it really was
one of the first major FPS to go all out with insane cosmetics/customizing and still one of the best implementations of it
it really was
This has "how do we get that Fortnite money?" written all over it. Yeesh.While not the point OP is making, i fully agree.
Rainbow six seej went from being a down to earth game to this and it screws with the vibe
If i am not mistaken, CoD: Modern Warfare (2019) do have different operators to choose from, but they are still split into two factions. So regardless of which operator you choose, you will then never see certain operators being on your same team. So i think that it is possible to design a game around operator skins, but still have different factions (then i am just generally speaking, i am not saying that anyone is arguing against this) :)
This isn't as simple as cosmetic = ignorable, no impact to the game itself anymore. Whether you do or don't LIKE the changes made in the OP's examples, they clearly are changes to core gameplay and design that exist to accommodate cosmetic based business models.
Yeah, i think this is a good point, and this might be the reason, indeed. Seeing that both CoD: Modern Warfare (2019) and CoD: Cold War (which i just learned) both have operators and different factions, the World War 2 theme in CoD: Vanguard might have made it more difficult to include skins for different factions due to Nazi, as you mention. I didnt think too much about that to begin with, but i think that this sounds like a very plausible reason why they chose a different design route with the operators in CoD: Vanguard, indeed.It's fine in Infinite so far. Vanguard was a bit odd at first but they probably wouldn't get away with charging people money to buy Nazi characters (bad idea anyway) so they kept all the characters on the same side.
Ah ok, cool, i didnt know that, thanks for the info :) I basically skipped CoD: Cold War because i had already played Modern Warfare (2019) for hundreds of hours, so i needed a break from CoD in general, hehe (i did check out one of the beta periods, and the free weekend multiplayer period of Cold War though, but i never got around to play much the full version game).Cold War did this as well (which I'm more familiar with) but since I played both sides so frequently I just shot whoever wasn't highlighted as a team mate. Sometimes I didn't know what faction I was on until I killed someone. "Oh that Portnova tried to kill me, I guess we're the good guys".
Ah ok, cool, i didnt know that, thanks for the info :) I basically skipped CoD: Cold War because i had already played Modern Warfare (2019) for hundreds of hours, so i needed a break from CoD in general, hehe (i did check out one of the beta periods, and the free weekend multiplayer period of Cold War though, but i never got around to play much the full version game).
It's not generally a problem… until you get some bullshit like a jammer, EMP, counter UAV that literally takes away the red name tags, the freaking ONLY identifier left to differentiate friendly vs enemy.You can see that in recent games. your team and enemy team have the same characters and it makes playing them online confusing.
1- BF 2042: same specialist on both sides in US vs Russia conflict.
2- CoD Vanguard: same operators on Allies and Axis. This shit is baffling.
3- Halo: Infinite : No more Red vs Blue. Instead you get this dumb red silhouette on enemies.
Anyone noticing this dumb trend?
People don't want what was before now. People want some type of progression and people like making themselves look flashy/unique. Those old days are gone.
It's not the cosmetics themselvesSame here. Why are some so interested in how others want to express themselves?
Call of Duty Cold War originally didn't have factions,I was skeptical about the change from the classic Red v. Blue team format in multiplayer, but after playing tons of the flights and current release, the highlight works perfectly for Infinite. No friends or foe issues, plus unlike many other team games in which you fill a roll, Spartans all have the same capabilities at spawn. Rather, its the weapons/equipment that needs to have to good visual feedback and ability to identify. Games like Battlefield where you fill a role should have unique class visuals and enemy faction distinction to quickly communicate friendly/enemy capabilities.
Didn't like the direction they took with BF2042. Unsure if the new releases do this, but didn't Modern Warfare reboot lock certain characters to specific factions? Seems like a better solution than BF. Just give me masked soldiers and allow us to change voice/gender/race, and I'm happy 🙏🏻
This is the most "No fun allowed" post I've seen in a long time.While not the point OP is making, i fully agree.
Rainbow six seej went from being a down to earth game to this and it screws with the vibe
I haven't played Siege and ages and my Lord what a way to kill your visual identity for Micro transactions.While not the point OP is making, i fully agree.
Rainbow six seej went from being a down to earth game to this and it screws with the vibe
This is the most "No fun allowed" post I've seen in a long time.
God help us if a game has some goofy and fun skins outside of all the tacticool stuff.
A lot of people that play tactical shooters wants tactical shooters to look grounded. That's not insane. I like goofy skins in some games, but I don't want some stupid pizza face dude in my Rainbow Six. That's dumb as hell.This is the most "No fun allowed" post I've seen in a long time.
God help us if a game has some goofy and fun skins outside of all the tacticool stuff.
Ah yes, the grounded world of Rainbow Six where a character with a robot arm shoots laser gates from her wrist while another can create a hologram of herself to run around. I'm sorry this one goofy costume is too fun for you.A lot of people that play tactical shooters wants tactical shooters to look grounded. That's not insane. I like goofy skins in some games, but I don't want some stupid pizza face dude in my Rainbow Six. That's dumb as hell.
A game's visual identity is really really important.
Simple: The publishers saw how much profit Fortnite is making.Why does every game need to have this goofy stuff even when it clashes with the tone of the game?
Really it feels more like every game has to be goofy and no one is allowed to be grounded more than the opposite nowadays.
Why does every game need to have this goofy stuff even when it clashes with the tone of the game?
Really it feels more like every game has to be goofy and no one is allowed to be grounded more than the opposite nowadays.
Honestly BO4 had poor visibility for me at launch, ironically it was when all the cosmetics came it it was easier for me to acquire targets.Never bothered me in Calladootie Blops 4. Just shot at anyone without a name above their heads. Plus you knew where enemies tended to be because of your own (spawn) position and your team mates' positions, especially when you have some experience and recognize how the game enforces a certain flow of battle.
Because its popular and people want it. They wouldn't keep adding cosmetics people don't buy.
Simple: The publishers saw how much profit Fortnite is making.
Completely agree on this. I hate how everything has to be goofy all the time. It was funny for a while when it was still novel, but now it's just annoying. It feels like a cheap way to avoid making actual grounded designs that match the game.While not the point OP is making, i fully agree.
Rainbow six seej went from being a down to earth game to this and it screws with the vibe
That was more of a rhetorical "why" to that poster's point that "some" games should be able to have goofy skins when really it feels like it's the majority that do these days even if it clashes with the tone/vibe of the game. I know it's done because it makes money - and to the point of OP why it's hard to ignore. It often clashes with the style of games with a more grounded tone until these kinds of skins end up releasing.
You can see that in recent games. your team and enemy team have the same characters and it makes playing them online confusing.
1- BF 2042: same specialist on both sides in US vs Russia conflict.
2- CoD Vanguard: same operators on Allies and Axis. This shit is baffling.
3- Halo: Infinite : No more Red vs Blue. Instead you get this dumb red silhouette on enemies.
Anyone noticing this dumb trend?