Understandable.This is why I loved Blind Forest...
I jumped into other metroidvanias only to find they are much more combat-focused. I hope Ori keeps being a platformer first and foremost.
Understandable.This is why I loved Blind Forest...
I jumped into other metroidvanias only to find they are much more combat-focused. I hope Ori keeps being a platformer first and foremost.
I believe it is?
okay awesome, i could only find mention of xbox game pass so was a bit confused! thank youuuuuuuuuuuuuuuu
Big escape sequences are confirmedHope there's more escape sequences in this. Those are my favorite moments in the first game.
Fuck yeah sounds great.Big escape sequences are confirmed
There are also large boss fights with multiple phases, including escape sequences
Three times larger than Blind Forest Game influenced by Zelda Soul link save system has been removed Side quests Spirit shards (similar to hollow knight) Escape sequences are back Large boss fights with multiple phases Race trials New mode called "spirit shrine" (fight against waves of enemies) No comment to switch version
Not watching any more media since i already pre-ordered the game and want to experience it myself.
It's one of my most anticipated games. However, i'm feeling slightly nervous about the changes. I see in this thread mentioned mechanics from Hollow Knight, boss fights, combat, side quests, different save system (which i liked in Ori), ... The first game was pretty much perfect for me since it was, above all, an excellent platformer so i hope platforming is still the main focus in Ori 2.
Wouldn't worry too much, if you liked Blind Forest, you're going to love Will of the Wisps :)
Again, our focus was 'just' on trying to make a perfect sequel - We didn't want to lose anything that made Blind Forest feel special, but added a lot of things on top that'll hopefully make you all happy.
And I'm really happy seeing all these previews. We've been putting so much hard work and dedication into this title, so I'm almost teary-eyed reading all this positive feedback. Not too long anymore and the reviews will be out and you'll all get to play it, feels almost surreal to me.
I have no doubts it's gonna be a more than worthy successor. Super excited!Wouldn't worry too much, if you liked Blind Forest, you're going to love Will of the Wisps :)
Again, our focus was 'just' on trying to make a perfect sequel - We didn't want to lose anything that made Blind Forest feel special, but added a lot of things on top that'll hopefully make you all happy.
And I'm really happy seeing all these previews. We've been putting so much hard work and dedication into this title, so I'm almost teary-eyed reading all this positive feedback. Not too long anymore and the reviews will be out and you'll all get to play it, feels almost surreal to me.
What was the reasoning behind changing the save system for the sequel, if you don't mind elaborating? It added an extra layer of challenge/uniqueness to the original to me. (I'm sure the game is still great without it, just curious.)We didn't want to lose anything that made Blind Forest feel special,
Absolutely, I love Era :)I have no doubts it's gonna be a more than worthy successor. Super excited!
Also thanks for your continued engagement with the community. It's not a matter of course, but much appreciated!
It was just too much stuff to focus on at a time. The Soul Link System worked for Blind Forest, but we wanted to allow players to fully customize their face buttons (apart from A) this time around and with all the new stuff, it was too much to keep track of. We did test with Soul Link early on, but the new system just overall felt better to us and it also removed some of the frustrations people had with the Soul Link system, especially when people forgot to actually save. We've been testing this stuff for hundreds, if not thousands of hours - Once you play the final game, I'm pretty sure you'll agree that it just works for Will of the Wisps.What was the reasoning behind changing the save system for the sequel, if you don't mind elaborating? It added an extra layer of challenge/uniqueness to the original to me. (I'm sure the game is still great without it, just curious.)
It might have problems. Will of the Wisps runs on a much more newer and customized version of Unity which might introduce higher system requirements than Blind Forest. Worse case scenario you can buy it on Steam and refund if it doesn't run well.I've checked the system requirements on steam but I'm really not at all versed in PC specs and I'm trying to gauge if my laptop would be able run this. It ran Blind Forest pretty ok irc, but that's a 5y old game. The laptop has a GTX 950M, an [email protected] and 8 GB of RAM.
Might be to early to ask but if anyone has any input I'd appreciate.
For sure, 21:9 for life, baby!Not going to watch it, media blackout baby, I'm so excited!
Just wondering if they confirmed 21:9 support for PC, I guess they will because the definitive edition of the first game did as well.
Thank you. Yeah, I might do that down the line.It might have problems. Will of the Wisps runs on a much more newer and customized version of Unity which might introduce higher system requirements than Blind Forest. Worse case scenario you can buy it on Steam and refund if it doesn't run well.
I've checked the system requirements on steam but I'm really not at all versed in PC specs and I'm trying to gauge if my laptop would be able run this. It ran Blind Forest pretty ok irc, but that's a 5y old game. The laptop has a GTX 950M, an [email protected] and 8 GB of RAM.
Might be to early to ask but if anyone has any input I'd appreciate.
What about 32:9 though?! 😢
Hopefully, but even then comparing the minimun specs on both games it really does seem like a hefty difference.Hopefully the game allows to tweak some settings, though iirc the first one didn't really have any options for that.
Unfortunately I don't think that would change with Wisps. The whole game's art style and the way it renders assets probably don't really leave a lot of room for performance tweaking.Hopefully the game allows to tweak some settings, though iirc the first one didn't really have any options for that.
I didn't have an account when you first confirmed it so thanks to you and the team for ultrawide support.
Hopefully, but even then comparing the minimun specs on both games it really does seem like a hefty difference.
Unfortunately I don't think that would change with Wisps. The whole game's art style and the way it renders assets don't really leave a lot of room for performance tweaking.
I for one am glad the soul link system has gone, I never found it a challenge, more of a frustration after making a lot of progress, dying, and being taken back miles because I forgot to save.
Can't wait to play this game, I've booked in holidays at work especially for it.
Yeah you could effectively baby-step your progress through challenging areas by checkpointing so much. Depending on where or how frequent checkpoints are placed in this I imagine it's possible for it to be harder.For me it was a crutch, since I saved a lot. I would save as soon as possible after going through a tough part.
March 10th (day before, same as Blind Forest)
Music to my ears!
Yes, in FLAC and MP3 format.