Because it was released in such bad shape? Let's look at No Man Sky. Who won best ongoing game.I don't think they will, TLOU 2 was a totally different situation to what CDPR has pulled with cyberpunk.
Because it was released in such bad shape? Let's look at No Man Sky. Who won best ongoing game.I don't think they will, TLOU 2 was a totally different situation to what CDPR has pulled with cyberpunk.
Same here.100%
Without DLSS the game goes below 30fps at 1440p, basically unplayable for me. With DLSS I'm way over 60fps (mix of high/ultra settings).
Yeah. It seems obvious that's what happened. They clearly gave the review codes late, forcing the reviewers to rush through the main quest, which is pretty much the game's only good thing. That or 10/10s were outright bought.Because there's very little incentive for publications to publish separate reviews by platform. They just do one review per game, and list the platforms played on. Consumers will then check aggregate scores and assume the score is representative of the game on all platforms (usually it is). CDPR deliberately refused to allow all the main publications to play on anything other than high end PCs, knowing full well that would artificially inflate the scores and trick current gen console gamers into a purchase they might otherwise have avoided.
I would also go a step further and suggest they handed out review code so late because that way reviewers would focus hard on the main story (Cyberpunk's biggest strength) and pay less attention to side content (average in quality) and free form open world gameplay (flat out broken or missing altogether) to get their reviews out in time for day one coverage (the most important day for the review score average). Even on an RTX 3080 PC this is absolutely not a 9/10 game overall, as solid as the main story is.
Decided to publish my more complete thoughts:
They Knew It Was Wrong. CD Projekt Red Deceived Consumers Anyway.
CD Projekt Red sought to mislead consumers and secure their bonuses when distributing review copies.opencritic.com
What the fuck?! This company deserves to go the way of tell-tale at this point...the fact that they did so much to hide how crappy thier game ran is absolutely horrible & it deserves hella scorned! Ubisoft may have downgrade thier games, but they never hid it like this! Not even Bethesda did this! This next fucking level! & these fuck heads are supposed friends of gamers? My ass!We think they only gave out PC copies to publications with RTX 3000+ GPUs.
The main question I've had during this whole fiasco is why all these big review sites just went along with the scummy "we're intentially sending you only the 'good' version of the game to review" bullshit. Would it really have been detrimental to IGN for example to wait like 3 more days to put out their review after they tested the versions most people will be playing?
They did it knowing that many publications generally can't re-review games. It's not part of their business model. The second review creates confusion with their audience in addition to dampening SEO and Google keyword rankings. Second reviews won't rank high on news aggregators, such as Google News or Apple News, because it's a topic that's been covered by them before. Second reviews also typically come after a game's launch, when many consumers have already decided whether or not to buy a game, and thus don't attract the same readership. Finally, Metacritic generally does not accept edited or updated review scores.
They did it knowing that most online communities don't discuss the platforms behind the review. Most games, especially AAA games, usually don't have significant disparities in the experience between same-gen hardware. Consumers have come to expect that most games will be fairly reviewed across all platforms, and in our experience, most publishers respect that expectation. Most of the review roundups published by individual publications make no reference to the platform reviewed. Extremely large publications, like IGN or GameSpot, are typically afforded the chance to review all platforms and call out any major differences between them. It's a small, though typically inconsequential blind-spot in how publications connect with gamers.
What gamers didn't know is that, behind the scenes, CD PROJEKT RED appears to have been deliberately attempting to misrepresent its product.
The incentive was there. Up until last Friday, the developers believed that their bonuses were contingent upon hitting 90 or higher on Metacritic, according to a report from Bloomberg. As a result, the individual developers and publishers had ample incentive to distribute review codes in a way that maximized their aggregate scores and secured their bonus.
They did it knowing that, to this day, it is still challenging for consumers to return a video game. Physical retailers generally require that games be unopened in order to be returned. Digital retailers have tight controls on their return polices, with many (notably, consoles) not offering returns at all.
For the past five years, the single-score approach has worked well. Many gamers appreciate having all the reviews in one place, especially given that most games provide the same player experience regardless of platform.
But today, we believe that the single-score approach has failed our users in regards to Cyberpunk 2077. As a result, we have published a new warning on the Cyberpunk 2077 page:
Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.
