Because the word GAAS is automatically associated with Micro Transactions so people instantly dislike it and you got to remember just because this isn't a GASS game doesn't mean we won't get new content they can always roll out paid expansions like Remnant, Destiny and The Division have done so in the past.
I've never had a problem with them as long as they keep good content coming. I guess it could be that people want it all in one go instead of potentially being drip fed the content. I just like being able to play a bit here and there and come back for new updates as they add stuff
Complicated topic, especially with regard to where you draw the line between games that are and are not, and could probably warrant a whole thread of debate. It didn't really get thrown around much prior to Destiny, a game that never employed the term itself. In many cases it started getting tossed out just as a way to describe any game that has foundational systems in common with that franchise regardless of genre, for better or worse. I always have this kind of internal debate whenever the release cycle of a game that aims to scratch a similar itch comes around.
But generally speaking in 2021 when the term comes up, it is almost universally associated with negative (or at least unpopular) aspects of modern game design including:
However, it definitely bears noting that none of these factors actually constitute what a game-as-a-service actually is. They are just commonly employed by games that are one, and thus have become sort of dreaded features associated with any new release that might appear at first glance to be one too.
- A small amount of content present or accessible at launch, with the implication from a player perspective being that the rest of the experience was "cut" to deliver piecemeal over time
- Microtransactions, often in the form of an in-game currency and store
- FOMO mechanics that encourage a mandated, rather than player-driven pace of play (a seasonal pass is the archetypal example)
- Content roadmaps laying out expectations for regular post-launch updates; especially in light of a spotty track record for games sticking to these
Thing is these games tend to have a lot of other design features in common too, but they aren't necessarily defining aspects of a GaaS either. Talking about:
Games like Monster Hunter World and basically all MMOs generally manage to avoid the label despite having these aspects, and even mechanics like daily login bonuses. The line between them and what would be considered a "true" GaaS isn't all that meaningful.
- Extreme replayability, with an endgame state where players are expected to continue grinding, leveling up, seeking loot, etc. after the campaign is complete
- A strong emphasis on multiplayer, sometimes even to the point of being required for certain content
- Time-limited and/or rotating in-game events
- Actual post-launch support and content updates, regardless of amount at launch or roadmap delivery
Meanwhile, games like Godfall and now Outriders actively reject the term in their FAQs- but these games have something in common that absolutely is foundational to the definition of a GaaS: they're always online. Online-only games are quite literally being provided to you as a service. You have to connect to their servers to play; game state information and even the entirety of your save data is often stored server-side.
All this is to say that right now, my take is that if you see the term GaaS, it's probably in the context of a dev telling you that their game isn't one- and what they actually mean by that is that there won't be a drip-feed of content instead of including everything available at launch, there won't be microtransactions or season passes, and you shouldn't expect post-launch updates (but wouldn't it feel awesome if you still got them!). It doesn't have much meaning anymore beyond that.
Anyway, looking forward to this. Classes look cool.
Yeah, no demo so far. They might add it with PS+ req like some other 18+ demos and just forgot yet.So, its not available in germany? would explain why there is no demo at all...
This is like playing PS360 game all over again. Animations and mechanic feel somehow stiff, but it's fast-paced. Really weird. Chaotic nonetheless, in every way possible.
That probably happened to everyone.Intro was badass, gfx looks awesome even on series s. VA is better than expected. Sadly got booted out mid cutscene...
Holy hell this games ftue is terrible. Forcing that Square Enix login is asking for this demo to bomb. You're going to lose a big chunk of users at that screen alone.
Holy hell this games ftue is terrible. Forcing that Square Enix login is asking for this demo to bomb. You're going to lose a big chunk of users at that screen alone.
its so awful.Why is every cutscene captured with a shaky cam? Like we're just talking to some dude in a peaceful environment, it doesn't make sense AND it gives me a headache.
Idk. I'm probably the worst person to answer this. For me though, trying to create a tan guy with a full beard, it feels fine.Is the character creator really this bad or am I missing a whole bunch of options somewhere?
I guess they have a bad rep but people are so militant about it which is strange. As long as you're happy with what you get upfront it's just new content.
Dev said main game has cutscenes unlocked. He was unsure they would be able to patch in the demo.
All these small areas and little loads between them feels weird. Also the prologue was not a good showcase for the game proper. I think a lot of people will kinda bounce off before even picking a class.
NZ, is it not avail to all yet?
Yup, this is what I've been saying since the beta. The opening two hours is really generic and a poor intro...Yeah, I think that is going to be a big issue unfortunately. They really should have trimmed down the prologue, or even just made it like a extended cutscene or something. Once you get passed that and get to your classes, that's when the game really starts to get going, but I imagine a lot of people are not going to have the patience for that and bounce early.
Admit the prologue is slow, but I will take this storytelling mechanic over the complete absence of storytelling in destiny, division, etc. feels good to me.I'll be honest, played with two mates and we all got bored after 40 minutes and delete it. Shame.
On PS5 here. Doesn't look great, the writing is AWFUL, and the shaky cam cutscenes are truly nauseating. I'm also getting weird hitches during gameplay (almost like dropped frames), but it seems to be limited to entering and exiting cover. Additionally, when I duck into cover, then aim at an enemies head, once I ADS the reticle pops up an inch or two above the targets head. Annoying. Not the best first impression, but will need to play more.