Not at all, but there's a reason why Will of the Wisps movement is similar to Blind Forest, cause we spent a lot of time perfecting the controls, really trying to create a character controller that is second to none. Ori is built around fast movement that drives players to learn the flow of the game. Older games stopped momentum on a dime, the controllers in games like SOTN or Hollow Knight are really quite simplistic in terms of design. Maybe that makes some people feel like the games are more methodical? If you do have the Ori controls down, you should easily be able to make pixel perfect jumps and that can easily be seen in videos of players that play at a high level.
A big part of the frustration I felt in Ori 1 is that it does control dramatically different at a fundamental level than any of the 2D games I've mastered before. Imagine you're playing Mario, and you keep ramming headfirst into the first goomba, and you can't stop doing it, even though you've beaten 100 Mega Man games before so you know that you must have have 2D gaming skill. Even when you try to jump over it, the arc behaves all weird and the momentum accidentally steers you right back into the goomba's butt. I know not to run into that goomba, I'm trying, but the controls are just so off that it keeps happening
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It's not that the goomba is some super well designed difficulty device that you have to overcome. It feels more like overcoming the controls while the level and enemy design in general is very basic. That's how I often felt playing the game. For instance the first time I saw a laser in Ori (I think there were two floors with a laser each) I jumped directly into it nearly ten times before finally getting past. In any other gameplay system it would be a very simple obstacle I'd easily jump past on first try. 10 hours into Ori 1 I felt much more comfortable, although there were still multiple elements that made the game feel imprecise, such as Ori being magnetized to cling to walls, and being unable to land on narrow platforms (those pegs that you have to ground pound in order to open doors usually take me 3 or 4 jumps before I can land on them).
Maybe all of that is me just not being used to the gameplay feeling, but I've played 50 different 2D gameplay systems, and none of them were so fundamentally aggravating. It could totally be a thing that just didn't mesh with something in me personally, I don't know. I apologize for the long and whiny post, didn't mean for it to be so long. It's difficult to describe this sort of thing, and it's also frustrating to describe it and then be told "nope you're wrong it's actually perfect and shits on the thing that you enjoy", which is usually the response I get when I say anything negative about the gameplay in Ori.
For the record I still think the game is really good - after all I was this frustrated with it, yet I still pushed to the end. Normally I have no problem dropping a game if I'm not into it.