KNACK 3 CONFIRMED
- Mark Cerny is once again the Lead System Architect.
My assumption is an NVME also - difference here is you're designing an entire system around knowing the exact storage device going into it. It's not the same as a PC which can have endless configurations, they can really fine tune their system to take full advantage of the thing. I'd be very very surprised if it's something completely custom / new.Cerny is the same person who said PS4 is a super charged PC, which got beaten by a 750 Ti in it's early days, it's just a standard NVME.
KNACK 3 CONFIRMED
- Mark Cerny is once again the Lead System Architect.
Over 9000So with the technology currently available and information provided in the article, how powerful is the PS5 as compared to the PS4 and PS4 Pro in terms of DBZ power levels?
Lets see the results in real time first.Yeah but 15 sec load time to less than a second is the real story here.
Raytraced Knack.KNACK 3 CONFIRMED
- Mark Cerny is once again the Lead System Architect.
So with the technology currently available and information provided in the article, how powerful is the PS5 as compared to the PS4 and PS4 Pro in terms of DBZ power levels?
im going to win 5 during the Taco Bell Promo
LOL why did we think 5
Now lets see what MS does.......pretty sure they are gonna try to one up Sony in some aspect.
So with the technology currently available and information provided in the article, how powerful is the PS5 as compared to the PS4 and PS4 Pro in terms of DBZ power levels?
If they're willing to take a small hit on it at the beginning, it would be. But my money is on $449.Sure, but looking at the specs this is not a 399€ console in 2020.
CPU 200€
GPU 200€
N.2 SSD 150€
.... yeah, that thing will not be 399, lol.
You gotta wonder how much of this may actually be true. No way they'll have a whole TB of this new exotic SSD, probably as a small cache along a 2TB HDD, but who knows...
You must be trolling, no NVMe SSD I have on PC will load up a triple A game like Spider Man in less than a second.
This shows how sporadic Sony is lately with their marketing strategy. It's almost like Nintendo. You don't know what they're gonna show off but it's gonna be magical. Also, it's very rare to see Sony undercut Microsoft in revealing their next-gen plans.
If they're willing to take a small hit on it at the beginning, it would be. But my money is on $449.
No way in hell are they going to do another $599 console
Plus buying in bulk always gets you things cheaperI've heard Sony has some contacts in the electronics manufacturing business so they might get a small discount.
You must be trolling, no NVMe SSD I have on PC will load up a triple A game like Spider Man in less than a second.
I can't be the only one who isn't impressed by just PS4 back compat? I mean, wasn't that to be expected anyway? I was hoping they'd at least match Microsoft and go all the way back to 6th gen. Maybe they'll announce it at a later date though I guess.
So with the technology currently available and information provided in the article, how powerful is the PS5 as compared to the PS4 and PS4 Pro in terms of DBZ power levels?
https://pastebin.com/PY9vaTsR/
- I'm a third party small developer from EU,for the last 8 months i've been helping a well known company in a AAA game development that is set to release in 2020 as a lunch game for PS5.
- Some infos that i'd like to share that are 99% correct(i say 99% because small incremental hardware change can occur till 2020,although specs are set in stone).
- -PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal
- -PS5 release March 2020 or November 2020,not yet finalized
- -backward compatible
- -physical games & ps store
- -ps plus & ps plus premium ( premium-beta early access,create private servers,
- -specs CPU 7nm ryzen 8 core 16 threads,unknown speed
- GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall
- 24GB Gddr6 + 4gb ddr4 for os,we have 32 gb dev kits
- -2tb hdd some sort of nand flash
- -8k upscaling
- -PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$
- -dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad
- -price 499$,100$ loss per console at a beginning
Off-topic but you can already do that on Pro.At least this gives me a reason to want to try Bloodbourne again. As well as play SoTC at 60FPS.
I can't see it doing 1 second when games start using around 10 gigs of Vram, the large vram pool is why they are likely using an SSD, you can see in games like FFXV Windows Edition you need an SSD for it's max settings or it's stutter heaven.My assumption is an NVME also - difference here is you're designing an entire system around knowing the exact storage device going into it. It's not the same as a PC which can have endless configurations, they can really fine tune their system to take full advantage of the thing. I'd be very very surprised if it's something completely custom / new.