Jonathan Blow (and team?) created the engine for The Witness. Assuming did the same for Braid knowing his style
Hmm i think not
It's also used for Star Ocean Anamnesis.That's the same ASKA engine used to make Resonance of Fate and Star Ocean 4 on last gen, and SO5 this gen. That demo was showcasing an upgrade to a physically based renderer.
I read a rumour that is the same engine that powered mario 64 and OOT lol, but i could be wrong
Luminous is basically a full-featured engine now, while Nomura might stick with UE4 after VII-R, Tabata's team will be using it going forward.Would FF XV's Luminous Engine be a good example? Given the troubles Square had with the games development and them moving to Unreal Engine 4 for Kingdom Hearts iii, I don't see them ever using it again.
Well, that's nice. I just hope that there will be no more development headaches going forward.Luminous is basically a full-featured engine now, while Nomura might stick with UE4 after VII-R, Tabata's team will be using it going forward.
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.
This thread is blowing my mind. What exactly is this night and day difference b/w the two versions? Resolution? AA? AF? Shadows? Draw Distance? That's just a difference b/w Low Settings and High Settings on PC. The game is literally the same. Both versions get the same textures, same foliage, same character models, same number of enemies, same everything.
It's the same damn game. What am I even reading here? What's next? MGS3 and MGS2 remasters that ran at 60 fps and 720p and had better AA, shadows and draw distance were PS3 cross gen games? lol The game was last gen as fuck.
you want to see what current gen early gen games looked like?
Witcher 3 and Batman Arkham both came out before MGSV and looked next gen.
Kojima's FIRST current gen game looks like this:
And you think this is current gen?
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical.
How about Final Fantasy XII? I don't think FFXII's engine was ever reused.
That's the same ASKA engine used to make Resonance of Fate and Star Ocean 4 on last gen, and SO5 this gen. That demo was showcasing an upgrade to a physically based renderer.
For a game released in 1999, this game had the most technically advanced graphics of its time. Sega said this game was almost impossible to run on anything at the time other than their very expensive, custom-built, Sega Hikaru arcade system. It was the first 3D game to use Phong shading, the most widely used shading technique today. PC couldn't do effective Phong shading until the ATI Radeon 9700 graphics card in 2002 and consoles couldn't do it until the Xbox 360 in 2005. It was also the first game to feature muliple light sources per polygon and realistic particle effects, with the lighting effects and the fire, smoke, electricity and water effects being more advanced than anything on consoles or PC for several years. The Sega Hikaru was like the Sega Model 3 of its time.
Everything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.
Didn't their VR space game use the same engine? I wouldn't be surprised to learn that that weird bouncy platformer game of theirs was based on the same engine, as well.The Order 1886?
I see nothing stating what engine it used so I assume it was all proprietary just for that game since no sequel came out.
*edit* According to this website, they made their own multiplatform engine, but AFAIK it was only used for The Order 1886 on PS4 and thats it.
I believe Dark Souls 2 is an example of this?
It was built from the ground up since apparently it started development as a different game and it also completely overhauled the lighting system (which was later mostly scrapped)
I think the engine used in both Destiny games is the Halo Reach engine reworked. I could have been misinformed though.
Im quite sure Twilight princess used it too
Not sure if Metal Gear Solid 4 had a unique engine or if it was an iteration of the Snake Eater engine. But that.
That's a gameplay decision on Bungie's part, not an unchanging engine feature. Destiny 2 on PC lets you move it to the center.Nope, you're correct. That's why Destiny's crosshair in both games isn't centre to the screen, but lower because in Halo Reach and older Halo games, the crosshair was always lower and never in the middle.
I doubt, all souls games still use phyre engine framework, they even had same bugs in dks1 (or 2?) and bloodborne, I remember
Dawn engine was created for mankind divided and has been absent since.
This thread is blowing my mind. What exactly is this night and day difference b/w the two versions? Resolution? AA? AF? Shadows? Draw Distance? That's just a difference b/w Low Settings and High Settings on PC. The game is literally the same. Both versions get the same textures, same foliage, same character models, same number of enemies, same everything.
It's the same damn game. What am I even reading here? What's next? MGS3 and MGS2 remasters that ran at 60 fps and 720p and had better AA, shadows and draw distance were PS3 cross gen games? lol The game was last gen as fuck.
you want to see what current gen early gen games looked like?
I'm pretty sure Tokyo Mirage Sessions uses the same engine. Either that or both games use their own custom one off engines.Probably persona 5 tbh, I can see UE4 for any future installments.
They are using it in several pes gamesFox Engine was only used for Metal Gear Solid 5 (and Ground Zeroes), right?
Nah, Dark Souls 2's engine was the first iteration of of From's current gen engine. Compare DS3 to the pre-release footage of DS2 and you can see that shared lineage.I believe Dark Souls 2 is an example of this?
It was built from the ground up since apparently it started development as a different game and it also completely overhauled the lighting system (which was later mostly scrapped)
that's something that Phantom Pain shares with a whole hell of a lot of AAA multiplats from late last genAnyone who's seen the framerate of the last gen version of MGSV knows very well that it's not a last gen game. The performance is a disaster.
Call of Duty games have been running on the Quake 3 Arena engine since the first one. It's been heavily modified but still, at its core, it was ID Tech 3 from 1999The WWE games (Smackdown, Smackdown Vs. Raw, WWE, WWE 2K) are all based on the same basic engine used by Yukes since the PS1 era. It is basically the anti this thread. It's clearly been frankensteined over FOUR generations and no game is precisely the same but even other long running series from around that era have had them start over from scratch at least once in two decades. Not so here.
seems awfully offtopic and nothing to do with what OP is sayingEverything in Destiny 2 from character models, enemy designs and gun models looks pretty much identical. i dont know if the engine is different or enhanced or whatever, but the game sure does look identical to the first game which was a last gen game.
No. The same engine is used in Bloodborne and Dark Souls 3.
After doing some more research, its not the caseIs Red Steel 2 using the same engine as the first ?
I feel good about those two lol : Pandora's Tower and The Last Story.
That would be crazy.
Can you speak on the God of War engine?Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.
What are good examples of engines that were created and used for just one game and then never used again?
Off the top of my head I can think of Jurassic Park Trespasser and (most likely so far) Alien: Isolation.
I'm not sure if Destiny 2 is using a whole new engine or just an enhanced version of the first game's engine.