If Insomniac was say Ubisoft, this comparison wouldn't be ridiculous. But it's not.
And if it was Ubisoft, that shit'd suck ass as well.
I think the point being conveyed here is, it's a questionable thing to cheer for. Big or small.That's a false equivalency if there ever was one, heh.
Sony and Insomniac were publishing partners for decades... Ratchet, Spider-Man, Resistance... Sony owned a bunch of the IP Insomniac developed. Microsoft didn't own Fallout or Doom.
Sony/Insomniac acquisition was only $229 million... 1/32 the size of the Bethesda purchase.
There's a bit of a difference there.
In the immortal words from that one dude working for Blizzard, "Don't you guys have phones?" Xcloud ensures these games will remain broadly available for at least, everyone with good internet.
Ive never used gamepass nor do I even use Xbox/Windows so I have no dog in this fight.
I do not think a 7 billion dollar acquisition in ~$150 billion+ industry with dozens of competitors is even close to a monopoly position. It's prima facie absurd imo. Bethesda owns some great and very iconic IPs with a lot of output, but it's a drop in the bucket of the broader industry
You have the right to be outraged for sure. But to be fair, the Series S exists, as well as Gamepass, which is probably cheaper than buying another branded console and paying for these games separately. The deal is anti consumer from a monopolies are bad perspective, but there are some wins here for the consumer.Would you prefer I wrote it as "buy another overpriced console or build a PC to get the next game in a series you played on your console of choice"? The point is that locking down an entire publisher's catalog of multiplatform games as exclusives is bad for the industry and only good for Microsoft's shareholders.
People would be FURIOUS if Sony bought a publisher this big. "But it's also on PC, you should be happy!" is not a valid excuse for taking access away from millions of customers.
I think that's the idea.Wow this fcking sucks. I would be mad if I have to buy XBSX to play TES6.
I don't think that will be a big issue. It's not like there is a new Fallout or TES every year. These games take so many years to make if there are other similar games in-between it should not be problematic.This was something I was thinking about... any potential Outer Worlds 2 is probably going to have to differentiate itself further from Fallout (and maybe try to avoid stepping on Starfield's toes too).
I wonder about all of those TES comparisons with Avowed, too.
Yup. I think they allow a couple of the games onto PS5 and Switch. They don't want to give up the sales and the mass appeal of some of these games, just like they did with Minecraft. I'd guess the next Fallout is still multiplat, but I do think they will keep a couple big guns just to themselves to further add value to Xbox and Game Pass.
You have the right to be outraged for sure. But to be fair, the Series S exists, as well as Gamepass, which is probably cheaper than buying another branded console and paying for these games separately. The deal is anti consumer from a monopolies are bad perspective, but there are some wins here for the consumer.
You probably will.Wow this fcking sucks. I would be mad if I have to buy XBSX to play TES6.
Would a New Vegas 2 be made by a different team than the one that made Outer Worlds, or are people just relying on nostalgia?
How, in any possible timeline, these situations are close to be similar.I have never read so many ironic comments in a single thread.
Seriously... people were commenting positively on the Sony/Bluepoint thread.
On PC Microsoft has very much embraced Steam as a viable platform and now that gamepass allows mods I really don't see the situation changing with EO/Fallout in regards to that.
Heck just look at Flight Sim to see their approach to modding on first party games.
I hope so, I think games being able to be modded was around when The Outer Worlds was out, but to do any modding in that game I had to get the EGS version after I had already played through the GamePass version. Obsidian was even open to modding The Outer Worlds but it was not possible to even touch the files unless it was the EGS version. I couldn't even add a ini file to make Supernova harder in the GamePass version.They added mod support to the Xbox app. It moves the game files to an editable folder if you click enable mods. I'm guessing more and more games will support this feature.
Now in 15 years.. Microsoft buys games workshop. And the grandfather space marine joins
I think the point being conveyed here is, it's a questionable thing to cheer for. Big or small.
Do it.Extra hot!
Everybody, stack your GP Ultimates for 3 years, the best deal just got even better!
It was all true...the war chest is real.
Microsoft up to 23 studios now. They are not fucking around this gen, jesus. Power move.
I didn't mean necessarily the people who already have GP, I should've been more clear. I'm talking lost Playstation consumers who don't have means to get or want an Xbox or gaming pc: that's not a small market by any means. So my scenario is based off the idea that even if a staggering amount of these PS only gamers sub for game pass on their phone, tablet, etc, a non Xbox or PC (or at least gaming PC) then they'd definitely make Xbox some money, but selling it day 1 for $70 on PS5 would make a ton of money too.
You can say the same of people Being upset of the same moves.Same people bragging about SONY getting other studios and getting scummy exclusives deals revealing there true colors in this thread.
Almost. They need their ESPN-like. That will come when they buy EA in the future.
I THINK the big difference is PC.
When sony moneyhats something or buys a studio,you have to buy a PS console to play it or in some cases, wait for a exclusivity deal to end, with MS now you can buy an Xbox console or a PC, an "open" platform, and you will probably have the option to get it on gamepass or buy it on steam day one.
I can't. My mind hurts from reading such insanities...Good for you, I guess...I am off to do something productive with my time.
Fighters, Jprgs, Souls, Third person games (RE2, uncharted, last of us, god of war....), platformers..... are my style.
It's like if Fallout 3 had more interesting dialogue and questlines + more depth to weapons and armor.
Zenimax, parent company of Bethesda, sued him after he left id to join Oculus
Is this purchase bigger than the combined acquisitions of the last 5 years? (Not including Mojang)
There are three BGS studios, two Arkane, two id. I'd argue they have 27 studios now.
I can appreciate that. If ES 6 and Starfield are exclusive, I guess an X way down the line is in order for you. It's how I treat PlayStation. I only get them for exclusives, really.No, not in years. As easy as it has become, it's still more complicated and requires more work than I want to put in. I prefer the simplicity of consoles.
lolPersonally other than the price MS paid I don't see what's the fuss all about. TES has become a running joke, Fallout is all but dead, the rest of the studios have games that people didn't buy, only Doom is great. Even if they decide that all of them will become exclusives to PC/Xbox I don't care. I don't think that anyone bought a console this generation to play Skyrim, or Fallout, or Doom, these games are not system sellers anymore, and I don't consider them as a great incentive to have a continuous game pass subscription.
People were OK (just last night) with an hypothetical Bluepoint Games acquisition by Sony. But not OK with an acquisition by Microsoft. It's that simple. See the irony?How, in any possible timeline, these situations are close to be similar.
Just pointing out that you have this backwards. Bethesda has said for ages that Starfield will be out before ES6.Two things:
- ES6 is just one game on Game Pass. It is unlikely that a majority of people will sub for one month to play it and then un-sub immediately, especially if Starfield releases a few months later, and there's other games they want to play. This is what it's really all about - getting enough content that interests the widest range of gamers to keep them subbed long-term.
- How much will ES6 be sold for, new, a year after release? How about three years? It will probably approach the equivalent of a one month Game Pass Ultimate sub at some point. With Game Pass, it just becomes another game in the stable perpetually for new XBox gamers to experience when they get signed on. This is as much about the next generation of gamers as it is you or I.
honestly, I hope this shit ends with this.Your move Sony. Even if I don't think they technically need to, I still wouldn't be surprised if Sony picks up a dev or two just to lock in a few more exclusives.
They'd have to pay way more than they can for S-E.People used to joke about Sony buying Capcom and Square, but at this rate it just makes sense