Anyone thinking that some of these sky location images don't look dungeon sized are on something.
These artists are amazing
These artists are amazing
This doesn't reveal really anything about the surface. But it does show a crap ton of new stuff. So regardless of just how much the surface has really changed this will be a massive game.
Also this game was never DLC so you can pretty easily just cast that fear out of your mind.
It's 11 total I think. I tried to map it out below, apologies for the image qualityThere are actually 10 glyphs in that image though, not seven. So... I don't know what to do with that lol.
Edit: Actually, seems like 9.
Anyone thinking that some of these sky location images don't look dungeon sized are on something.
These artists are amazing
not really. Only page 14,117, 126 seem to have Zelda in the overworld. All of them are with the same attire she wore in the trailers (pg 76). All of which being in the underground looking areas. Everywhere else shows only Link.
Because they obviously didn't want to announce most of these? They're incredibly confident that this game is gonna blow people away and they want to keep as many surprises as possible for people to find.
It's extremely clear understand that people are going to be hyped just based on the series and concept. I also value leaving in surprises.
I just know that I was underwhelmed by the vague trailers. They hurt hype for me way more than they contributed to it with how much withholding it had regarding the game's additions and changes. All of the footage are short clips of things that could've either not been shown at all if they wanted to maintain some mystery, or at least been given SOME detail.
The first game had open gameplay demos in the Great Plateau almost 9 months before release, and that was hype. It had me talking about great the game was going to be long before it released. This drip-feeding is not hype. It's a total headache to speculate about at all.
Was durability confirmed somehow and I missed it?
Would be cool to have some that let you glide faster or take less stamina to useThere is such a wide variety of paraglider cloth designs that it makes you wonder if they have some kind of gameplay purpose.
Not completely confirmed if durability related.
Thanks for the response. Though you didn't have to put it in a spoiler tag -- this thread specifically has open spoilers in the title lolNot completely confirmed if durability related.
But most of the more regular minions in the artbook have a weapon on their head, with images next to each that show a regular weapon Link could potentially use. Would make sense for durability of some sort is somehow in the game if there are numerous enemies with the same headgear.
like this
Hot damn I missed this earlier, looks amazing. Now this is the kind of thing I wanted to see in trailers.
That's just Link with his hair down. There's even a doodle in this art book of Purah giving a shaggy looking Link a hair tie. Because it's the look they're using to distinguish TotK from BotW early on, it looks like more armor sets will have Link with his hair down. In BotW, you could see Link without his hair tied up if you selected the Ancient Sheikah armor.Soo every artwork have Link with long hair
I dont think is the same hair of the trailers…why?
Anyone know more about the map?
That is the one thing I am apprehensive about because as nice as sky islands are, I prefer something else.
Anyone know more about the map?
That is the one thing I am apprehensive about because as nice as sky islands are, I prefer something else.
It's not exactly confirmed but it's very close right now. A big part of the weapon fragility system was how every enemy carries a weapon of some sort, either to upgrade or replace the weapon that you break in combat, and now TotK's entire enemy gimmick is a variety of headpieces the individual enemies wear. If nothing else it's strong evidence that the same gameplay loop is going to be used, rather than taking a backseat for more traditional weapon permeance degradation (though the rusted sword might potentially be a point in reparability as well, idk)
Anyone know more about the map?
That is the one thing I am apprehensive about because as nice as sky islands are, I prefer something else.
If that's the stuff Nintendo is willing to put in an artbook for the game's release, imagine what they're still hiding.
Pretty wild they can make a whole 200 page artbook of stuff that answers like 5 known questions and raises like 200 new ones
Basically any theory, no matter how ridiculous, still feels like it could be plausible.
Time travel? Sure. Dark world? Maybe. Hyrule exists as a flat disc dimension, one side is the Hyrule we know and the other is from 10,000 years in the past and you can travel between the two by falling through deep holes which is what happened to Zelda in that first trailer and the Sheikah slate with the spool lets Link safely travel between the worlds? Why not?
If we don't get this amiibo I'm gonna riot. I'd love a figma too though for real.Wondering what even happens in this game's story for Link to end up like this
It's not exactly confirmed but it's very close right now. A big part of the weapon fragility system was how every enemy carries a weapon of some sort, either to upgrade or replace the weapon that you break in combat, and now TotK's entire enemy gimmick is a variety of headpieces the individual enemies wear. If nothing else it's strong evidence that the same gameplay loop is going to be used, rather than taking a backseat for more traditional weapon permeance degradation (though the rusted sword might potentially be a point in reparability as well, idk)
the whole art book leaked (200+ pages), the threadmarks were different highlights as they were coming in.I see some mentions of 57 or so pages leaked, then others saying the whole 200+ were leaked. Is everything threadmarked here or is there more out there?