be on a whole different level. Kinda baffled about the Steam Reviews then. Will jump in in a patched state for sure.
Hmm... not sure about Kingdom Management aspects but otherwise the game sounds like it will be good enough to get by Steam's November sale :).
No point as I won't get to it till December at the earliest. Plus this will give them time to patch out bugs.You can already get it for like 30€ from cdkeys. Already a steal if you ask me.
I have been playing the game on hard and I really like it. Im still at chapter one and I was about to go to the elk temple BUT.. I encountered the technic league mages and now, my 4 man party is a 3 man party. Im not really sure what to do tbh. Any tips?
Edit. I like legit wipe at every encounter now. This is honestly pretty baffling design choice.
Yup did that, took me a couple of tries. I though that the whole gang would be there. That would have been impossible with only 3 chars.After that encounter you can track them back to their base and rescue your captive friend (and maybe find others)
The Kingdom Management elements would make the game unplayable IMO... if not for the fact that they patched in an option to basically be prevented from failing by normal means.Hmm... not sure about Kingdom Management aspects but otherwise the game sounds like it will be good enough to get by Steam's November sale :).
Good. It's sometimes frustrating when devs decide to wedge in a completely different genre that may not be something that people who would buy their game for different aspects want.The Kingdom Management elements would make the game unplayable IMO... if not for the fact that they patched in an option to basically be prevented from failing by normal means.
The adventuring gameplay is seriously fun, if pretty difficult.
It's way more story- and character-focused than ToEE, though.I think I figured it out, it's not Baldur's Gate, it's Temple of Elemental Evil, it works almost perfectly. (just need crafting :()
Yeah, I guess, it's just a well-adapted module. The level of detail is a bit different from BG, though.
I personally enjoy the story a lot. At first it seems pretty basic, but then it turns out that it has some nice twists etc. It's definitely not Planescape: Torment level, but it gives me good Baldur's Gate 2-level vibes.How's the story? Looks incredible but can't play games like this without being invested in the story?
Which area/miniboss is that?i don't even understand this dam bug. it's a eternal mob it should always trigger the next scene. its even different from the old version of the game so they had to put it there extra on purpose b/c it's not the same fight as a walkthrough i was looking at to see if i was just messing up the quest instead