TIL an 84 is an "ok game". Also the FFVI thing was a misquote.
TIL an 84 is an "ok game". Also the FFVI thing was a misquote.
do you really, literally?I literally don't think your console warring agenda could have been more obvious if you had tried.
The most literally
FYI, CBOAT was not a real person, as confirmed by our very own Zhuge. He was a burner account for mods, mostly used to leak or spread negative Xbox-related news.
That tweet makes it sounds like it's more important than some of your posts here implied Jason...
Man, what is everyone's obsession with the game needing to have some overarching story instead of 8 individual ones? Bonkers.
Yeah, this is a good point, and something I thought about this morning. The reason I decided to post it so clearly is because the massive amount of interest in the question "do the eight stories overlap in any way?" has turned the existence of this dungeon into an extremely newsworthy question. I won't spoil the stories themselves, but the structure of this game has become too big a news question to avoid reporting on, if that makes sense.Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.
A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.
I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.
I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.
Still, no one is forcing me to look I suppose...
Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.
A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.
I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.
I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.
Still, no one is forcing me to look I suppose...
Yeah, this is a good point, and something I thought about this morning. The reason I decided to post it so clearly is because the massive amount of interest in the question "do the eight stories overlap in any way?" has turned the existence of this dungeon into an extremely newsworthy question. I won't spoil the stories themselves, but the structure of this game has become too big a news question to avoid reporting on, if that makes sense.
Its....not really a spoiler lol. The means to get to this point is obscure at best and he's not posting actual story spoilers.
Its....not really a spoiler lol. The means to get to this point is obscure at best and he's not posting actual story spoilers.
Fine with meSure, but I'd argue that it's more tenuous than simply "not exclusive"
I love that the endgame is obscure.
It might drop down the score a few points but eh, who cares, it's very pre-internet-like, like the golden era of JRPGs. Its also bad practices for reviewers to rush a game and skip content in a big RPG for review deadlines. Would anyone really be bothered if the review dropped a few days after embargo so that the reviewer finished it? Some of them have only finished 1 storyline! Or at least if you drop the review early, don't hesitate to edit it after you continue playing it.
I feel the same way you do, but journalism these days is all about 1.being first, breaking info, and 2.being correct, fixing your mistakes, clearing up ambiguities. It's compensation for an incomplete review that would be perceived by a few people to be incorrect, and tbh I knew it was coming as soon as this news about postgame started trickling out last night.Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.
A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.
I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.
I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.
Still, no one is forcing me to look I suppose...
Oh thank god, we agree on something :)Its....not really a spoiler lol. The means to get to this point is obscure at best and he's not posting actual story spoilers.
I feel the same way you do, but journalism these days is all about 1.being first, breaking info, and 2.being correct, fixing your mistakes, clearing up ambiguities. It's compensation for an incomplete review that would be perceived by a few people to be incorrect, and tbh I knew it was coming as soon as this news about postgame started trickling out last night.
You have to just stay off the internet, your follows, and threads for that particular game if you care about not getting (even minor) spoiled. I know what you mean though, it sucks. But since the internet boom, nothing stays a secret for very long anymore.
It's a much bigger travesty for journalists to be seen as either unethical or doing incomplete reporting. So follow-up compensation rears its head in bright neon lights at times. We're in the Octopath Traveler review thread afterall. That kinda stuff comes with the territory. We crave the organic discovery of secrets when playing our new games but then hardly any of us have any self-discipline to play our games by our lonesome without interacting with strangers to talk about games. We can't have it both ways.
I don't think being "classic" should excuse a game of all faults tbh. If it has repetitive dungeons that's worth pointing out, even if old games had repetitive dungeons too.Basically it seems like it's getting docked points for being a classic JRPG mechanically. Don't let the low 80s metacritic deter you
You bought an extra one for me? :o
nope, no meltdowns. People have been pretty reasonable for the most part. There have been lots of people dropping by just to be overly dramatic about other posters' non-existent behavior though. Several people also stopped in just to say "I knew it, I'm not buying the game after reading these reviews" which is really weird seeing as this game is reviewing quite favorably. The drive-by posters stick out like a sore thumb to anyone who has actually been reading the whole thread lol.You bought an extra one for me? :o
Also, I heard that there were meltdowns in this thread. The reviews don't even seem bad, though.
You bought an extra one for me? :o
Also, I heard that there were meltdowns in this thread. The reviews don't even seem bad, though.
The problem here is that because of the non-linear nature of the game, Trying to do cutscenes like the latter would be incredibly difficult due to the permutations involved. You'd have to write and code a version of that scene for any party combination imaginable.
Primrose could be in a party full of Rogue Path characters that probably wouldn't care about her taking revenge, or Prinrose could be in just a party of three, or Primrose could be by herself entirely. I could see why they decided to go with a skit-like system instead for interactions. There are still permutations to take into account, but it's easier to account for and allows the non-linear nature of the game to stay intact.
It varies a lot due to the characters' stories being so different in tone, like there's some cliché, lighthearted adventure stuff with Tressa while Primrose's is quite bold and dark, pretty interesting stuff.How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.
Its an RPG..?Ehh, this game's biggest flaw is how repetitive it is, so this isn't exactly what I was hoping for, as much as I enjoy the combat system.
Eh there are a lot of RPGs that aren't repetitive.Its an RPG..?
What did you expect?
That's like hating Tetris because of the repetitive block falling!
The Trails in the Sky trilogy does this with even more than 8 characters and it's incredible. There are even unique conversations that are written for very specific groups of characters. And not just the FF6-style one line interjection, big, back and forth exchanges between 4+ characters that just don't happen with other parties.Thing is that other games with more than 8 characters have done this, and it's heightened the experience.
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.
Its an RPG..?
What did you expect?
That's like hating Tetris because of the repetitive block falling!
The Trails in the Sky trilogy does this with even more than 8 characters and it's incredible. There are even unique conversations that are written for very specific groups of characters. And not just the FF6-style one line interjection, big, back and forth exchanges between 4+ characters that just don't happen with other parties.
Ok bad example, but RPGs are generally very repetitive in nature.
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.
Oh please. What RPGs are you playing/have you played?Its an RPG..?
What did you expect?
That's like hating Tetris because of the repetitive block falling!