What are the odds of this being hacked running your own apps ? I just imagine the possibility of this maybe running some old school emulators in a vr environment similar to how Netflix works.
It's basically a philosophical question regarding Oculus and DayDream. DayDream is the "open" mobile VR standard, being built into the Android N kernel. As such, any phone that can run Android N can run DayDream. DayDream headsets themselves are basically cardboard -- the real "magic" of DayDream is in the phone and the software, while the headset itself is just mainly a shell to block out the world and hold the lenses. And, it follows Google's "everywhere" mentality.
What are the odds of this being hacked running your own apps ? I just imagine the possibility of this maybe running some old school emulators in a vr environment similar to how Netflix works.
For people who want to pay only $200 for a complete VR setup, that is super simple to use and portable? $200 is definitely in the price range for casual gamers and consumers, I mean it's cheaper than any of the game consoles. And how much simpler/easier/less imposing can you get? No wires, no camera sensors, no USB bandwidth issues, no phones, just put it on your head and press power. Portability too - I can't take my Oculus Rift on the train to watch theater-sized Netflix during my commute or on the plane during a trip. I'm not likely to take my Rift in to work to show it off to people, or to my parents in another state.For $200, you're already halfway to a real Oculus so it doesn't make much sense for the hardcore audience. On the flip side, $200 is far too much for a curious casual consumer who wants to find out more about VR.
So uh who exactly is this for?
Can anyone with their hands on one answer the second question?No, I didn't. I don't really buy movies, and definitely not ones I can only use on Oculus? I mainly would want it for watching TV shows and stuff on a large virtual screen.
Was the dithering in Netflix/Color loss still really bad? That made it impossible for me to Stream video on it. I'm just curious if they changed something there.
LittlStar app lets you play VR movies off a USB stick.My guess would be yes. I think PSVR only has youtube, plus you can use the other normal video apps (plex,netflix etc) in virtual cinema which is really just a big screen floating in nothingness. Also supports bluray playback including 3D stereo bluray. Oculus go has dedicated netflix and Plex apps which are set in proper virtual environments. Plex VR also has support for 360 degree video. Also it is higher res and completely wireless. And half the cost.
Can confirm that yes, it is.
What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.Wow, missed this. Definitely keeping an eye on this as a contingency for problems with the 11xx cards this summer.
What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.
Oh didn't realize tested had a video out. Will watch, thanks for the heads up. Here it is for other people who want their perspective. I love their channel.Yeah. Tested review sums this up nicely. It's totally meh for VR gaming. As a media device, that's another story. Would be nice if things like Amazon and Google weren't locked out, though. It's a media player that only plays certain media.
Someone asked, earlier, whether is was hackable for emulation. This is another thing that has serious potential. If it is hacked and there's a good emulation frontend, it would be pretty killer for old games. Seeing pixel structure actually helps enhance old games in VR.
$200 is not that steep for like a birthday or Christmas present type thing. I'm really curious to see what happens with this but I think it could absolutely be a hot gift if we see things like retailers offering some minor discounts around the holidays.For $200, you're already halfway to a real Oculus so it doesn't make much sense for the hardcore audience. On the flip side, $200 is far too much for a curious casual consumer who wants to find out more about VR.
So uh who exactly is this for?
Should've been clearer but was on mobile. I'm standing my ground with pricing for 11xx card come summer, which could well scupper my VR plan. These headsets look like a good way to view VR content. As far as gaming goes a Vive or Rift would be an ornament after a couple of weeks anyway so it really isn't my main focus. I'm not even going to think about it until there are a couple more headsets on the market, which may coincide with a game release that I actually want to play for more than half an hour.What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.
Oh, then just for the freedom/accessibility alone definitely go for this. If they actually managed to sync this up with game casting from PC or maybe even consoles. I would 100% buy this too. Being able to play some Battletech before bed or something would be incredible if they somehow managed go tie the controller in as a pointer/mouse device.Should've been clearer but was on mobile. I'm standing my ground with pricing for 11xx card come summer, which could well scupper my VR plan. These headsets look like a good way to view VR content. As far as gaming goes a Vive or Rift would be an ornament after a couple of weeks anyway so it really isn't my main focus. I'm not even going to think about it until there are a couple more headsets on the market, which may coincide with a game release that I actually want to play for more than half an hour.
I would call the 1080ti adequate for gen 1 VR, shit my old 780ti does alright on my mate's Rift, but we've a ways to go yet.
EDIT: need to learn to read better.I love the contrast of seeing this come out at the same retail price that Gear VR came out at, the plastic shell with some extra sensors. Wonder if we'll see these for $50 in a couple more years.
It is and it isn't. It's pretty neat to finally have a fully all-in-one VR solution that can be pointed to, from a large player (i.e. not a dimestore clone at walmart) in VR, that is within impulse-buy price range.
But being 3DOF in 2018 is such a huge killer. If this had 6DOF then this would be a no brainer win for VR. As is... eh. One step forward, one step backwards.
''Some extra sensors''. It's a fully-dedicated computer lol. It's not "just a plastic shell with some extra sensors''.
Oh yeah. Jesus I need to read better.he was refering to the GearVR as a plastic shell with extra sensors.
Yea, 3 DoF sucks for people who are familiar with VR, but for a general market it probably doesn't matter as much.
I think that was their point. The Go is so much more advanced than the Gear VR shell that was apparently launched at the same price point only a few years ago''Some extra sensors''. It's a fully-dedicated computer lol. It's not "just a plastic shell with some extra sensors''.
Yeah, the value for money compared to then is insane.I think that was their point. The Go is so much more advanced than the Gear VR shell that was apparently launched at the same price point only a few years ago
It's optimal, it's true. Though there's a difference given the devices primary functions. Which largely don't have you playing intense games with 6 degrees of freedom. Meaning rooms scale movement, controller tracking etc. Most the titles in terms of games are designed with this in mind as well. Outside that it's really not an issue unless you're turning in circles really quickly and wildly looking around for some reason.But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?
Hadn't even considered this, would be a great addition to my Civ addiction!Having a dedicated high quality second screen device for $200 with mouse functionality would be absolutely killer.
Yea, it got me excited enough to create a new thread about it for discussion.Hadn't even considered this, would be a great addition to my Civ addiction!
But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?
Actually, what Oculus said about 90hz was it was the minimum needed for true presence, they didn't link it to comfort/motion sickness. I wouldn't doubt though that 90hz does help with VR sickness for particularly sensitive people.But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?
I am curious to hear your impressions.Just ordered one for myself (32 GB, doubt I will play too much on this so I can handle cleaning the fridge now and then).