Yeah...this is also on the shoulders of reviewers. There should have been a lot more due diligence prior to releasing a review based on a single platform.
This is one heck of a study case for how the publisher withheld information, how reviewers didn't care and how that negligence mislead consumers.
This is the worst of the worst. It must not happen again.
a reason for that was that skyrim on ps3 was more playable when it first released, it got worse after every patchSkyrim PS3 should have been raked over the coals even harder TBH. I still can't believe Bethesda didn't get more flack from that.
a reason for that was that skyrim on ps3 was more playable when it first released, it got worse after every patch
Yeah, it's the new Crysis. Fucking nobody can run this game close to what it's supposed to look likeCyberpunk on PC seems to be entirely built around DLSS as a crutch.
Yeah I decided this like two years ago. It was a no-brainer that PS4 + Xbox One were going to be too weak for an ambitious project like this and that a proper next generation version would eventually be released.Good thing I decided to just sit this one out before launch and wait for next gen.
Cyberpunk 2077 for Xbox One and PlayStation 4 Review - IGN
Please don't play Cyberpunk 2077 on a base Xbox One or PS4. It is a shockingly bad way to experience what is a fantastic RPG on better hardware.www.ign.com
it was the save file size as well, but i do remember the performance being worse after patches compared to day 1, since i got the game at launch of ps3, and put a lot of time into it, but after a point in time, i just couldnt keep playing, even starting a new game, the performance was so bad i couldnt playIt was tied to save file size wast it? As soon as you hit over 40MB problems or something it started and got worse the longer you played. Because of some memory leak or some such that was present in the engine in all their games on ps3 that gen. The shared RAM pool on 360 somehow got past it. Crazy how little press it got
It got worse the further you played, it wasn't so much attached to patches at least in my experience.a reason for that was that skyrim on ps3 was more playable when it first released, it got worse after every patch
Meta is holding at a 90 still. Considering the PC version isn't a complete piece of shit it might hold that.Looks like that discount is coming sooner rather than later with that 4/10 review.
I'm sure it'll keep bombing bringing that meta score further down.
GOOD!
In fairness, No Man's Sky didn't release in bad shape. It ran fine from what I recall—it was just missing a lot of the features people were hoping or expected would be there.Because it was released in such bad shape? Let's look at No Man Sky. Who won best ongoing game.
Just partly a piece of shitMeta is holding at a 90 still. Considering the PC version isn't a complete piece of shit it might hold that.
In fairness, No Man's Sky didn't release in bad shape. It ran fine from what I recall—it was just missing a lot of the features people were hoping or expected would be there.
No Man's Sky was super-crashy at launch. Probably >50% of all the crashes I have had on my PS4 from launch day until today have been No Man's Sky crashes from the first week or so after it launched.In fairness, No Man's Sky didn't release in bad shape. It ran fine from what I recall—it was just missing a lot of the features people were hoping or expected would be there.
The game is super buggy but purely in terms of visuals (considering art+tech), it easily is in race for the crown. But in terms of tech alone, it's a clear winner by a long shot even if there are some rather weird choices in the pipeline for Ray Tracing.Is the PC version even considered to one the top 3 looking games even?
it does call somewhat into question opencritic's approach of aggregating all reviews across different platforms into a single score rather than allowing individual scores for different platforms
Is the PC version even considered to one the top 3 looking games even?
Is the PC version even considered to one the top 3 looking games even?
a reason for that was that skyrim on ps3 was more playable when it first released, it got worse after every patch
It's not unusual for adding new systems (which is what No Man's Sky did) to be more intensive than bug fixing patches. Which makes Hello Games achievement even more impressive.
I suspect Cyberpunk will be better optimised and less bug ridden in due course. Addressing issues like the primitive emergent AI system is a more arduous task.
i think by 2011 , it was pretty much accepted that third party games were noticeably worse on ps3, like black ops 1 on ps3 was very broken as wellVery true. However I recall (and maybe I"m not remembering correctly) that the reports at how bad the PS3 version could get were really heating up right around the time that pubs started handing out their GOTY awards and it felt like games journalists just kind of collectively shrugged and said "who cares about PS3? I played it on my 360 and had a blast".
How about giving us a AAA example instead? lolBecause it was released in such bad shape? Let's look at No Man Sky. Who won best ongoing game.