Remember when the marquee simply said "THREE" with no "street fighter" or "new generation"? LOL
Terrible roll out for SF3 overall.
I remember that.
Remember when the marquee simply said "THREE" with no "street fighter" or "new generation"? LOL
Terrible roll out for SF3 overall.
That was also a turbulent time for Midway. They did the console tie in game Mythologies Sub-Zero which overlapped with MK4 in Arcades, and then John Tobias left the company. After that the terrible PS2/GCN/XBOX trilogy of Deadly Alliance, Deception, and Armageddon.
I think it was mainly a budget thing. Ed Boon has gone to note that Midway gave him some freedoms but there was always budget restrictions.
Although Shaolin Monks was fantastic, it probably wasn't enough and then eventually Midway closed its doors. Although the acquisition by WB was a small blessing, I guess a sign of something happening behind the scenes was there with MK Vs. DC being a thing.
It's amazing with a good budget what Boon could do, as evident with MK9 basically going back to series norm along the lines of MK2 and 3.
they had also lost the rights to the name "NBA Jam" to acclaim around the same time. So, despite NBA Hangtime being NBA Jam 3 (and by far the best of the entire series, showtime included) it got the smallest reception. I remember hearing people call it an "NBA Jam clone" not realizing it was the real NBA Jam 3. NBA Jam was one of Midways biggest money makers.
Their attempts at 3D MK before MK4 also failed, with wargods and mace (although i have a soft spot for Mace).
I did like their arcade sports titles though. Super High Impact being the precursor to NLF Blitz.
I think a real surprise Gem that was overlooked was the overhead shooter Total Carnage which was basically a expanded version of Smash TV.
I'd like Netherealm to revisit that genre and not turn it into something like Contra: Rogue Corps.
I know War of the Gems definitely used some of MSH's assets sparingly. The character select screen in War of the Gems straight up used the CPS2 sprites for Cap, Spidey and Iron Man as their character portraits.don't remember much about EX, wonder if that one holds up at all
always kinda felt those assets got used in X-Men Mutant Apocalypse too
Hey, the only reason MK lived after MK4 was because of the success of MKV. Midway capitalized from it and built two more sequels. Funny thing about to think about, considering that both games are still relevant in the MK mythology these daysAfter that the terrible PS2/GCN/XBOX trilogy of Deadly Alliance, Deception, and Armageddon.
Where i can read tons of info about fighting games? any books you guy would recommend?
Remember when the marquee simply said "THREE" with no "street fighter" or "new generation"? LOL
Terrible roll out for SF3 overall.
Tbf, the original SF III was not good at all. it was only with third strike that they hit gold.
Should have delayed it more.
Not a hot take. Everyone was viable in Alpha 2. Even Dan. Plus it plays (IMHO) like ST.Funny story, I saw a 2nd Impact machine in Providence airport a while back. So wildly enough, there are functional CPS3 arcades out there in small airports
Also, hot take: Alpha 2 > Alpha 3
Funny story, I saw a 2nd Impact machine in Providence airport a while back. So wildly enough, there are functional CPS3 arcades out there in small airports
Also, hot take: Alpha 2 > Alpha 3
In a way, I'm actually thankful that Capcom only supports one or two fighting games for the entirety of the generation (or at least it would have been 2 games if MvCI's situation didn't turn out the way it did).This isn't that crazy considering that in just over a year back in 2011, Capcom released these on consoles in the following order...
Street Fighter IV Arcade Edition - Dec 2010
Marvel Vs. Capcom 3 - Feb 2011
Street Fighter III 3rd Strike Online Edition - Aug 2011
Ultimate Marvel Vs. Capcom 3 - Nov 2011
Street Fighter X Tekken - Feb 2012
Over saturated AF.
Street Fighter III: Third strike (the third in the SF3 series) released right smack dab in between the two sequels to X-men vs Street Fighter (Marvel vs Capcom, and Marvel Vs Capcom 2) just to give you an idea of how intertwined all the development was at the time.
Well, they made changes based on feedback and such. This was before widespread online games and patching. Many fighting games had multiple versions for this reason.Tbf, the original SF III was not good at all. it was only with third strike that they hit gold.
Should have delayed it more.
that was the prevailing opinion of everyone I knew back in the dayFunny story, I saw a 2nd Impact machine in Providence airport a while back. So wildly enough, there are functional CPS3 arcades out there in small airports
Also, hot take: Alpha 2 > Alpha 3
Street Fighter III: Third strike (the third in the SF3 series) released right smack dab in between the two sequels to X-men vs Street Fighter (Marvel vs Capcom, and Marvel Vs Capcom 2) just to give you an idea of how intertwined all the development was at the time.