So today a video has been making the rounds with Persona 5 running at 60fps on the RPCS3 emulator. I digged a bit further and as it turns out, other 60 fps hacks have been discovered and made available, like one for Nier (sadly, the Demon's Souls hack speeds up the game 2x, logic is totally tied to the framerate. But don't despair! This happened with BotW as well on CEMU and people managed to get it running at framerates higher than 60!).
But this thread isn't about that. The videos made curious and I tried RPCS3 for the first time in 5-6 months. And boy, have they improved. The Vulkan API works like a charm and the shader-generating stutter is practically non-existant with it.
I dusted my old (and hacked) PS3 from the basement and extracted a few games that I had on it and that are now delisted. Most notable is Afterburner Climax. It works like a charm, 4k60fps without stressing my system at all (6700k@4,6Ghz, 1080). Same with Virtua Fighter 5 Final Showdown. Sega won't give us a proper PC port? No problem, it runs perfectly on the emulator. Well, I had to cap the framerate, because with the cap off it went past 150fps!.
With a hacked PS3, you can rip your own discs fairly easily, and so I did so with games like 3D Dot Game Heroes and Ridge Racer 7 which are exclusives to the PS3. And again, like a champ.
I'm so happy right now. Those games that seemed forever chained to the PS3, because they weren't popular enough to warrant a port, let there to rot until Sony eventually takes down the PSN for older hardware, have found new life thanks to this emulator.
And I have my copy of Yakuza Kenzan waiting patiently for the patch in development to play it (yes, the game works) even though I finished it with a guide years ago.
So hats off to the RPCS3 devs and emulation programmers in general. The true saviors and caretakers of gaming legacy.